Pixel-Composer/shaders/sh_posterize/sh_posterize.fsh

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2022-01-13 05:24:03 +01:00
//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform int colors;
uniform float gamma;
void main() {
vec4 _col = texture2D( gm_BaseTexture, v_vTexcoord );
vec3 c = _col.rgb;
c = floor(pow(c, vec3(gamma)) * float(colors));
c = pow(c / float(colors), vec3(1.0 / gamma));
gl_FragColor = vec4(c, _col.a);
}