mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
autotile 1
This commit is contained in:
parent
84fa9459b7
commit
058cea8906
@ -403,6 +403,7 @@
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{"name":"__shapes","order":3,"path":"scripts/__shapes/__shapes.yy",},
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{"name":"__strandSim","order":2,"path":"scripts/__strandSim/__strandSim.yy",},
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{"name":"__surface","order":7,"path":"scripts/__surface/__surface.yy",},
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{"name":"__tiler_autotile","order":6,"path":"scripts/__tiler_autotile/__tiler_autotile.yy",},
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{"name":"__tiler_brush","order":1,"path":"scripts/__tiler_brush/__tiler_brush.yy",},
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{"name":"__tiler_tool","order":1,"path":"scripts/__tiler_tool/__tiler_tool.yy",},
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{"name":"__vec2","order":7,"path":"scripts/__vec2/__vec2.yy",},
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@ -1753,6 +1754,8 @@
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{"name":"sh_texture_remap","order":11,"path":"shaders/sh_texture_remap/sh_texture_remap.yy",},
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{"name":"sh_threshold","order":18,"path":"shaders/sh_threshold/sh_threshold.yy",},
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{"name":"sh_tile_random","order":32,"path":"shaders/sh_tile_random/sh_tile_random.yy",},
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{"name":"sh_tiler_autotile_apply","order":8,"path":"shaders/sh_tiler_autotile_apply/sh_tiler_autotile_apply.yy",},
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{"name":"sh_tiler_autotile_mask","order":7,"path":"shaders/sh_tiler_autotile_mask/sh_tiler_autotile_mask.yy",},
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{"name":"sh_time_remap","order":2,"path":"shaders/sh_time_remap/sh_time_remap.yy",},
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{"name":"sh_trail_filler_pass1","order":26,"path":"shaders/sh_trail_filler_pass1/sh_trail_filler_pass1.yy",},
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{"name":"sh_trail_filler_pass2","order":28,"path":"shaders/sh_trail_filler_pass2/sh_trail_filler_pass2.yy",},
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@ -889,6 +889,7 @@
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{"id":{"name":"__shapes","path":"scripts/__shapes/__shapes.yy",},},
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{"id":{"name":"__strandSim","path":"scripts/__strandSim/__strandSim.yy",},},
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{"id":{"name":"__surface","path":"scripts/__surface/__surface.yy",},},
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{"id":{"name":"__tiler_autotile","path":"scripts/__tiler_autotile/__tiler_autotile.yy",},},
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{"id":{"name":"__tiler_brush","path":"scripts/__tiler_brush/__tiler_brush.yy",},},
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{"id":{"name":"__tiler_tool","path":"scripts/__tiler_tool/__tiler_tool.yy",},},
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{"id":{"name":"__vec2","path":"scripts/__vec2/__vec2.yy",},},
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@ -2452,6 +2453,8 @@
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{"id":{"name":"sh_texture_repeat","path":"shaders/sh_texture_repeat/sh_texture_repeat.yy",},},
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{"id":{"name":"sh_threshold","path":"shaders/sh_threshold/sh_threshold.yy",},},
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{"id":{"name":"sh_tile_random","path":"shaders/sh_tile_random/sh_tile_random.yy",},},
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{"id":{"name":"sh_tiler_autotile_apply","path":"shaders/sh_tiler_autotile_apply/sh_tiler_autotile_apply.yy",},},
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{"id":{"name":"sh_tiler_autotile_mask","path":"shaders/sh_tiler_autotile_mask/sh_tiler_autotile_mask.yy",},},
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{"id":{"name":"sh_time_remap","path":"shaders/sh_time_remap/sh_time_remap.yy",},},
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{"id":{"name":"sh_trail_filler_pass1","path":"shaders/sh_trail_filler_pass1/sh_trail_filler_pass1.yy",},},
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{"id":{"name":"sh_trail_filler_pass2","path":"shaders/sh_trail_filler_pass2/sh_trail_filler_pass2.yy",},},
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85
scripts/__tiler_autotile/__tiler_autotile.gml
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85
scripts/__tiler_autotile/__tiler_autotile.gml
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@ -0,0 +1,85 @@
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function tiler_brush_autotile(_type, _index) constructor {
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type = _type;
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index = _index;
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mask_surface = noone;
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update_surface = noone;
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drawing_surface = noone;
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target_surface = noone;
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eraseMode = false;
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switch(type) {
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case AUTOTILE_TYPE.box3_3 :
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// - 1 - | 0 1 2
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// 2 x 4 | 3 4 5
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// - 8 - | 6 7 8
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bitmask_type = 4;
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bitmask = [ 4,
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/* 1 */ 7,
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/* 2 */ 5, 8,
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/* 4 */ 3, 6, 4, 7,
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/* 8 */ 1, 4, 2, 5, 0, 3, 1, 4,
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];
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break;
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}
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static drawing_start = function(surface, _erase = false) {
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target_surface = surface;
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eraseMode = _erase;
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var _dim = surface_get_dimension(surface);
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drawing_surface = surface_verify(drawing_surface, _dim[0], _dim[1], surface_r8unorm);
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draw_set_color(c_white);
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surface_set_target(drawing_surface);
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DRAW_CLEAR
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}
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static drawing_end = function() {
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surface_reset_target();
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apply_drawing();
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}
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static apply_drawing = function() {
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var _dim = surface_get_dimension(target_surface);
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mask_surface = surface_verify(mask_surface, _dim[0], _dim[1], surface_r8unorm);
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update_surface = surface_verify(update_surface, _dim[0], _dim[1], surface_r16float);
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// autotile mask
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// #000000 : not part of autotile
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// #808080 : part of autotile, read only
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// #FFFFFF : part of autotile, writable
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surface_set_shader(mask_surface, sh_tiler_autotile_mask);
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shader_set_surface("drawSurface", drawing_surface);
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shader_set_i("indexes", index);
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shader_set_i("indexSize", array_length(index));
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draw_surface(target_surface, 0, 0);
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surface_reset_shader();
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surface_set_shader(update_surface, sh_tiler_autotile_apply);
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shader_set_2("dimension", _dim);
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shader_set_surface("maskSurface", mask_surface);
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shader_set_i("bitmask", bitmask);
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shader_set_i("bitmaskSize", array_length(bitmask));
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shader_set_i("bitmaskType", bitmask_type);
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shader_set_i("indexes", index);
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shader_set_i("indexSize", array_length(index));
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shader_set_i("erase", eraseMode);
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draw_surface(target_surface, 0, 0);
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surface_reset_shader();
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surface_set_target(target_surface);
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DRAW_CLEAR
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BLEND_OVERRIDE
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draw_surface(update_surface, 0, 0);
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BLEND_NORMAL
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surface_reset_target();
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}
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}
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13
scripts/__tiler_autotile/__tiler_autotile.yy
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13
scripts/__tiler_autotile/__tiler_autotile.yy
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@ -0,0 +1,13 @@
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{
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"$GMScript":"v1",
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"%Name":"__tiler_autotile",
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"isCompatibility":false,
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"isDnD":false,
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"name":"__tiler_autotile",
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"parent":{
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"name":"tools",
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"path":"folders/nodes/data/tiler/tools.yy",
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},
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"resourceType":"GMScript",
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"resourceVersion":"2.0",
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}
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@ -51,11 +51,13 @@ function tiler_brush(node) constructor {
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}
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}
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function tiler_draw_point_brush(brush, _x, _y) {
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function tiler_draw_point_brush(brush, _x, _y, _shader = true) {
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if(brush.brush_height * brush.brush_width == 0) return;
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shader_set(sh_draw_tile_brush);
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BLEND_OVERRIDE
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if(_shader) {
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shader_set(sh_draw_tile_brush);
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BLEND_OVERRIDE
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}
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for( var i = 0, n = brush.brush_height; i < n; i++ )
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for( var j = 0, m = brush.brush_width; j < m; j++ ) {
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@ -64,27 +66,30 @@ function tiler_draw_point_brush(brush, _x, _y) {
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var _xx = _x + j;
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var _yy = _y + i;
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if(brush.brush_size <= 1)
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if(brush.brush_size <= 1) {
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draw_point(_xx, _yy);
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else if(brush.brush_size < global.FIX_POINTS_AMOUNT) {
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} else if(brush.brush_size < global.FIX_POINTS_AMOUNT) {
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var fx = global.FIX_POINTS[brush.brush_size];
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for( var i = 0, n = array_length(fx); i < n; i++ )
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draw_point(_xx + fx[i][0], _yy + fx[i][1]);
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} else
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draw_circle_prec(_xx, _yy, brush.brush_size / 2, 0);
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draw_point(_xx + fx[i][0], _yy + fx[i][1]);
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}
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}
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BLEND_NORMAL
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shader_reset();
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if(_shader) {
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BLEND_NORMAL
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shader_reset();
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}
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}
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function tiler_draw_line_brush(brush, _x0, _y0, _x1, _y1) {
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function tiler_draw_line_brush(brush, _x0, _y0, _x1, _y1, _shader = true) {
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if(brush.brush_height * brush.brush_width == 0) return;
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shader_set(sh_draw_tile_brush);
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BLEND_OVERRIDE
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if(_shader) {
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shader_set(sh_draw_tile_brush);
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BLEND_OVERRIDE
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}
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for( var i = 0, n = brush.brush_height; i < n; i++ )
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for( var j = 0, m = brush.brush_width; j < m; j++ ) {
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@ -117,25 +122,27 @@ function tiler_draw_line_brush(brush, _x0, _y0, _x1, _y1) {
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}
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}
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BLEND_NORMAL
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shader_reset();
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if(_shader) {
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BLEND_NORMAL
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shader_reset();
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}
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}
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function tiler_draw_rect_brush(brush, _x0, _y0, _x1, _y1, _fill) {
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function tiler_draw_rect_brush(brush, _x0, _y0, _x1, _y1, _fill, _shader = true) {
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if(_x0 == _x1 && _y0 == _y1) {
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tiler_draw_point_brush(brush, _x0, _y0);
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tiler_draw_point_brush(brush, _x0, _y0, _shader);
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return;
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} else if(_x0 == _x1) {
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tiler_draw_point_brush(brush, _x0, _y0);
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tiler_draw_point_brush(brush, _x1, _y1);
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tiler_draw_line_brush(brush, _x0, _y0, _x0, _y1);
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tiler_draw_point_brush(brush, _x0, _y0, _shader);
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tiler_draw_point_brush(brush, _x1, _y1, _shader);
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tiler_draw_line_brush(brush, _x0, _y0, _x0, _y1, _shader);
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return;
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} else if(_y0 == _y1) {
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tiler_draw_point_brush(brush, _x0, _y0);
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tiler_draw_point_brush(brush, _x1, _y1);
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tiler_draw_line_brush(brush, _x0, _y0, _x1, _y0);
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tiler_draw_point_brush(brush, _x0, _y0, _shader);
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tiler_draw_point_brush(brush, _x1, _y1, _shader);
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tiler_draw_line_brush(brush, _x0, _y0, _x1, _y0, _shader);
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return;
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}
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@ -149,28 +156,28 @@ function tiler_draw_rect_brush(brush, _x0, _y0, _x1, _y1, _fill) {
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if(brush.brush_size == 1 && !is_surface(brush.brush_surface))
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draw_rectangle(_min_x + 1, _min_y + 1, _max_x - 1, _may_y - 1, 1);
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else {
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tiler_draw_line_brush(brush, _min_x, _min_y, _max_x, _min_y);
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tiler_draw_line_brush(brush, _min_x, _min_y, _min_x, _may_y);
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tiler_draw_line_brush(brush, _max_x, _may_y, _max_x, _min_y);
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tiler_draw_line_brush(brush, _max_x, _may_y, _min_x, _may_y);
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tiler_draw_line_brush(brush, _min_x, _min_y, _max_x, _min_y, _shader);
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tiler_draw_line_brush(brush, _min_x, _min_y, _min_x, _may_y, _shader);
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tiler_draw_line_brush(brush, _max_x, _may_y, _max_x, _min_y, _shader);
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tiler_draw_line_brush(brush, _max_x, _may_y, _min_x, _may_y, _shader);
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}
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}
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function tiler_draw_ellp_brush(brush, _x0, _y0, _x1, _y1, _fill) {
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function tiler_draw_ellp_brush(brush, _x0, _y0, _x1, _y1, _fill, _shader = true) {
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if(_x0 == _x1 && _y0 == _y1) {
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tiler_draw_point_brush(brush, _x0, _y0);
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tiler_draw_point_brush(brush, _x0, _y0, _shader);
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return;
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} else if(_x0 == _x1) {
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tiler_draw_point_brush(brush, _x0, _y0);
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tiler_draw_point_brush(brush, _x1, _y1);
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tiler_draw_line_brush(brush, _x0, _y0, _x0, _y1);
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tiler_draw_point_brush(brush, _x0, _y0, _shader);
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tiler_draw_point_brush(brush, _x1, _y1, _shader);
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tiler_draw_line_brush(brush, _x0, _y0, _x0, _y1, _shader);
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return;
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} else if(_y0 == _y1) {
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tiler_draw_point_brush(brush, _x0, _y0);
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tiler_draw_point_brush(brush, _x1, _y1);
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tiler_draw_line_brush(brush, _x0, _y0, _x1, _y0);
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tiler_draw_point_brush(brush, _x0, _y0, _shader);
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tiler_draw_point_brush(brush, _x1, _y1, _shader);
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tiler_draw_line_brush(brush, _x0, _y0, _x1, _y0, _shader);
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return;
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}
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@ -212,7 +219,7 @@ function tiler_draw_ellp_brush(brush, _x0, _y0, _x1, _y1, _fill) {
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nx = round(cx + lengthdir_x(rx, 360 / samp * i));
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ny = round(cy + lengthdir_y(ry, 360 / samp * i));
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if(i) tiler_draw_line_brush(brush, ox, oy, nx, ny);
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if(i) tiler_draw_line_brush(brush, ox, oy, nx, ny, _shader);
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ox = nx;
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oy = ny;
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@ -31,6 +31,8 @@ function Node_Tile_Drawer(_x, _y, _group = noone) : Node_Processor(_x, _y, _grou
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tile_selecting = false;
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tile_select_ss = [ 0, 0 ];
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autotile_selector_mask = 0;
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grid_draw = true;
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tile_selector = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) {
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@ -45,8 +47,9 @@ function Node_Tile_Drawer(_x, _y, _group = noone) : Node_Processor(_x, _y, _grou
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var _sh = _h - _pd * 2;
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draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _y, _w, _h, c_white, 1);
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tile_selector_surface = surface_verify(tile_selector_surface, _sw, _sh);
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tile_selector_mask = surface_verify(tile_selector_mask, _sw, _sh);
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tile_selector_surface = surface_verify(tile_selector_surface, _sw, _sh);
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tile_selector_mask = surface_verify(tile_selector_mask, _sw, _sh);
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autotile_selector_mask = surface_verify(autotile_selector_mask, _sw, _sh);
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if(!is_surface(_tileSet)) return _h;
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@ -54,8 +57,8 @@ function Node_Tile_Drawer(_x, _y, _group = noone) : Node_Processor(_x, _y, _grou
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var _tileAmo = [ floor(_tdim[0] / _tileSiz[0]), floor(_tdim[1] / _tileSiz[1]) ];
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var _tileSel_w =_tileSiz[0] * tile_selector_s;
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var _tileSel_h =_tileSiz[1] * tile_selector_s;
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var _tileSel_w = _tileSiz[0] * tile_selector_s;
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var _tileSel_h = _tileSiz[1] * tile_selector_s;
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var _msx = _m[0] - _sx - tile_selector_x;
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var _msy = _m[1] - _sy - tile_selector_y;
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@ -106,6 +109,7 @@ function Node_Tile_Drawer(_x, _y, _group = noone) : Node_Processor(_x, _y, _grou
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draw_set_color(c_white);
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draw_rectangle_width(_tileHov_x - 1, _tileHov_y - 1, _tileHov_x + _tileSel_w, _tileHov_y + _tileSel_h, 1);
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draw_set_color(c_black);
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draw_rectangle_width(_tileHov_x, _tileHov_y, _tileHov_x + _tileSel_w - 1, _tileHov_y + _tileSel_h - 1, 1);
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@ -174,9 +178,9 @@ function Node_Tile_Drawer(_x, _y, _group = noone) : Node_Processor(_x, _y, _grou
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}
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var _s = tile_selector_s;
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if(mouse_wheel_up()) { tile_selector_s_to = clamp(tile_selector_s_to * 1.1, 0.5, 4); }
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if(mouse_wheel_down()) { tile_selector_s_to = clamp(tile_selector_s_to / 1.1, 0.5, 4); }
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tile_selector_s = lerp_float(tile_selector_s, tile_selector_s_to, 3);
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if(mouse_wheel_up()) { tile_selector_s_to = clamp(tile_selector_s_to * 1.2, 0.5, 4); }
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if(mouse_wheel_down()) { tile_selector_s_to = clamp(tile_selector_s_to / 1.2, 0.5, 4); }
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tile_selector_s = lerp_float(tile_selector_s, tile_selector_s_to, 2);
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if(_s != tile_selector_s) {
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var _ds = tile_selector_s - _s;
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@ -206,23 +210,47 @@ function Node_Tile_Drawer(_x, _y, _group = noone) : Node_Processor(_x, _y, _grou
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draw_surface(tile_selector_mask, _sx, _sy);
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shader_reset();
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#region autotile
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for( var i = 0, n = array_length(autotiles); i < n; i++ ) {
|
||||
var _att = autotiles[i];
|
||||
|
||||
surface_set_target(autotile_selector_mask);
|
||||
DRAW_CLEAR
|
||||
|
||||
draw_set_color(c_white);
|
||||
for( var j = 0, m = array_length(_att.index); j < m; j++ ) {
|
||||
var _bindex = _att.index[j];
|
||||
var _tileSel_row = floor(_bindex / _tileAmo[0]);
|
||||
var _tileSel_col = safe_mod(_bindex, _tileAmo[0]);
|
||||
var _tileSel_x = tile_selector_x + _tileSel_col * _tileSiz[0] * tile_selector_s;
|
||||
var _tileSel_y = tile_selector_y + _tileSel_row * _tileSiz[1] * tile_selector_s;
|
||||
draw_rectangle(_tileSel_x, _tileSel_y, _tileSel_x + _tileSel_w, _tileSel_y + _tileSel_h, false);
|
||||
}
|
||||
surface_reset_target();
|
||||
|
||||
shader_set(sh_brush_outline);
|
||||
shader_set_f("dimension", _sw, _sh);
|
||||
draw_surface_ext(autotile_selector_mask, _sx, _sy, 1, 1, 0, COLORS._main_accent, 1);
|
||||
shader_reset();
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
return _h;
|
||||
});
|
||||
#endregion
|
||||
|
||||
#region ++++ auto tile ++++
|
||||
autotiles = [
|
||||
{
|
||||
type: AUTOTILE_TYPE.box3_3,
|
||||
indexes: [
|
||||
0, 1, 2,
|
||||
3, 4, 5,
|
||||
6, 7, 8,
|
||||
],
|
||||
}
|
||||
new tiler_brush_autotile(AUTOTILE_TYPE.box3_3, [
|
||||
0, 1, 2,
|
||||
11, 12, 13,
|
||||
22, 23, 24,
|
||||
]),
|
||||
];
|
||||
|
||||
autotile_selecting = noone;
|
||||
autotile_selecting = 0;
|
||||
|
||||
autotile_selector = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) {
|
||||
var _hh = 0;
|
||||
@ -458,6 +486,8 @@ function Node_Tile_Drawer(_x, _y, _group = noone) : Node_Processor(_x, _y, _grou
|
||||
shader_reset();
|
||||
|
||||
#endregion
|
||||
|
||||
if(autotiles[0].mask_surface) draw_surface_ext(autotiles[0].mask_surface, 32, 32, 8, 8, 0, c_white, 1);
|
||||
}
|
||||
|
||||
static processData = function(_outData, _data, _output_index, _array_index) {
|
||||
|
@ -177,6 +177,7 @@ function Panel_Preview() : PanelContent() constructor {
|
||||
view_pan_tool = false;
|
||||
view_zoom_tool = false;
|
||||
|
||||
sample_color_raw = noone;
|
||||
sample_color = noone;
|
||||
sample_x = noone;
|
||||
sample_y = noone;
|
||||
@ -1028,9 +1029,10 @@ function Panel_Preview() : PanelContent() constructor {
|
||||
#endregion
|
||||
|
||||
if(!instance_exists(o_dialog_menubox)) { // color sample
|
||||
sample_color = noone;
|
||||
sample_x = noone;
|
||||
sample_y = noone;
|
||||
sample_color_raw = noone;
|
||||
sample_color = noone;
|
||||
sample_x = noone;
|
||||
sample_y = noone;
|
||||
|
||||
if(mouse_on_preview && (mouse_press(mb_right) || key_mod_press(CTRL))) {
|
||||
var _sx = sample_x;
|
||||
@ -1039,9 +1041,11 @@ function Panel_Preview() : PanelContent() constructor {
|
||||
sample_x = floor((mx - canvas_x) / canvas_s);
|
||||
sample_y = floor((my - canvas_y) / canvas_s);
|
||||
var surf = getNodePreviewSurface();
|
||||
sample_color = surface_get_pixel_ext(surf, sample_x, sample_y);
|
||||
|
||||
//print($"{dec_to_hex(sample_color)}: {color_get_alpha(int64(sample_color))}");
|
||||
sample_color_raw = surface_getpixel_ext(surf, sample_x, sample_y);
|
||||
sample_color = is_array(sample_color_raw)? make_color_rgba(clamp(sample_color_raw[0] * 255, 0, 255),
|
||||
clamp(sample_color_raw[1] * 255, 0, 255),
|
||||
clamp(sample_color_raw[2] * 255, 0, 255),
|
||||
clamp(sample_color_raw[3] * 255, 0, 255)) : sample_color_raw;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2061,13 +2065,19 @@ function Panel_Preview() : PanelContent() constructor {
|
||||
drawColor(sample_color, cx, cy, cw, ch);
|
||||
|
||||
var tx = cx + cw + ui(8);
|
||||
var hx = color_get_hex(sample_color);
|
||||
draw_set_text(f_p0, fa_left, fa_center, COLORS._main_text);
|
||||
draw_text(tx, cy + ch / 2, hx);
|
||||
|
||||
tx += string_width(hx) + ui(8);
|
||||
draw_set_color(COLORS._main_text_sub);
|
||||
draw_text(tx, cy + ch / 2, $"({color_get_alpha(sample_color)})");
|
||||
|
||||
if(is_array(sample_color_raw)) {
|
||||
draw_text(tx, cy + ch / 2, sample_color_raw);
|
||||
|
||||
} else {
|
||||
var hx = color_get_hex(sample_color);
|
||||
draw_text(tx, cy + ch / 2, hx);
|
||||
|
||||
tx += string_width(hx) + ui(8);
|
||||
draw_set_color(COLORS._main_text_sub);
|
||||
draw_text(tx, cy + ch / 2, $"({color_get_alpha(sample_color)})");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -24,6 +24,8 @@ function tiler_tool_brush(node, _brush, eraser = false) : tiler_tool(node) const
|
||||
mouse_cur_x = floor(round((_mx - _x) / _s - 0.5) / tile_size[0]);
|
||||
mouse_cur_y = floor(round((_my - _y) / _s - 0.5) / tile_size[1]);
|
||||
|
||||
var _auto = brush.autotiler;
|
||||
|
||||
if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_presses(SHIFT, CTRL)) {
|
||||
|
||||
var _dx = mouse_cur_x - mouse_pre_draw_x;
|
||||
@ -53,12 +55,25 @@ function tiler_tool_brush(node, _brush, eraser = false) : tiler_tool(node) const
|
||||
surface_set_target(drawing_surface);
|
||||
tiler_draw_point_brush(brush, mouse_cur_x, mouse_cur_y);
|
||||
surface_reset_target();
|
||||
|
||||
|
||||
if(_auto != noone) {
|
||||
_auto.drawing_start(drawing_surface, isEraser);
|
||||
tiler_draw_point_brush(brush, mouse_cur_x, mouse_cur_y, false);
|
||||
_auto.drawing_end();
|
||||
}
|
||||
|
||||
mouse_holding = true;
|
||||
if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_press(SHIFT)) {
|
||||
surface_set_target(drawing_surface);
|
||||
tiler_draw_line_brush(brush, mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y);
|
||||
surface_reset_target();
|
||||
|
||||
if(_auto != noone) {
|
||||
_auto.drawing_start(drawing_surface, isEraser);
|
||||
tiler_draw_line_brush(brush, mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, false);
|
||||
_auto.drawing_end();
|
||||
}
|
||||
|
||||
mouse_holding = false;
|
||||
|
||||
apply_draw_surface();
|
||||
@ -73,6 +88,13 @@ function tiler_tool_brush(node, _brush, eraser = false) : tiler_tool(node) const
|
||||
surface_set_target(drawing_surface);
|
||||
tiler_draw_line_brush(brush, mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y);
|
||||
surface_reset_target();
|
||||
|
||||
if(_auto != noone) {
|
||||
_auto.drawing_start(drawing_surface, isEraser);
|
||||
tiler_draw_line_brush(brush, mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, false);
|
||||
_auto.drawing_end();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
mouse_pre_draw_x = mouse_cur_x;
|
||||
|
@ -3,6 +3,10 @@ varying vec4 v_vColour;
|
||||
|
||||
uniform float index;
|
||||
|
||||
// uniform int autotile_type;
|
||||
// uniform int autotile_bitmask_in[256];
|
||||
// uniform int autotile_bitmask_out[256];
|
||||
|
||||
void main() {
|
||||
gl_FragColor = vec4(index + 1., 0., 0., 1.);
|
||||
}
|
||||
|
68
shaders/sh_tiler_autotile_apply/sh_tiler_autotile_apply.fsh
Normal file
68
shaders/sh_tiler_autotile_apply/sh_tiler_autotile_apply.fsh
Normal file
@ -0,0 +1,68 @@
|
||||
varying vec2 v_vTexcoord;
|
||||
varying vec4 v_vColour;
|
||||
|
||||
uniform sampler2D maskSurface;
|
||||
|
||||
uniform vec2 dimension;
|
||||
uniform int bitmask[1024];
|
||||
uniform int bitmaskSize;
|
||||
uniform int bitmaskType;
|
||||
|
||||
uniform int indexes[1024];
|
||||
uniform int indexSize;
|
||||
uniform int erase;
|
||||
|
||||
vec2 tx = 1. / dimension;
|
||||
|
||||
float msk(float x, float y) { return texture2D( maskSurface, v_vTexcoord + vec2(x, y) * tx )[0]; }
|
||||
|
||||
void main() {
|
||||
|
||||
float m0 = msk(-1., -1.);
|
||||
float m1 = msk( 0., -1.);
|
||||
float m2 = msk( 1., -1.);
|
||||
|
||||
float m3 = msk(-1., 0.);
|
||||
float m4 = msk( 0., 0.);
|
||||
float m5 = msk( 1., 0.);
|
||||
|
||||
float m6 = msk(-1., 1.);
|
||||
float m7 = msk( 0., 1.);
|
||||
float m8 = msk( 1., 1.);
|
||||
|
||||
float mm = max(m8, max(max(max(m0, m1),
|
||||
max(m2, m3)),
|
||||
max(max(m4, m5),
|
||||
max(m6, m7))
|
||||
));
|
||||
|
||||
vec4 base = texture2D( gm_BaseTexture, v_vTexcoord );
|
||||
gl_FragColor = base;
|
||||
|
||||
if(m4 == 0.) return;
|
||||
if(mm < 1.) return;
|
||||
if(base[0] <= 0.) return;
|
||||
|
||||
int i0 = m0 == 1. && erase == 1? 0 : int(ceil(m0));
|
||||
int i1 = m1 == 1. && erase == 1? 0 : int(ceil(m1));
|
||||
int i2 = m2 == 1. && erase == 1? 0 : int(ceil(m2));
|
||||
|
||||
int i3 = m3 == 1. && erase == 1? 0 : int(ceil(m3));
|
||||
int i4 = m4 == 1. && erase == 1? 0 : int(ceil(m4));
|
||||
int i5 = m5 == 1. && erase == 1? 0 : int(ceil(m5));
|
||||
|
||||
int i6 = m6 == 1. && erase == 1? 0 : int(ceil(m6));
|
||||
int i7 = m7 == 1. && erase == 1? 0 : int(ceil(m7));
|
||||
int i8 = m8 == 1. && erase == 1? 0 : int(ceil(m8));
|
||||
|
||||
int bitIndex;
|
||||
|
||||
if(bitmaskType == 4) bitIndex = i1 * 1 + i3 * 2 + i5 * 4 + i7 * 8;
|
||||
else if(bitmaskType == 8) bitIndex = i0 * 1 + i1 * 2 + i2 * 4
|
||||
+ i3 * 8 + i5 * 16
|
||||
+ i6 * 32 + i7 * 64 + i8 * 128;
|
||||
|
||||
float res = float(indexes[bitmask[bitIndex]]);
|
||||
gl_FragColor = vec4(res + 1., 0., 0., 0.);
|
||||
|
||||
}
|
19
shaders/sh_tiler_autotile_apply/sh_tiler_autotile_apply.vsh
Normal file
19
shaders/sh_tiler_autotile_apply/sh_tiler_autotile_apply.vsh
Normal file
@ -0,0 +1,19 @@
|
||||
//
|
||||
// Simple passthrough vertex shader
|
||||
//
|
||||
attribute vec3 in_Position; // (x,y,z)
|
||||
//attribute vec3 in_Normal; // (x,y,z) unused in this shader.
|
||||
attribute vec4 in_Colour; // (r,g,b,a)
|
||||
attribute vec2 in_TextureCoord; // (u,v)
|
||||
|
||||
varying vec2 v_vTexcoord;
|
||||
varying vec4 v_vColour;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
|
||||
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
|
||||
|
||||
v_vColour = in_Colour;
|
||||
v_vTexcoord = in_TextureCoord;
|
||||
}
|
12
shaders/sh_tiler_autotile_apply/sh_tiler_autotile_apply.yy
Normal file
12
shaders/sh_tiler_autotile_apply/sh_tiler_autotile_apply.yy
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"$GMShader":"",
|
||||
"%Name":"sh_tiler_autotile_apply",
|
||||
"name":"sh_tiler_autotile_apply",
|
||||
"parent":{
|
||||
"name":"shaders",
|
||||
"path":"folders/nodes/data/tiler/shaders.yy",
|
||||
},
|
||||
"resourceType":"GMShader",
|
||||
"resourceVersion":"2.0",
|
||||
"type":1,
|
||||
}
|
23
shaders/sh_tiler_autotile_mask/sh_tiler_autotile_mask.fsh
Normal file
23
shaders/sh_tiler_autotile_mask/sh_tiler_autotile_mask.fsh
Normal file
@ -0,0 +1,23 @@
|
||||
varying vec2 v_vTexcoord;
|
||||
varying vec4 v_vColour;
|
||||
|
||||
uniform sampler2D drawSurface;
|
||||
|
||||
uniform int indexes[1024];
|
||||
uniform int indexSize;
|
||||
|
||||
void main() {
|
||||
int ss = int(texture2D( gm_BaseTexture, v_vTexcoord )[0] - 1.);
|
||||
float dd = texture2D( drawSurface, v_vTexcoord )[0];
|
||||
|
||||
vec4 res = vec4(0.);
|
||||
|
||||
for(int i = 0; i < indexSize; i++) {
|
||||
if(ss == indexes[i])
|
||||
res[0] = .5;
|
||||
}
|
||||
|
||||
res[0] = max(res[0], dd);
|
||||
|
||||
gl_FragColor = res;
|
||||
}
|
19
shaders/sh_tiler_autotile_mask/sh_tiler_autotile_mask.vsh
Normal file
19
shaders/sh_tiler_autotile_mask/sh_tiler_autotile_mask.vsh
Normal file
@ -0,0 +1,19 @@
|
||||
//
|
||||
// Simple passthrough vertex shader
|
||||
//
|
||||
attribute vec3 in_Position; // (x,y,z)
|
||||
//attribute vec3 in_Normal; // (x,y,z) unused in this shader.
|
||||
attribute vec4 in_Colour; // (r,g,b,a)
|
||||
attribute vec2 in_TextureCoord; // (u,v)
|
||||
|
||||
varying vec2 v_vTexcoord;
|
||||
varying vec4 v_vColour;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
|
||||
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
|
||||
|
||||
v_vColour = in_Colour;
|
||||
v_vTexcoord = in_TextureCoord;
|
||||
}
|
12
shaders/sh_tiler_autotile_mask/sh_tiler_autotile_mask.yy
Normal file
12
shaders/sh_tiler_autotile_mask/sh_tiler_autotile_mask.yy
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"$GMShader":"",
|
||||
"%Name":"sh_tiler_autotile_mask",
|
||||
"name":"sh_tiler_autotile_mask",
|
||||
"parent":{
|
||||
"name":"shaders",
|
||||
"path":"folders/nodes/data/tiler/shaders.yy",
|
||||
},
|
||||
"resourceType":"GMShader",
|
||||
"resourceVersion":"2.0",
|
||||
"type":1,
|
||||
}
|
Loading…
Reference in New Issue
Block a user