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https://github.com/Ttanasart-pt/Pixel-Composer.git
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- [Canvas] Now show background array based on frame index.
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4d6d06c738
commit
153863a904
2 changed files with 20 additions and 9 deletions
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@ -659,12 +659,14 @@ event_inherited();
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}
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if(PREFERENCES.dialog_add_node_grouping) {
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var len = array_length(group_labels);
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if(len) {
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gpu_set_blendmode(bm_subtract);
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draw_set_color(c_white);
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draw_rectangle(0, 0, content_pane.surface_w, ui(16 + 24 / 2), false);
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gpu_set_blendmode(bm_normal);
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}
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var len = array_length(group_labels);
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for( var i = 0; i < len; i++ ) {
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var lb = group_labels[i];
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var _yy = max(lb.y, i == len - 1? ui(8) : min(ui(8), group_labels[i + 1].y - ui(32)));
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@ -953,7 +953,13 @@ function Node_Canvas(_x, _y, _group = noone) : Node(_x, _y, _group) constructor
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var cDep = attrDepth();
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if(_bgDim && is_surface(_bg)) _dim = [ surface_get_width_safe(_bg), surface_get_height_safe(_bg) ];
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if(_bgDim) {
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var _bgDim = _bg;
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if(is_array(_bgDim) && !array_empty(_bgDim)) _bgDim = _bg[0];
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if(is_surface(_bgDim))
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_dim = [ surface_get_width_safe(_bgDim), surface_get_height_safe(_bgDim) ];
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}
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attributes.dimension = _dim;
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apply_surfaces();
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@ -965,6 +971,8 @@ function Node_Canvas(_x, _y, _group = noone) : Node(_x, _y, _group) constructor
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if(_frames == 1) {
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var _canvas_surface = getCanvasSurface(0);
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if(is_array(_bg) && !array_empty(_bg)) _bg = _bg[0];
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output_surface[0] = surface_verify(output_surface[0], _dim[0], _dim[1], cDep);
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surface_set_shader(output_surface[0], noone,, BLEND.alpha);
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@ -977,11 +985,12 @@ function Node_Canvas(_x, _y, _group = noone) : Node(_x, _y, _group) constructor
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} else {
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for( var i = 0; i < _frames; i++ ) {
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var _canvas_surface = getCanvasSurface(i);
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var _bgArray = is_array(_bg)? array_safe_get_fast(_bg, i, 0) : _bg;
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output_surface[i] = surface_verify(output_surface[i], _dim[0], _dim[1], cDep);
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surface_set_shader(output_surface[i], noone,, BLEND.alpha);
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if(_bgr && is_surface(_bg))
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draw_surface_stretched_ext(_bg, 0, 0, _dim[0], _dim[1], c_white, _bga);
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if(_bgr && is_surface(_bgArray))
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draw_surface_stretched_ext(_bgArray, 0, 0, _dim[0], _dim[1], c_white, _bga);
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draw_surface_safe(_canvas_surface, 0, 0);
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surface_reset_shader();
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}
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