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https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-24 14:06:23 +01:00
- [Canvas] Fix brush at negative position not registering.
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parent
7b8defae11
commit
1690ecc2d4
1 changed files with 12 additions and 8 deletions
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@ -195,10 +195,10 @@ function Node_Canvas(_x, _y, _group = noone) : Node(_x, _y, _group) constructor
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mouse_cur_y = 0;
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mouse_cur_y = 0;
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mouse_pre_x = 0;
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mouse_pre_x = 0;
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mouse_pre_y = 0;
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mouse_pre_y = 0;
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mouse_pre_draw_x = -1;
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mouse_pre_draw_x = undefined;
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mouse_pre_draw_y = -1;
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mouse_pre_draw_y = undefined;
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mouse_pre_dir_x = -1;
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mouse_pre_dir_x = undefined;
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mouse_pre_dir_y = -1;
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mouse_pre_dir_y = undefined;
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mouse_holding = false;
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mouse_holding = false;
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@ -663,11 +663,15 @@ function Node_Canvas(_x, _y, _group = noone) : Node(_x, _y, _group) constructor
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brush_surface = is_surface(_brushSurf)? _brushSurf : noone;
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brush_surface = is_surface(_brushSurf)? _brushSurf : noone;
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if(!_brushRotD)
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if(!_brushRotD)
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brush_direction = 0;
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brush_direction = 0;
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else if(point_distance(mouse_pre_dir_x, mouse_pre_dir_y, _mx, _my) > _s) {
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else if(mouse_pre_dir_x == undefined) {
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mouse_pre_dir_x = _mx;
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mouse_pre_dir_y = _my;
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} else if(point_distance(mouse_pre_dir_x, mouse_pre_dir_y, _mx, _my) > _s) {
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brush_direction = point_direction(mouse_pre_dir_x, mouse_pre_dir_y, _mx, _my);
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brush_direction = point_direction(mouse_pre_dir_x, mouse_pre_dir_y, _mx, _my);
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mouse_pre_dir_x = _mx;
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mouse_pre_dir_x = _mx;
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mouse_pre_dir_y = _my;
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mouse_pre_dir_y = _my;
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}
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}
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brush_rand_dir = _brushRotR;
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brush_rand_dir = _brushRotR;
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if(key_mod_press(ALT)) return;
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if(key_mod_press(ALT)) return;
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@ -813,7 +817,7 @@ function Node_Canvas(_x, _y, _group = noone) : Node(_x, _y, _group) constructor
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}
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}
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#endregion
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#endregion
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} else if(isUsingTool("Pencil") || isUsingTool("Eraser")) { #region
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} else if(isUsingTool("Pencil") || isUsingTool("Eraser")) { #region
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if(mouse_pre_draw_x > -1 && mouse_pre_draw_y > -1 && key_mod_press(SHIFT) && key_mod_press(CTRL)) {
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if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_press(SHIFT) && key_mod_press(CTRL)) {
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var aa = point_direction(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y);
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var aa = point_direction(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y);
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var dd = point_distance(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y);
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var dd = point_distance(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y);
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var _a = round(aa / 45) * 45;
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var _a = round(aa / 45) * 45;
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@ -832,7 +836,7 @@ function Node_Canvas(_x, _y, _group = noone) : Node(_x, _y, _group) constructor
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surface_reset_shader();
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surface_reset_shader();
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mouse_holding = true;
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mouse_holding = true;
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if(mouse_pre_draw_x > -1 && mouse_pre_draw_y > -1 && key_mod_press(SHIFT)) { ///////////////// LINE
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if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_press(SHIFT)) { ///////////////// LINE
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surface_set_shader(drawing_surface, noone, true, BLEND.alpha);
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surface_set_shader(drawing_surface, noone, true, BLEND.alpha);
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brush_next_dist = 0;
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brush_next_dist = 0;
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draw_line_size(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, true);
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draw_line_size(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, true);
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@ -996,7 +1000,7 @@ function Node_Canvas(_x, _y, _group = noone) : Node(_x, _y, _group) constructor
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if(brush_sizing) {
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if(brush_sizing) {
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draw_point_size(brush_sizing_dx, brush_sizing_dy);
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draw_point_size(brush_sizing_dx, brush_sizing_dy);
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} else {
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} else {
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if(mouse_pre_draw_x > -1 && mouse_pre_draw_y > -1 && key_mod_press(SHIFT))
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if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_press(SHIFT))
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draw_line_size(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y);
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draw_line_size(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y);
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else
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else
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draw_point_size(mouse_cur_x, mouse_cur_y);
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draw_point_size(mouse_cur_x, mouse_cur_y);
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