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https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 06:26:42 +01:00
- [3D] Add option to apply anchor point to position.
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parent
70bb9cd261
commit
1dace22a61
8 changed files with 63 additions and 8 deletions
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@ -405,6 +405,7 @@
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{"name":"d3d_cube","order":1,"path":"scripts/d3d_cube/d3d_cube.yy",},
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{"name":"d3d_cylinder_nocaps","order":9,"path":"scripts/d3d_cylinder_nocaps/d3d_cylinder_nocaps.yy",},
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{"name":"d3d_cylinder","order":2,"path":"scripts/d3d_cylinder/d3d_cylinder.yy",},
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{"name":"d3d_gizmo_axis","order":7,"path":"scripts/d3d_gizmo_axis/d3d_gizmo_axis.yy",},
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{"name":"d3d_gizmo_circle_z","order":4,"path":"scripts/d3d_gizmo_circle_z/d3d_gizmo_circle_z.yy",},
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{"name":"d3d_gizmo_line_dashed","order":3,"path":"scripts/d3d_gizmo_line_dashed/d3d_gizmo_line_dashed.yy",},
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{"name":"d3d_gizmo_line","order":1,"path":"scripts/d3d_gizmo_line/d3d_gizmo_line.yy",},
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@ -767,6 +767,7 @@
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{"id":{"name":"d3d_cube","path":"scripts/d3d_cube/d3d_cube.yy",},},
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{"id":{"name":"d3d_cylinder_nocaps","path":"scripts/d3d_cylinder_nocaps/d3d_cylinder_nocaps.yy",},},
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{"id":{"name":"d3d_cylinder","path":"scripts/d3d_cylinder/d3d_cylinder.yy",},},
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{"id":{"name":"d3d_gizmo_axis","path":"scripts/d3d_gizmo_axis/d3d_gizmo_axis.yy",},},
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{"id":{"name":"d3d_gizmo_circle_z","path":"scripts/d3d_gizmo_circle_z/d3d_gizmo_circle_z.yy",},},
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{"id":{"name":"d3d_gizmo_line_dashed","path":"scripts/d3d_gizmo_line_dashed/d3d_gizmo_line_dashed.yy",},},
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{"id":{"name":"d3d_gizmo_line","path":"scripts/d3d_gizmo_line/d3d_gizmo_line.yy",},},
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Binary file not shown.
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@ -1,12 +1,15 @@
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function Node_3D_Object(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
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name = "3D Object";
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gizmo = new __3dGizmoAxis(.2, COLORS._main_accent);
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cached_object = [];
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object_class = noone;
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preview_channel = 0;
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apply_anchor = false;
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inputs[| 0] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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.setDisplay(VALUE_DISPLAY.vector, { linkable: false });
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inputs[| 1] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 1 ])
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.setDisplay(VALUE_DISPLAY.d3quarternion);
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@ -15,7 +18,12 @@ function Node_3D_Object(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constr
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 3] = nodeValue("Anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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.setDisplay(VALUE_DISPLAY.vector, {
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linkable: false,
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side_button : button(function() { apply_anchor = !apply_anchor; triggerRender(); })
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.setIcon(THEME.icon_3d_anchor, [ function() /*=>*/ {return apply_anchor} ], c_white)
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.setTooltip("Apply Position")
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});
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in_d3d = ds_list_size(inputs);
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@ -616,6 +624,15 @@ function Node_3D_Object(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constr
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var _sca = _data[2];
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var _anc = _data[3];
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if(apply_anchor)
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_pos = [
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_pos[0] + _anc[0],
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_pos[1] + _anc[1],
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_pos[2] + _anc[2],
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];
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gizmo.transform.position.set( _pos[0], _pos[1], _pos[2]);
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object.transform.position.set( _pos[0], _pos[1], _pos[2]);
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object.transform.anchor.set( _anc[0], _anc[1], _anc[2]);
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object.transform.rotation.set( _rot[0], _rot[1], _rot[2], _rot[3]);
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@ -626,6 +643,7 @@ function Node_3D_Object(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constr
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static getObject = function(index, class = object_class) { #region
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var _obj = array_safe_get_fast(cached_object, index, noone);
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if(_obj == noone) {
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_obj = new class();
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} else if(!is_instanceof(_obj, class)) {
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@ -636,4 +654,8 @@ function Node_3D_Object(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constr
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cached_object[index] = _obj;
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return _obj;
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} #endregion
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static getPreviewObjects = function() { return [ getPreviewObject(), gizmo ]; }
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static getPreviewObjectOutline = function() { return [ getPreviewObject(), gizmo ]; }
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}
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18
scripts/d3d_gizmo_axis/d3d_gizmo_axis.gml
Normal file
18
scripts/d3d_gizmo_axis/d3d_gizmo_axis.gml
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@ -0,0 +1,18 @@
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function __3dGizmoAxis(_size = .5, color = c_white, alpha = 1) : __3dGizmo() constructor {
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vertex = [
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[
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new __vertex( -_size, 0, 0, color, alpha ),
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new __vertex( _size, 0, 0, color, alpha ),
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],
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[
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new __vertex( 0, -_size, 0, color, alpha ),
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new __vertex( 0, _size, 0, color, alpha ),
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],
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[
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new __vertex( 0, 0, -_size, color, alpha ),
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new __vertex( 0, 0, _size, color, alpha ),
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],
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];
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object_counts = 3;
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VB = build();
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}
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13
scripts/d3d_gizmo_axis/d3d_gizmo_axis.yy
Normal file
13
scripts/d3d_gizmo_axis/d3d_gizmo_axis.yy
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@ -0,0 +1,13 @@
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{
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"$GMScript":"",
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"%Name":"d3d_gizmo_axis",
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"isCompatibility":false,
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"isDnD":false,
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"name":"d3d_gizmo_axis",
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"parent":{
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"name":"gizmo",
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"path":"folders/functions/3d/gizmo.yy",
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},
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"resourceType":"GMScript",
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"resourceVersion":"2.0",
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}
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@ -121,6 +121,7 @@ function __3dObject() constructor {
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_s.show_normal = false;
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submitVertex(_s, sh_d3d_silhouette);
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} #endregion
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static submitShader = function(scene = {}, shader = noone) {}
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static submitShadow = function(scene = {}, object = noone) {}
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@ -1022,13 +1022,12 @@ function Panel_Preview() : PanelContent() constructor {
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d3_scene_preview.apply(d3_deferData);
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//print("========= Submit begin =========");
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for( var i = 0, n = array_length(_prev_obj); i < n; i++ ) {
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var _prev = _prev_obj[i];
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if(_prev == noone) continue;
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_prev.submitUI(d3_scene_preview); //////////////// SUBMIT ////////////////
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_prev.submitUI(d3_scene_preview);
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}
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//print("========= Submit end =========");
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gpu_set_cullmode(cull_noculling);
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surface_reset_target();
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