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New Pixel Sampler node.
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@ -15,7 +15,7 @@ function Node_Flow_Noise(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y,
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addShaderProp(SHADER_UNIFORM.float, "progress");
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inputs[| 4] = nodeValue("Detail", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 1, 8 ])
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.setDisplay(VALUE_DISPLAY.slider_range, { range: [ 1, 16, 1 ] });
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.setDisplay(VALUE_DISPLAY.slider_range, { range: [ 1, 16, 0.1 ] });
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addShaderProp(SHADER_UNIFORM.float, "detail");
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inputs[| 5] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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@ -7,7 +7,7 @@ function Node_Pixel_Sampler(_x, _y, _group = noone) : Node_Processor(_x, _y, _gr
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Keep Size", "Expand" ]);
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inputs[| 2] = nodeValue("Match Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Brightness", "RGB Match", "Hue Match" ]);
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Brightness", "RGB", "Hue" ]);
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inputs[| 3] = nodeValue("Surfaces", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, [ noone ] )
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.setArrayDepth(1);
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@ -737,7 +737,7 @@ function __initNodes() {
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addNodeObject(generator, "Herringbone Tile", s_node_herringbone_tile, "Node_Herringbone_Tile", [1, Node_Herringbone_Tile],, "Generate Herringbone tile pattern.").patreonExtra();
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addNodeObject(generator, "Random Tile", s_node_random_tile, "Node_Random_Tile", [1, Node_Random_Tile],, "Generate Random tile pattern.").patreonExtra();
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addNodeObject(generator, "Quasicrystal", s_node_quasicircle, "Node_Quasicrystal", [1, Node_Quasicrystal]).setVersion(11660);
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addNodeObject(generator, "Pixel Sampler", s_node_quasicircle, "Node_Pixel_Sampler", [1, Node_Pixel_Sampler]).setVersion(11730);
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addNodeObject(generator, "Pixel Sampler", s_node_pixel_sampler, "Node_Pixel_Sampler", [1, Node_Pixel_Sampler]).setVersion(11730);
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ds_list_add(generator, "Populate");
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addNodeObject(generator, "Repeat", s_node_repeat, "Node_Repeat", [1, Node_Repeat],, "Repeat image multiple times linearly, or in grid pattern.").setVersion(1100);
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