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remove lua and hlsl node from mac version
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commit
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1 changed files with 9 additions and 7 deletions
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@ -818,14 +818,16 @@ function __initNodes() {
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addNodeObject(node, "Loop", s_node_loop, "Node_Iterate", [1, Node_Iterate], ["iterate", "for"], "Create group that reuse output as input repeatedly in one frame.");
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addNodeObject(node, "Loop Array", s_node_loop_array, "Node_Iterate_Each", [1, Node_Iterate_Each], ["iterate each", "for each", "array loop"], "Create group that iterate to each member in an array.");
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addNodeObject(node, "Filter Array", s_node_filter_array,"Node_Iterate_Filter", [1, Node_Iterate_Filter],, "Filter array using condition.").setVersion(1140);
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ds_list_add(node, "Lua");
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addNodeObject(node, "Lua Global", s_node_lua_global, "Node_Lua_Global", [1, Node_Lua_Global]).setVersion(1090);
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addNodeObject(node, "Lua Surface", s_node_lua_surface, "Node_Lua_Surface", [1, Node_Lua_Surface]).setVersion(1090);
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addNodeObject(node, "Lua Compute", s_node_lua_compute, "Node_Lua_Compute", [1, Node_Lua_Compute]).setVersion(1090);
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ds_list_add(node, "Shader");
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if(OS == os_windows) addNodeObject(node, "HLSL", s_node_hlsl, "Node_HLSL", [1, Node_HLSL],, "Execute HLSL shader on a surface.").setVersion(11520);
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if(OS == os_windows) {
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ds_list_add(node, "Lua");
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addNodeObject(node, "Lua Global", s_node_lua_global, "Node_Lua_Global", [1, Node_Lua_Global]).setVersion(1090);
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addNodeObject(node, "Lua Surface", s_node_lua_surface, "Node_Lua_Surface", [1, Node_Lua_Surface]).setVersion(1090);
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addNodeObject(node, "Lua Compute", s_node_lua_compute, "Node_Lua_Compute", [1, Node_Lua_Compute]).setVersion(1090);
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ds_list_add(node, "Shader");
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addNodeObject(node, "HLSL", s_node_hlsl, "Node_HLSL", [1, Node_HLSL],, "Execute HLSL shader on a surface.").setVersion(11520);
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}
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ds_list_add(node, "Organize");
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addNodeObject(node, "Pin", s_node_pin, "Node_Pin", [1, Node_Pin],, "Craete pin to organize your connection. Can be create by double clicking on a connection line.");
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