mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 14:33:53 +01:00
[Convolute] Add normalize option, custom kernel size.
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177d4968b3
commit
31a4e7e658
@ -1,19 +1,18 @@
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function matrixGrid(_type, _size, _onModify, _unit = noone) : widget() constructor {
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type = _type;
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size = _size;
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inputs = size * size;
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size = 1;
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onModify = _onModify;
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unit = _unit;
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linked = false;
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b_link = button(function() { linked = !linked; });
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b_link = button(function() /*=>*/ { linked = !linked; });
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b_link.icon = THEME.value_link;
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onModifyIndex = function(val, index) {
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var modi = false;
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if(linked) {
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for( var i = 0; i < inputs; i++ )
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for( var i = 0; i < size * size; i++ )
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modi |= onModify(toNumber(val), i);
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return modi;
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}
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@ -21,38 +20,26 @@ function matrixGrid(_type, _size, _onModify, _unit = noone) : widget() construct
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return onModify(toNumber(val), index);
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}
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onModifySingle[0] = function(val) { return onModifyIndex(val, 0); }
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onModifySingle[1] = function(val) { return onModifyIndex(val, 1); }
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onModifySingle[2] = function(val) { return onModifyIndex(val, 2); }
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onModifySingle[3] = function(val) { return onModifyIndex(val, 3); }
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onModifySingle[4] = function(val) { return onModifyIndex(val, 4); }
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onModifySingle[5] = function(val) { return onModifyIndex(val, 5); }
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onModifySingle[6] = function(val) { return onModifyIndex(val, 6); }
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onModifySingle[7] = function(val) { return onModifyIndex(val, 7); }
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onModifySingle[ 8] = function(val) { return onModifyIndex(val, 8); }
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onModifySingle[ 9] = function(val) { return onModifyIndex(val, 9); }
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onModifySingle[10] = function(val) { return onModifyIndex(val, 10); }
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onModifySingle[11] = function(val) { return onModifyIndex(val, 11); }
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onModifySingle[12] = function(val) { return onModifyIndex(val, 12); }
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onModifySingle[13] = function(val) { return onModifyIndex(val, 13); }
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onModifySingle[14] = function(val) { return onModifyIndex(val, 14); }
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onModifySingle[15] = function(val) { return onModifyIndex(val, 15); }
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extras = -1;
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for(var i = 0; i < inputs; i++) {
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tb[i] = new textBox(_type, onModifySingle[i]);
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static setSize = function(_size) {
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if(size == _size) return self;
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size = _size;
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for(var i = 0; i < size * size; i++) {
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tb[i] = new textBox(type, onModifyIndex);
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tb[i].onModifyParam = i;
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tb[i].slidable = true;
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}
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static setInteract = function(interactable = noone) {
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return self;
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} setSize(_size);
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static setInteract = function(interactable = false) {
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self.interactable = interactable;
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b_link.interactable = interactable;
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for( var i = 0; i < inputs; i++ )
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for( var i = 0; i < size * size; i++ )
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tb[i].interactable = interactable;
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if(extras)
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@ -62,7 +49,7 @@ function matrixGrid(_type, _size, _onModify, _unit = noone) : widget() construct
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static register = function(parent = noone) {
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b_link.register(parent);
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for( var i = 0; i < inputs; i++ )
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for( var i = 0; i < size * size; i++ )
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tb[i].register(parent);
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if(extras)
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@ -73,13 +60,13 @@ function matrixGrid(_type, _size, _onModify, _unit = noone) : widget() construct
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}
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static isHovering = function() {
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for( var i = 0, n = array_length(tb); i < n; i++ ) if(tb[i].isHovering()) return true;
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for( var i = 0, n = size * size; i < n; i++ ) if(tb[i].isHovering()) return true;
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return false;
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}
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static drawParam = function(params) {
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setParam(params);
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for(var i = 0; i < inputs; i++)
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for(var i = 0; i < size * size; i++)
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tb[i].setParam(params);
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return draw(params.x, params.y, params.w, params.h, params.data, params.m);
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@ -91,6 +78,8 @@ function matrixGrid(_type, _size, _onModify, _unit = noone) : widget() construct
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w = _w;
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h = _h * size;
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var ww = _w / size;
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var _bs = min(_h, ui(32));
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if((_w - _bs) / size > ui(64)) {
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if(extras && instanceof(extras) == "buttonClass") {
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@ -122,8 +111,6 @@ function matrixGrid(_type, _size, _onModify, _unit = noone) : widget() construct
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}
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var ww = _w / size;
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draw_sprite_stretched_ext(THEME.textbox, 3, _x, _y, ww * size, _h * size, boxColor, 1);
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draw_sprite_stretched_ext(THEME.textbox, 0, _x, _y, ww * size, _h * size, boxColor, 0.5 + 0.5 * interactable);
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@ -147,7 +134,6 @@ function matrixGrid(_type, _size, _onModify, _unit = noone) : widget() construct
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static clone = function() {
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var cln = new matrixGrid(type, size, onModify, unit);
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return cln;
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}
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}
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@ -31,6 +31,11 @@ function drawWidget(xx, yy, ww, _m, jun, global_var = true, _hover = false, _foc
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case "controlPointBox" :
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case "transformBox" :
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breakLine = true;
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break;
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case "matrixGrid" :
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breakLine = wid.size > 5;
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break;
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}
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var butx = xx;
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@ -21,28 +21,39 @@ function Node_Convolution(_x, _y, _group = noone) : Node_Processor(_x, _y, _grou
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__init_mask_modifier(3); // inputs 7, 8,
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newInput(9, nodeValue_Bool("Normalize", self, false));
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newInput(10, nodeValue_Int("Size", self, 3))
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [ 5, 6,
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["Surfaces", true], 0, 3, 4, 7, 8,
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["Kernel", false], 1,
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["Kernel", false], 10, 1, 9,
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];
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attribute_surface_depth();
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attribute_oversample();
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static step = function() { #region
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static step = function() {
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__step_mask_modifier();
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} #endregion
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _ker = _data[1];
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var _nrm = _data[9];
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var _siz = max(3, _data[10]);
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var _sam = struct_try_get(attributes, "oversample");
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inputs[1].editWidget.setSize(_siz);
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_ker = array_verify(_ker, _siz * _siz);
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surface_set_shader(_outSurf, sh_convolution);
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shader_set_f("dimension", surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf));
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shader_set_dim("dimension", _outSurf);
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shader_set_f("kernel", _ker);
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shader_set_i("size", _siz);
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shader_set_i("sampleMode", _sam);
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shader_set_i("normalized", _nrm);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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@ -82,7 +82,8 @@ function textBox(_input, _onModify) : textInput(_input, _onModify) constructor {
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if(use_range) value = clamp(value, range_min, range_max);
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}
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onModify(value);
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if(onModifyParam == noone) onModify(value);
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else onModify(value, onModifyParam);
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}
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static setSlideType = function(_slide_int = false) { slide_int = _slide_int; return self; }
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@ -177,7 +178,8 @@ function textBox(_input, _onModify) : textInput(_input, _onModify) constructor {
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}
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} else {
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if(is_callable(onModify)) {
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var _modi = onModify(_val);
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var _modi = onModifyParam == noone? onModify(_val) : onModify(_val, onModifyParam);
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if(_modi && IS_PATREON) shake_amount = PREFERENCES.textbox_shake / 4;
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return _modi;
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}
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@ -813,8 +815,10 @@ function textBox(_input, _onModify) : textInput(_input, _onModify) constructor {
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if(DRAGGING && (DRAGGING.type == "Text" || DRAGGING.type == "Number") && hover && hoverRect) {
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draw_sprite_stretched_ext(THEME.ui_panel, 1, _x, _y, _w, _h, COLORS._main_value_positive, 1);
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if(mouse_release(mb_left))
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onModify(DRAGGING.data);
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if(mouse_release(mb_left)) {
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if(onModifyParam == noone) onModify(DRAGGING.data);
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else onModify(DRAGGING.data, onModifyParam);
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}
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}
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selecting = self == WIDGET_CURRENT;
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@ -1,6 +1,7 @@
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function textInput(_input, _onModify) : widget() constructor {
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input = _input;
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onModify = _onModify;
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onModifyParam = noone;
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selecting = false;
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auto_update = false;
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@ -4,9 +4,11 @@
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform int size;
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uniform vec2 dimension;
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uniform float kernel[9];
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uniform float kernel[256];
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uniform int sampleMode;
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uniform int normalized;
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vec4 sampleTexture(vec2 pos) {
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if(pos.x >= 0. && pos.y >= 0. && pos.x <= 1. && pos.y <= 1.)
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@ -29,17 +31,24 @@ vec4 sampleTexture(vec2 pos) {
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void main() {
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vec2 tex = 1. / dimension;
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vec4 c = + kernel[0] * sampleTexture( v_vTexcoord + vec2(-tex.x, -tex.y) )
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+ kernel[1] * sampleTexture( v_vTexcoord + vec2( 0., -tex.y) )
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+ kernel[2] * sampleTexture( v_vTexcoord + vec2( tex.x, -tex.y) )
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float sum = 1.;
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+ kernel[3] * sampleTexture( v_vTexcoord + vec2(-tex.x, 0.) )
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+ kernel[4] * sampleTexture( v_vTexcoord + vec2( 0., 0.) )
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+ kernel[5] * sampleTexture( v_vTexcoord + vec2( tex.x, 0.) )
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+ kernel[6] * sampleTexture( v_vTexcoord + vec2(-tex.x, tex.y) )
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+ kernel[7] * sampleTexture( v_vTexcoord + vec2( 0., tex.y) )
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+ kernel[8] * sampleTexture( v_vTexcoord + vec2( tex.x, tex.y) );
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gl_FragColor = vec4(c.rgb, 1.);
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if(normalized == 1) {
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sum = 0.;
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int amo = size * size;
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for(int i = 0; i < amo; i++) sum += kernel[i];
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}
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float st = -(float(size) - 1.) / 2.;
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vec4 c = vec4(0.);
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for(int i = 0; i < size; i++)
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for(int j = 0; j < size; j++) {
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int index = i * size + j;
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vec2 px = v_vTexcoord + vec2((float(j) + st) * tex.x, (float(i) + st) * tex.y);
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c += kernel[index] * sampleTexture(px) / sum;
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}
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gl_FragColor = c;
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}
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