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[Shape] Height now apply to rgb instead on alpha channel.
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2 changed files with 4 additions and 1 deletions
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@ -137,6 +137,8 @@ function Node_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) con
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newInput(35, nodeValue_Vec2("Point 3", self, [ 1, 0 ]))
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.setUnitRef(onSurfaceSize, VALUE_UNIT.reference);
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// newInput(36, nodeValue_Vec2("Point 3", self, [ 1, 0 ]))
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [
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@ -477,6 +477,7 @@ void main() {
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}
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color = cc;
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if(drawDF == 1) {
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color = -d;
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color = clamp((color - dfLevel.x) / (dfLevel.y - dfLevel.x), 0., 1.);
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@ -485,6 +486,6 @@ void main() {
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color *= cc;
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}
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if(drawBG == 0) gl_FragColor = vec4(v_vColour.rgb, v_vColour.a * color);
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if(drawBG == 0) gl_FragColor = vec4(v_vColour.rgb * color, v_vColour.a * cc);
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else gl_FragColor = mix(bgColor, v_vColour, color);
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}
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