diff --git a/shaders/sh_spherize/sh_spherize.fsh b/shaders/sh_spherize/sh_spherize.fsh index 526efd40e..a898518ba 100644 --- a/shaders/sh_spherize/sh_spherize.fsh +++ b/shaders/sh_spherize/sh_spherize.fsh @@ -129,5 +129,6 @@ void main() { float dist = sqrt(abs(d)); vec4 c = sampleTexture(mix(uv, cen + uv / dist, str)); + gl_FragColor = vec4(0.); if(d > trim) gl_FragColor = c; }