mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
Fix
This commit is contained in:
parent
7de5a3a7be
commit
3f3789c54d
11 changed files with 127 additions and 25 deletions
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@ -609,6 +609,7 @@
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{"name":"sh_draw_texture","order":6,"path":"shaders/sh_draw_texture/sh_draw_texture.yy",},
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{"name":"d3d_terrain","order":8,"path":"scripts/d3d_terrain/d3d_terrain.yy",},
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{"name":"fd_rectangle_get_pressure_width","order":18,"path":"scripts/fd_rectangle_get_pressure_width/fd_rectangle_get_pressure_width.yy",},
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{"name":"node_mk_flag","order":5,"path":"scripts/node_mk_flag/node_mk_flag.yy",},
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{"name":"sh_blend_normal","order":1,"path":"shaders/sh_blend_normal/sh_blend_normal.yy",},
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{"name":"node_feedback_output","order":2,"path":"scripts/node_feedback_output/node_feedback_output.yy",},
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{"name":"node_lua_surface","order":2,"path":"scripts/node_lua_surface/node_lua_surface.yy",},
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@ -766,6 +767,7 @@
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{"name":"polygon_points","order":2,"path":"scripts/polygon_points/polygon_points.yy",},
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{"name":"transformBox","order":15,"path":"scripts/transformBox/transformBox.yy",},
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{"name":"sh_grey_alpha","order":12,"path":"shaders/sh_grey_alpha/sh_grey_alpha.yy",},
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{"name":"node_mk_cable","order":4,"path":"scripts/node_mk_cable/node_mk_cable.yy",},
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{"name":"s_node_time_map","order":39,"path":"sprites/s_node_time_map/s_node_time_map.yy",},
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{"name":"node_crop","order":7,"path":"scripts/node_crop/node_crop.yy",},
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{"name":"s_biterator_tab_content","order":14,"path":"sprites/s_biterator_tab_content/s_biterator_tab_content.yy",},
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@ -1222,6 +1222,7 @@
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{"id":{"name":"sh_draw_texture","path":"shaders/sh_draw_texture/sh_draw_texture.yy",},},
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{"id":{"name":"d3d_terrain","path":"scripts/d3d_terrain/d3d_terrain.yy",},},
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{"id":{"name":"fd_rectangle_get_pressure_width","path":"scripts/fd_rectangle_get_pressure_width/fd_rectangle_get_pressure_width.yy",},},
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{"id":{"name":"node_mk_flag","path":"scripts/node_mk_flag/node_mk_flag.yy",},},
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{"id":{"name":"s_node_strandSim_render","path":"sprites/s_node_strandSim_render/s_node_strandSim_render.yy",},},
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{"id":{"name":"sh_blend_normal","path":"shaders/sh_blend_normal/sh_blend_normal.yy",},},
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{"id":{"name":"node_feedback_output","path":"scripts/node_feedback_output/node_feedback_output.yy",},},
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@ -1407,6 +1408,7 @@
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{"id":{"name":"transformBox","path":"scripts/transformBox/transformBox.yy",},},
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{"id":{"name":"s_node_fluidSim_group","path":"sprites/s_node_fluidSim_group/s_node_fluidSim_group.yy",},},
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{"id":{"name":"sh_grey_alpha","path":"shaders/sh_grey_alpha/sh_grey_alpha.yy",},},
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{"id":{"name":"node_mk_cable","path":"scripts/node_mk_cable/node_mk_cable.yy",},},
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{"id":{"name":"sh_normal","path":"shaders/sh_normal/sh_normal.yy",},},
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{"id":{"name":"s_node_time_map","path":"sprites/s_node_time_map/s_node_time_map.yy",},},
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{"id":{"name":"node_crop","path":"scripts/node_crop/node_crop.yy",},},
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@ -25,10 +25,10 @@
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globalvar VERSION, SAVE_VERSION, VERSION_STRING, BUILD_NUMBER, LATEST_VERSION;
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LATEST_VERSION = 11500;
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VERSION = 11587;
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VERSION = 11588;
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SAVE_VERSION = 11600;
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VERSION_STRING = "1.16rc7";
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BUILD_NUMBER = 11587;
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VERSION_STRING = "1.16rc8";
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BUILD_NUMBER = 11588;
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globalvar APPEND_MAP;
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APPEND_MAP = ds_map_create();
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@ -1,11 +1,6 @@
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function Node_Glow(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Glow";
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shader = sh_outline_only;
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uniform_dim = shader_get_uniform(shader, "dimension");
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uniform_size = shader_get_uniform(shader, "borderSize");
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uniform_colr = shader_get_uniform(shader, "borderColor");
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Border", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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@ -52,30 +47,33 @@ function Node_Glow(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) cons
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surface_set_target(pass1);
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draw_clear_alpha(c_black, 1);
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shader_set(shader);
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shader_set_uniform_f_array_safe(uniform_dim, [ surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf) ]);
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shader_set_uniform_f(uniform_size, _size + _border);
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shader_set_uniform_f_array_safe(uniform_colr, [ 1., 1., 1., 1. ]);
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shader_set(sh_outline_only);
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shader_set_f("dimension", [ surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf) ]);
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shader_set_f("borderSize", _size + _border);
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shader_set_f("borderColor", [ 1., 1., 1., 1. ]);
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if(is_surface(_data[0])) draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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surface_reset_target();
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var s = surface_apply_gaussian(pass1, _size, false, c_black, 1, noone);
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surface_set_target(_outSurf);
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DRAW_CLEAR
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BLEND_OVERRIDE;
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var s = surface_apply_gaussian(pass1, _size, false, c_black, 0);
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BLEND_OVERRIDE
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shader_set(sh_lum2alpha);
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shader_set_uniform_f_array_safe(shader_get_uniform(sh_lum2alpha, "color"), colToVec4(cl));
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draw_surface_ext_safe(s, 0, 0, 1, 1, 0, c_white, _stre);
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shader_set_color("color", cl);
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shader_set_f("intensity", _stre);
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draw_surface_ext_safe(s, 0, 0, 1, 1, 0, c_white, 1);
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shader_reset();
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BLEND_NORMAL;
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BLEND_ALPHA_MULP
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draw_surface_safe(_data[0], 0, 0);
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BLEND_NORMAL
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surface_reset_target();
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surface_free(pass1);
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surface_free(s);
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@ -76,6 +76,7 @@ function valueAnimator(_val, _prop, _sep_axis = false) constructor {
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prop = _prop;
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y = 0;
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key_map = array_create(TOTAL_FRAMES);
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key_map_mode = KEYFRAME_END.hold;
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animate_frames = [];
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@ -116,6 +117,7 @@ function valueAnimator(_val, _prop, _sep_axis = false) constructor {
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}
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var _len = max(TOTAL_FRAMES, values[| ds_list_size(values) - 1].time);
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key_map_mode = prop.on_end;
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if(array_length(key_map) != _len)
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array_resize(key_map, _len);
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@ -277,7 +279,10 @@ function valueAnimator(_val, _prop, _sep_axis = false) constructor {
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}
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} #endregion
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var _keyIndex = _time >= _len? 999_999 : key_map[_time];
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var _keyIndex;
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if(_time >= _len) _keyIndex = 999_999;
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else if(_time < _len) _keyIndex = 0;
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else _keyIndex = key_map[_time];
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if(_keyIndex == -1) { #region Before first key
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if(prop.on_end == KEYFRAME_END.wrap) {
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@ -300,7 +305,7 @@ function valueAnimator(_val, _prop, _sep_axis = false) constructor {
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} #endregion
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if(_keyIndex == 999_999) { #region After last key
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if(_keyIndex == KEYFRAME_END.wrap) {
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if(prop.on_end == KEYFRAME_END.wrap) {
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var from = values[| ds_list_size(values) - 1];
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var to = values[| 0];
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var prog = _time - from.time;
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36
scripts/node_mk_cable/node_mk_cable.gml
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36
scripts/node_mk_cable/node_mk_cable.gml
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@ -0,0 +1,36 @@
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function Node_MK_Cable(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "MK Cable";
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inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue("Point 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 2] = nodeValue("Point 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16 ])
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.setDisplay(VALUE_DISPLAY.vector);
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input_display_list = [ 0,
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["Saber", false], 1, 2,
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];
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var _a = inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); active &= _a;
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var _a = inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); active &= _a;
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _dim = _data[0];
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var _pnt1 = _data[1];
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var _pnt2 = _data[2];
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surface_set_target(_outSurf);
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DRAW_CLEAR
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surface_reset_target();
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return _outSurf;
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}
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}
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11
scripts/node_mk_cable/node_mk_cable.yy
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11
scripts/node_mk_cable/node_mk_cable.yy
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@ -0,0 +1,11 @@
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{
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"resourceType": "GMScript",
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"resourceVersion": "1.0",
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"name": "node_mk_cable",
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"isCompatibility": false,
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"isDnD": false,
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"parent": {
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"name": "MK effects",
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"path": "folders/nodes/data/MK effects.yy",
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},
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}
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36
scripts/node_mk_flag/node_mk_flag.gml
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36
scripts/node_mk_flag/node_mk_flag.gml
Normal file
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@ -0,0 +1,36 @@
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function Node_MK_Flag(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "MK Flag";
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inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue("Point 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 2] = nodeValue("Point 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16 ])
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.setDisplay(VALUE_DISPLAY.vector);
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input_display_list = [ 0,
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["Saber", false], 1, 2,
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];
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var _a = inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); active &= _a;
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var _a = inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny); active &= _a;
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _dim = _data[0];
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var _pnt1 = _data[1];
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var _pnt2 = _data[2];
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surface_set_target(_outSurf);
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DRAW_CLEAR
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surface_reset_target();
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return _outSurf;
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}
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}
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11
scripts/node_mk_flag/node_mk_flag.yy
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11
scripts/node_mk_flag/node_mk_flag.yy
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@ -0,0 +1,11 @@
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{
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"resourceType": "GMScript",
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"resourceVersion": "1.0",
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"name": "node_mk_flag",
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"isCompatibility": false,
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"isDnD": false,
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"parent": {
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"name": "MK effects",
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"path": "folders/nodes/data/MK effects.yy",
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},
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}
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@ -142,8 +142,8 @@ function slider(_min, _max, _step, _onModify = noone, _onRelease = noone) : widg
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if(key_mod_press(CTRL)) amo *= 10;
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if(key_mod_press(ALT)) amo /= 10;
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if(mouse_wheel_down()) modifyValue(_data + amo * SCROLL_SPEED);
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if(mouse_wheel_up()) modifyValue(_data - amo * SCROLL_SPEED);
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if(key_mod_press(SHIFT) && mouse_wheel_down()) modifyValue(_data + amo * SCROLL_SPEED);
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if(key_mod_press(SHIFT) && mouse_wheel_up()) modifyValue(_data - amo * SCROLL_SPEED);
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}
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}
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@ -5,12 +5,13 @@ varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec4 color;
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uniform float intensity;
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void main() {
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vec4 samp = texture2D( gm_BaseTexture, v_vTexcoord );
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float bright = dot(samp.rgb, vec3(0.2126, 0.7152, 0.0722));
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vec4 col = v_vColour * color;
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col.a *= bright;
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vec4 col = color;
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col.a *= bright * intensity;
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gl_FragColor = col;
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}
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