mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-24 14:06:23 +01:00
[Palette Extract] Improve performance
This commit is contained in:
parent
38940de773
commit
4277f0998b
9 changed files with 257 additions and 52 deletions
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@ -31,6 +31,7 @@
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{"name":"dynamic_surface","order":8,"path":"folders/functions/surface/dynamic_surface.yy",},
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{"name":"svg","order":47,"path":"folders/functions/svg.yy",},
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{"name":"main","order":147,"path":"folders/main.yy",},
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{"name":"binder","order":2,"path":"folders/main/binder.yy",},
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{"name":"misc","order":148,"path":"folders/misc.yy",},
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{"name":"nodes","order":149,"path":"folders/nodes.yy",},
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{"name":"__base__","order":2,"path":"folders/nodes/__base__.yy",},
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@ -115,6 +115,7 @@
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{"$GMFolder":"","%Name":"window","folderPath":"folders/functions/window.yy","name":"window","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"main","folderPath":"folders/main.yy","name":"main","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"components","folderPath":"folders/main/components.yy","name":"components","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"binder","folderPath":"folders/main/binder.yy","name":"binder","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"misc","folderPath":"folders/misc.yy","name":"misc","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"fx","folderPath":"folders/misc/fx.yy","name":"fx","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"nodes","folderPath":"folders/nodes.yy","name":"nodes","resourceType":"GMFolder","resourceVersion":"2.0",},
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@ -409,6 +410,7 @@
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{"$GMIncludedFile":"","%Name":"nodes.json","CopyToMask":-1,"filePath":"datafiles/data","name":"nodes.json","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
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{"$GMIncludedFile":"","%Name":"Nodes.zip","CopyToMask":-1,"filePath":"datafiles/data","name":"Nodes.zip","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
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{"$GMIncludedFile":"","%Name":"related_node.json","CopyToMask":-1,"filePath":"datafiles/data","name":"related_node.json","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
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{"$GMIncludedFile":"","%Name":"tileset_gamemaker2_room.yy","CopyToMask":-1,"filePath":"datafiles/data/TemplateStrings","name":"tileset_gamemaker2_room.yy","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
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{"$GMIncludedFile":"","%Name":"Theme.zip","CopyToMask":-1,"filePath":"datafiles/data","name":"Theme.zip","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
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{"$GMIncludedFile":"","%Name":"Tooltip.zip","CopyToMask":-1,"filePath":"datafiles/data","name":"Tooltip.zip","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
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{"$GMIncludedFile":"","%Name":"Node_2D_light.png","CopyToMask":-1,"filePath":"datafiles/data/Tooltip","name":"Node_2D_light.png","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
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@ -941,6 +943,7 @@
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{"id":{"name":"BBMOD_Vec3","path":"scripts/BBMOD_Vec3/BBMOD_Vec3.yy",},},
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{"id":{"name":"BBMOD_Vec4","path":"scripts/BBMOD_Vec4/BBMOD_Vec4.yy",},},
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{"id":{"name":"bin_function","path":"scripts/bin_function/bin_function.yy",},},
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{"id":{"name":"binder_gamemaker","path":"scripts/binder_gamemaker/binder_gamemaker.yy",},},
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{"id":{"name":"biterator","path":"scripts/biterator/biterator.yy",},},
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{"id":{"name":"blurSurface","path":"scripts/blurSurface/blurSurface.yy",},},
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{"id":{"name":"boneObject","path":"scripts/boneObject/boneObject.yy",},},
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76
datafiles/data/TemplateStrings/tileset_gamemaker2_room.yy
Normal file
76
datafiles/data/TemplateStrings/tileset_gamemaker2_room.yy
Normal file
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@ -0,0 +1,76 @@
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{
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"isDnd": false,
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"volume": 1.0,
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"parentRoom": null,
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"views": [
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{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
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{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
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{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
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{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
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{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
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{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
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{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
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{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
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],
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"layers": [
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{
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"tilesetId": {
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"name": "{{name}}",
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"path": "tilesets/{{name}}/{{name}}.yy",
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},
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"x": 0,
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"y": 0,
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"tiles": {
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"SerialiseWidth": 1,
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"SerialiseHeight": 1,
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"TileSerialiseData": null,
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},
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"visible": true,
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"depth": 0,
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"userdefinedDepth": false,
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"inheritLayerDepth": false,
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"inheritLayerSettings": false,
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"gridX": 0,
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"gridY": 0,
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"layers": [],
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"hierarchyFrozen": false,
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"resourceVersion": "1.0",
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"name": "{{tileName}}",
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"tags": [],
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"resourceType": "GMRTileLayer",
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},
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],
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"inheritLayers": false,
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"creationCodeFile": "",
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"inheritCode": false,
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"instanceCreationOrder": [],
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"inheritCreationOrder": false,
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"sequenceId": null,
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"roomSettings": {
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"inheritRoomSettings": false,
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"Width": 480,
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"Height": 320,
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"persistent": false,
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},
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"viewSettings": {
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"inheritViewSettings": false,
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"enableViews": false,
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"clearViewBackground": false,
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"clearDisplayBuffer": true,
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},
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"physicsSettings": {
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"inheritPhysicsSettings": false,
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"PhysicsWorld": false,
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"PhysicsWorldGravityX": 0.0,
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"PhysicsWorldGravityY": 10.0,
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"PhysicsWorldPixToMetres": 0.1,
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},
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"parent": {
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"name": "{{roomname}}",
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"path": "folders/{{roomname}}.yy",
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},
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"resourceVersion": "1.0",
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"name": "gamemaker2",
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"tags": [],
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"resourceType": "GMRoom",
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}
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3
scripts/binder_gamemaker/binder_gamemaker.gml
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3
scripts/binder_gamemaker/binder_gamemaker.gml
Normal file
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function __Binder_Gamemaker(path) constructor {
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}
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13
scripts/binder_gamemaker/binder_gamemaker.yy
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13
scripts/binder_gamemaker/binder_gamemaker.yy
Normal file
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{
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"$GMScript":"v1",
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"%Name":"binder_gamemaker",
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"isCompatibility":false,
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"isDnD":false,
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"name":"binder_gamemaker",
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"parent":{
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"name":"binder",
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"path":"folders/main/binder.yy",
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},
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"resourceType":"GMScript",
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"resourceVersion":"2.0",
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}
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@ -8,12 +8,12 @@ function buttonPalette(_onApply, dialog = noone) : widget() constructor {
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expanded = false;
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edit_color_index = -1;
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function apply(value) { #region
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function apply(value) {
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if(!interactable) return;
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onApply(value);
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} #endregion
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}
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static trigger = function() { #region
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static trigger = function() {
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var dialog = dialogCall(o_dialog_palette, WIN_W / 2, WIN_H / 2);
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dialog.setDefault(current_palette);
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dialog.onApply = apply;
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@ -22,9 +22,9 @@ function buttonPalette(_onApply, dialog = noone) : widget() constructor {
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if(parentDialog)
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parentDialog.addChildren(dialog);
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} #endregion
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}
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static triggerSingle = function(_index) { #region
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static triggerSingle = function(_index) {
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edit_color_index = _index;
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current_palette = array_clone(current_palette);
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@ -33,17 +33,17 @@ function buttonPalette(_onApply, dialog = noone) : widget() constructor {
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dialog.selector.onApply = editColor;
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dialog.onApply = editColor;
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dialog.interactable = interactable;
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} #endregion
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}
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function editColor(col) { #region
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function editColor(col) {
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if(edit_color_index == -1) return;
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current_palette[edit_color_index] = col;
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apply(current_palette);
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} #endregion
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}
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static drawParam = function(params) { return draw(params.x, params.y, params.w, params.h, params.data, params.m); }
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static draw = function(_x, _y, _w, _h, _color, _m) { #region
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static draw = function(_x, _y, _w, _h, _color, _m) {
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x = _x;
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y = _y;
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w = _w;
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@ -183,39 +183,43 @@ function buttonPalette(_onApply, dialog = noone) : widget() constructor {
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resetFocus();
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return h;
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} #endregion
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}
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static clone = function() { #region
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static clone = function() {
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var cln = new buttonPalette(onApply, parentDialog);
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return cln;
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} #endregion
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}
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}
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function drawPalette(_pal, _x, _y, _w, _h, _a = 1) { #region
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var aa = array_length(_pal);
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function drawPalette(_pal, _x, _y, _w, _h, _a = 1) {
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var am = array_length(_pal);
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if(aa == 1) {
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if(am == 1) {
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draw_sprite_stretched_ext(THEME.palette_mask, 1, _x, _y, _w, _h, _pal[0], _a);
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return;
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}
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var aa = min(am, 64);
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var st = am / aa;
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var ww = _w / aa;
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var _x0 = _x;
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var _in;
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for(var i = 0; i < aa; i++) {
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if(!is_numeric(_pal[i])) continue;
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for(var i = 0; i < am; i += st) {
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var _p = _pal[floor(i)];
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if(!is_numeric(_p)) continue;
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if(i == 0) _in = 2;
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else if(i == aa - 1) _in = 3;
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else _in = 0;
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var _ca = _color_get_alpha(_pal[i]);
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var _ca = _color_get_alpha(_p);
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if(_ca == 1) {
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draw_sprite_stretched_ext(THEME.palette_mask, _in, floor(_x0), _y, ceil(ww), _h, _pal[i], _a);
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draw_sprite_stretched_ext(THEME.palette_mask, _in, floor(_x0), _y, ceil(ww), _h, _p, _a);
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} else {
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draw_sprite_stretched_ext(THEME.palette_mask, _in, floor(_x0), _y, ceil(ww), _h - ui(8), _pal[i], _a);
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draw_sprite_stretched_ext(THEME.palette_mask, _in, floor(_x0), _y, ceil(ww), _h - ui(8), _p, _a);
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draw_sprite_stretched_ext(THEME.palette_mask, 1, floor(_x0), _y + _h - ui(6), ceil(ww), ui(6), c_black, _a);
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draw_sprite_stretched_ext(THEME.palette_mask, 1, floor(_x0), _y + _h - ui(6), ceil(ww) * _ca, ui(6), c_white, _a);
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@ -223,9 +227,9 @@ function drawPalette(_pal, _x, _y, _w, _h, _a = 1) { #region
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_x0 += ww;
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}
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} #endregion
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}
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function drawPaletteGrid(_pal, _x, _y, _w, _gs = 24, params = {}) { #region
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function drawPaletteGrid(_pal, _x, _y, _w, _gs = 24, params = {}) {
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var c_color = struct_try_get(params, "color", -1);
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var _stretch = struct_try_get(params, "stretch", true);
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var _mx = struct_try_get(params, "mx", -1);
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@ -301,4 +305,4 @@ function drawPaletteGrid(_pal, _x, _y, _w, _gs = 24, params = {}) { #region
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hoverColor: _hcc,
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hoverBBOX: [ hvx, hvy, hvw, hvh ],
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};
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} #endregion
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}
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@ -28,7 +28,11 @@ function Node_Palette_Extract(_x, _y, _group = noone) : Node_Processor(_x, _y, _
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]
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current_palette = [];
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current_color = 0;
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current_color = 0;
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extraction_step = 0;
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extraction_total = 0;
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extraction_current = 0;
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attribute_surface_depth();
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@ -73,8 +77,8 @@ function Node_Palette_Extract(_x, _y, _group = noone) : Node_Processor(_x, _y, _
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draw_surface_stretched_safe(_surfFull, 0, 0, ww, hh);
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surface_reset_shader();
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var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2);
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var colors = [];
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var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 4);
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var colors = array_create(ww * hh), ind = 0;
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buffer_get_surface(c_buffer, _surf, 0);
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buffer_seek(c_buffer, buffer_seek_start, 0);
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@ -95,17 +99,18 @@ function Node_Palette_Extract(_x, _y, _group = noone) : Node_Processor(_x, _y, _
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case 2 : col = [ _color_get_hue(c), _color_get_saturation(c), _color_get_value(c), 0 ]; break;
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}
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array_push(colors, col);
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colors[ind++] = col;
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_min[0] = min(_min[0], col[0]); _max[0] = max(_max[0], col[0]);
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_min[1] = min(_min[1], col[1]); _max[1] = max(_max[1], col[1]);
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_min[2] = min(_min[2], col[2]); _max[2] = max(_max[2], col[2]);
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}
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array_resize(colors, ind);
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buffer_delete(c_buffer);
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random_set_seed(_seed);
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cnt = array_create_ext(_size, function() /*=>*/ {return [ random(1), random(1), random(1), 0 ]});
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var cnt = array_create_ext(_size, function() /*=>*/ {return [ random(1), random(1), random(1), 0 ]});
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repeat(8) {
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// var _cnt = array_create_ext(_size, (i) => [ cnt[i][0], cnt[i][1], cnt[i][2], 0 ]);
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@ -152,7 +157,7 @@ function Node_Palette_Extract(_x, _y, _group = noone) : Node_Processor(_x, _y, _
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// if(del < 0.001) break;
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}
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var palette = [];
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var palette = array_create(_size), ind = 0;
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var clr;
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for( var i = 0; i < _size; i++ ) {
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@ -178,10 +183,13 @@ function Node_Palette_Extract(_x, _y, _group = noone) : Node_Processor(_x, _y, _
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case 2 : clr = make_color_hsva(_cc[0] * 255, _cc[1] * 255, _cc[2] * 255, 255); break;
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}
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array_push_unique(palette, clr);
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palette[ind++] = clr;
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}
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surface_free(_surf);
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var palLen = array_unique_ext(palette, 0, ind);
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array_resize(palette, palLen);
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sortPalette(palette);
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return palette;
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@ -191,25 +199,25 @@ function Node_Palette_Extract(_x, _y, _group = noone) : Node_Processor(_x, _y, _
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var ww = surface_get_width_safe(_surfFull);
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var hh = surface_get_height_safe(_surfFull);
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var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2);
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var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 4);
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buffer_get_surface(c_buffer, _surfFull, 0);
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buffer_seek(c_buffer, buffer_seek_start, 0);
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var palette = [];
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var amo = ww * hh;
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var palette = array_create(amo), ind = 0;
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var bm = 0b11111111 << 24;
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for( var i = 0; i < ww * hh; i++ ) {
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var b = buffer_read(c_buffer, buffer_u32);
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var c = b;
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var a = b & (0b11111111 << 24);
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if(a == 0) continue;
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c = make_color_rgba(color_get_red(c), color_get_green(c), color_get_blue(c), color_get_alpha(c));
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if(!array_exists(palette, c))
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array_push(palette, c);
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for( var i = 0; i < amo; i++ ) {
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var c = buffer_read(c_buffer, buffer_u32);
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if(c & bm == 0) continue;
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palette[ind++] = c;
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}
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buffer_delete(c_buffer);
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var palLen = array_unique_ext(palette, 0, ind);
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array_resize(palette, palLen);
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return palette;
|
||||
}
|
||||
|
||||
|
|
|
@ -7,21 +7,44 @@ function Node_Tile_Tilemap_Export(_x, _y, _group = noone) : Node(_x, _y, _group)
|
|||
.setDisplay(VALUE_DISPLAY.path_save, { filter: "" })
|
||||
.setVisible(true);
|
||||
|
||||
export_format = [ "CSV", "JSON" ];
|
||||
export_format = [ "CSV", "GameMaker" ];
|
||||
newInput( 2, nodeValue_Enum_Scroll("Format", self, 0, export_format));
|
||||
|
||||
newInput( 3, nodeValue_Enum_Scroll("GM Export Type", self, 0, [ "Room" ]));
|
||||
|
||||
newInput( 4, nodeValue_Path("GM Room", self, ""))
|
||||
.setDisplay(VALUE_DISPLAY.path_load, { filter: "GameMaker room|*.yy" })
|
||||
.setVisible(false, false);
|
||||
|
||||
newInput( 5, nodeValue_Text("GM Room Name", self, "rmRoom"));
|
||||
|
||||
newInput( 6, nodeValue_Text("GM Layer Name", self, "Tiles_1"));
|
||||
|
||||
newInput( 7, nodeValue_Tileset("Tileset", self, noone))
|
||||
.setVisible(true, true);
|
||||
|
||||
newInput( 8, nodeValue_Path("GD Scene", self, ""))
|
||||
.setDisplay(VALUE_DISPLAY.path_load, { filter: "Godot scene|*.tscn" })
|
||||
.setVisible(false, false);
|
||||
|
||||
input_display_list = [ 7, 0,
|
||||
["Output", false], 1, 2,
|
||||
["GameMaker", true], 3, 4, 5, 6,
|
||||
["Godot", true], 8,
|
||||
];
|
||||
|
||||
insp1UpdateTooltip = "Export";
|
||||
insp1UpdateIcon = [ THEME.sequence_control, 1, COLORS._main_value_positive ];
|
||||
|
||||
static onInspector1Update = function(_fromValue = false) {
|
||||
export();
|
||||
}
|
||||
static onInspector1Update = function(_fromValue = false) { export(); }
|
||||
|
||||
static export = function() {
|
||||
var tilemap = inputs[0].getValue();
|
||||
var path = inputs[1].getValue();
|
||||
var format = inputs[2].getValue();
|
||||
var tileset = inputs[7].getValue();
|
||||
|
||||
if(tileset == noone) return;
|
||||
if(!is_surface(tilemap)) return;
|
||||
|
||||
var _form = surface_get_format(tilemap);
|
||||
|
@ -30,6 +53,9 @@ function Node_Tile_Tilemap_Export(_x, _y, _group = noone) : Node(_x, _y, _group)
|
|||
return;
|
||||
}
|
||||
|
||||
var tileSize = tileset.tileSize;
|
||||
var tileName = tileset.getDisplayName();
|
||||
|
||||
var _dim = surface_get_dimension(tilemap);
|
||||
var _buff = buffer_from_surface(tilemap, false); buffer_to_start(_buff);
|
||||
var _data = array_create(_dim[1]);
|
||||
|
@ -72,11 +98,69 @@ function Node_Tile_Tilemap_Export(_x, _y, _group = noone) : Node(_x, _y, _group)
|
|||
noti.path = filename_dir(path);
|
||||
noti.setOnClick(function() /*=>*/ { shellOpenExplorer(self.path); }, "Open in explorer", THEME.explorer);
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case "GameMaker":
|
||||
var gmType = inputs[3].getValue();
|
||||
var gmRoom = inputs[4].getValue();
|
||||
var gmRname = inputs[5].getValue();
|
||||
var gmLname = inputs[6].getValue();
|
||||
|
||||
// inputs[5].setVisible(gmType == 0);
|
||||
// inputs[6].setVisible(gmType == 1);
|
||||
|
||||
var _tile_arr = array_create(_dim[0] * _dim[1]), ind = 0;
|
||||
|
||||
for( var i = 0; i < _dim[0]; i++ )
|
||||
for( var j = 0; j < _dim[1]; j++ ) {
|
||||
_tile_arr[ind++] = _data[i][j];
|
||||
}
|
||||
|
||||
var _templateDir = filepath_resolve("%APP%/data/TemplateStrings/");
|
||||
|
||||
if(gmType == 0) {
|
||||
var _template_str = file_read_all(_templateDir + "tileset_gamemaker2_room.yy");
|
||||
var _template_map = json_try_parse(_template_str);
|
||||
|
||||
if(_template_map == -1) return;
|
||||
|
||||
_template_map.parent.name = gmRname;
|
||||
_template_map.parent.path = $"folders/{gmRname}.yy";
|
||||
|
||||
var _layer = _template_map.layers[0];
|
||||
|
||||
_layer.name = gmLname;
|
||||
_layer.gridX = tileSize[0] / 2;
|
||||
_layer.gridY = tileSize[1] / 2;
|
||||
_layer.tilesetId.name = tileName;
|
||||
_layer.tilesetId.path = $"tilesets/{tileName}/{tileName}.yy";
|
||||
|
||||
_layer.tiles.SerialiseWidth = _dim[0];
|
||||
_layer.tiles.SerialiseHeight = _dim[1];
|
||||
_layer.tiles.TileSerialiseData = _tile_arr;
|
||||
|
||||
path = filename_change_ext(path, ".yy");
|
||||
if(file_exists_empty(path)) file_delete(path);
|
||||
|
||||
file_text_write_all(path, json_stringify(_template_map, true));
|
||||
|
||||
var _txt = $"Export GameMaker room complete.";
|
||||
logNode(_txt);
|
||||
|
||||
var noti = log_message("EXPORT", _txt, THEME.noti_icon_tick, COLORS._main_value_positive, false);
|
||||
noti.path = filename_dir(path);
|
||||
noti.setOnClick(function() /*=>*/ { shellOpenExplorer(self.path); }, "Open in explorer", THEME.explorer);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case "Godot":
|
||||
var gdScene = inputs[8].getValue();
|
||||
if(!file_exists_empty(gdScene)) return;
|
||||
|
||||
var _gdData = file_read_all(gdScene);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -36,9 +36,8 @@
|
|||
globalNode = new Node_Global();
|
||||
nodeController = new __Node_Controller(self);
|
||||
|
||||
load_layout = false;
|
||||
|
||||
previewNode = "";
|
||||
load_layout = false;
|
||||
previewNode = "";
|
||||
inspectingNode = "";
|
||||
|
||||
previewGrid = {
|
||||
|
@ -89,6 +88,14 @@
|
|||
tunnels_in_map = ds_map_create();
|
||||
tunnels_out = ds_map_create();
|
||||
|
||||
#region ===================== BINDERS ====================
|
||||
bind_gamemaker_path = "";
|
||||
bind_godot_path = "";
|
||||
|
||||
bind_gamemaker = noone;
|
||||
bind_godot = noone;
|
||||
#endregion
|
||||
|
||||
#region =================== ATTRIBUTES ===================
|
||||
attributes = variable_clone(PROJECT_ATTRIBUTES);
|
||||
|
||||
|
@ -259,6 +266,9 @@
|
|||
}
|
||||
_map.addon = _addon;
|
||||
|
||||
_map.bind_gamemaker_path = bind_gamemaker_path;
|
||||
_map.bind_godot_path = bind_godot_path;
|
||||
|
||||
return _map;
|
||||
}
|
||||
|
||||
|
@ -313,6 +323,9 @@
|
|||
var _node = nodeMap[? inspectingNode];
|
||||
if(_node) PANEL_INSPECTOR.setInspecting(_node);
|
||||
}
|
||||
|
||||
if(struct_has(_map, "bind_gamemaker_path")) bind_gamemaker_path = _map.bind_gamemaker_path;
|
||||
if(struct_has(_map, "bind_godot_path")) bind_godot_path = _map.bind_godot_path;
|
||||
}
|
||||
|
||||
static postDeserialize = function() {
|
||||
|
|
Loading…
Reference in a new issue