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- [Mac] [RM primitive] Fix shader not compiling.
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1 changed files with 10 additions and 4 deletions
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#extension GL_OES_standard_derivatives : enable
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//Inigo Quilez
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//Oh where would I be without you.
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#define MAX_SHAPES 16
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#define MAX_OP 32
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#define MACOS 1
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#ifdef MACOS
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#define MAX_SHAPES 16
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#define MAX_OP 32
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#else
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#extension GL_OES_standard_derivatives : enable
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#define MAX_SHAPES 16
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#define MAX_OP 32
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#endif
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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