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https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 12:34:06 +01:00
[Array Processor] Fix array balancing modify output value.
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@ -12,27 +12,25 @@ function nodeValue_Vector(_name, _node, _value, _data = {}) {
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function NodeValue_Array(_name, _node, _value, _tooltip = "", _length = 2) : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.float, _value, _tooltip) constructor {
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data_array_length = _length;
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def_length = _length;
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/////============== GET =============
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static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value
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getValueRecursive(self.__curr_get_val, _time);
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var val = __curr_get_val[0];
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val = array_verify(val, data_array_length);
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return val;
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}
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static __getAnimValue = function(_time = CURRENT_FRAME) {
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if(!is_anim) {
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if(sep_axis) return array_create_ext(data_array_length, function(i) /*=>*/ {return animators[i].processType(animators[i].values[0].value)});
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if(sep_axis) return array_create_ext(def_length, function(i) /*=>*/ {return animators[i].processType(animators[i].values[0].value)});
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return array_empty(animator.values)? 0 : animator.processType(animator.values[0].value);
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}
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if(sep_axis) {
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__temp_time = _time;
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return array_create_ext(data_array_length, function(i) /*=>*/ {return animators[i].getValue(__temp_time)});
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return array_create_ext(def_length, function(i) /*=>*/ {return animators[i].getValue(__temp_time)});
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}
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return animator.getValue(_time);
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@ -298,6 +298,17 @@ function array_spread(arr, _arr = [], _minDepth = 0) {
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return _arr;
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}
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function array_verify_new(arr, length) {
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INLINE
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if(!is_array(arr)) return array_create(length);
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if(array_length(arr) == length) return arr;
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arr = array_clone(arr, 1);
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array_resize(arr, length);
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return arr;
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}
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function array_verify(arr, length) {
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INLINE
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@ -39,7 +39,7 @@
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LATEST_VERSION = 1_16_00;
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VERSION = 1_17_11_0;
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SAVE_VERSION = 1_17_10_0;
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VERSION_STRING = "1.17.11";
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VERSION_STRING = "1.17.12.001";
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BUILD_NUMBER = 1_17_11_0;
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HOTKEYS = ds_map_create();
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@ -146,6 +146,7 @@ function Node_Array(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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for( var i = input_fix_len; i < array_length(inputs); i++ ) {
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var val = getInputData(i);
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// if(is_array(val)) val = array_clone(val);
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if(is_array(val) && spd) array_append(res, val);
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else array_push(res, val);
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@ -359,7 +359,7 @@ function Node_Processor(_x, _y, _group = noone) : Node(_x, _y, _group) construct
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for(var i = 0; i < _len; i++)
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all_inputs[i] = array_verify(all_inputs[i], process_amount);
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for(var l = 0; l < process_amount; l++) #region input preparation
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for(var l = 0; l < process_amount; l++) // input preparation
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for(var i = 0; i < _len; i++) {
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var _in = inputs_data[i];
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@ -382,7 +382,7 @@ function Node_Processor(_x, _y, _group = noone) : Node(_x, _y, _group) construct
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}
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all_inputs[i][l] = inputs[i].arrayBalance(_in[_index]);
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} #endregion
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}
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}
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@ -1313,20 +1313,15 @@ function NodeValue(_name, _node, _connect, _type, _value, _tooltip = "") constru
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}
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static arrayBalance = function(val) {
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if(!is_array(def_val))
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return val;
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if(isDynamicArray())
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return val;
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if(!is_array(def_val)) return val;
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if(isDynamicArray()) return val;
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if(isArray(val)) return val;
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if(!is_array(val)) return array_create(def_length, val);
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if(isArray(val))
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return val;
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if(!is_array(val))
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return array_create(def_length, val);
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if(array_length(val) < def_length)
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if(array_length(val) < def_length) {
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val = array_clone(val, 1);
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array_resize(val, def_length);
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}
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return val;
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}
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@ -24,7 +24,9 @@ enum AREA_INDEX {
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function nodeValue_Area(_name, _node, _value, _data = {}) { return new NodeValue_Area(_name, _node, _value, _data); }
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function NodeValue_Area(_name, _node, _value, _data = {}) : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.float, _value, "") constructor {
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setDisplay(VALUE_DISPLAY.area, _data);
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def_length = AREA_ARRAY_LENGTH;
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/////============== GET =============
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@ -2,6 +2,7 @@ function nodeValue_Dimension(_node, value = DEF_SURF) { return new NodeValue_Dim
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function NodeValue_Dimension(_node, value) : NodeValue("Dimension", _node, CONNECT_TYPE.input, VALUE_TYPE.integer, value, "") constructor {
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setDisplay(VALUE_DISPLAY.vector);
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def_length = 2;
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/////============== GET =============
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@ -2,6 +2,7 @@ function nodeValue_Padding(_name, _node, _value, _tooltip = "") { return new Nod
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function NodeValue_Padding(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.float, _value, _tooltip) constructor {
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setDisplay(VALUE_DISPLAY.padding);
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def_length = 4;
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/////============== GET =============
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@ -2,6 +2,7 @@ function nodeValue_Vec2(_name, _node, _value, _data = {}) { return new NodeValue
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function NodeValue_Vec2(_name, _node, _value, _data = {}) : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.float, _value, "") constructor {
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setDisplay(VALUE_DISPLAY.vector, _data);
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def_length = 2;
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/////============== GET =============
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@ -2,5 +2,4 @@ function nodeValue_Vec2_Range(_name, _node, _value, _data = {}) { return new Nod
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function NodeValue_Vec2_Range(_name, _node, _value, _data = {}) : NodeValue_Array(_name, _node, _value, "", 4) constructor {
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setDisplay(VALUE_DISPLAY.vector_range, _data);
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}
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