mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 12:34:06 +01:00
- Fix reset value not working with palette data.
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parent
9881f33b1c
commit
58ef98f8a8
@ -120,8 +120,8 @@
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{"name":"atlas","order":22,"path":"folders/nodes/icons/value/atlas.yy",},
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{"name":"bool","order":23,"path":"folders/nodes/icons/value/bool.yy",},
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{"name":"color","order":24,"path":"folders/nodes/icons/value/color.yy",},
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{"name":"number","order":26,"path":"folders/nodes/icons/value/number.yy",},
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{"name":"mesh","order":25,"path":"folders/nodes/icons/value/mesh.yy",},
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{"name":"number","order":26,"path":"folders/nodes/icons/value/number.yy",},
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{"name":"VFX","order":15,"path":"folders/nodes/icons/VFX.yy",},
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{"name":"video_banner","order":11,"path":"folders/panels/_others/video_banner.yy",},
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{"name":"components","order":3,"path":"folders/panels/inspectors/components.yy",},
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@ -229,8 +229,8 @@
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{"$GMFolder":"","%Name":"atlas","folderPath":"folders/nodes/icons/value/atlas.yy","name":"atlas","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"bool","folderPath":"folders/nodes/icons/value/bool.yy","name":"bool","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"color","folderPath":"folders/nodes/icons/value/color.yy","name":"color","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"number","folderPath":"folders/nodes/icons/value/number.yy","name":"number","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"mesh","folderPath":"folders/nodes/icons/value/mesh.yy","name":"mesh","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"number","folderPath":"folders/nodes/icons/value/number.yy","name":"number","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"VFX","folderPath":"folders/nodes/icons/VFX.yy","name":"VFX","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"panels","folderPath":"folders/panels.yy","name":"panels","resourceType":"GMFolder","resourceVersion":"2.0",},
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{"$GMFolder":"","%Name":"_others","folderPath":"folders/panels/_others.yy","name":"_others","resourceType":"GMFolder","resourceVersion":"2.0",},
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@ -116,7 +116,7 @@
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#endregion
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#region lua
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//lua_error_handler = _lua_error;
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lua_error_handler = _lua_error;
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#endregion
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//print("===== Game Start End =====");
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@ -319,6 +319,4 @@ Project.fps = " + string(PROJECT.animator.framerate) + @";
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");
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}
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function _lua_error(msg, state) {
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noti_warning("Lua error: " + string(state));
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}
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function _lua_error(msg, state) { noti_warning($"Lua error: {msg}\n{state}"); }
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@ -46,7 +46,10 @@ function Node_3D_Object(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constr
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tool_pos = new NodeTool( "Transform", THEME.tools_3d_transform, "Node_3D_Object" );
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tool_rot = new NodeTool( "Rotate", THEME.tools_3d_rotate, "Node_3D_Object" );
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tool_sca = new NodeTool( "Scale", THEME.tools_3d_scale, "Node_3D_Object" );
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tools = [ tool_pos, tool_rot, tool_sca ];
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tool_euler = [ tool_pos, tool_sca ];
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tool_quate = [ tool_pos, tool_rot, tool_sca ];
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tools = tool_quate;
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tool_axis_edit = new scrollBox([ "local", "global" ], function(val) { tool_attribute.context = val; });
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// tool_axis_edit.font = f_p2;
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@ -282,12 +285,13 @@ function Node_3D_Object(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constr
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var _rot = inputs[| index].getValue();
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var _qrot = object == noone? new BBMOD_Quaternion() : object.transform.rotation;
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var _qinv = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(1, 0, 0), 90);
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var _camera = params.camera;
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var _qview = new BBMOD_Quaternion().FromEuler(_camera.focus_angle_y, -_camera.focus_angle_x, 0);
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var _axis = tool_attribute.context;
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var _ang = inputs[| index].display_data.angle_display;
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var _global = _ang == QUARTERNION_DISPLAY.quarterion? tool_attribute.context : 1;
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var _hover = noone;
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var _hoverDist = 10;
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var th;
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@ -322,10 +326,8 @@ function Node_3D_Object(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constr
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case 2 : np = new BBMOD_Vec3(lengthdir_x(size, ang), 0, lengthdir_y(size, ang)); break;
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}
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if(_axis == 0)
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np = _qview.Rotate(_qinv.Rotate(_qrot.Rotate(np)));
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else if(_axis == 1)
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np = _qview.Rotate(_qinv.Rotate(np));
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if(_global) np = _qview.Rotate(_qinv.Rotate(np));
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else np = _qview.Rotate(_qinv.Rotate(_qrot.Rotate(np)));
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if(j && (op.Z > 0 && np.Z > 0 || drag_axis == i)) {
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draw_line_round(cx + op.X, cy + op.Y, cx + np.X, cy + np.Y, th);
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@ -354,7 +356,7 @@ function Node_3D_Object(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constr
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case 2 : drag_rot_axis = new BBMOD_Vec3( 0, -1, 0); break;
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}
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if(_axis == 0) drag_rot_axis = _qrot.Rotate(drag_rot_axis).Normalize();
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if(!_global) drag_rot_axis = _qrot.Rotate(drag_rot_axis).Normalize();
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}
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var _nv = _qview.Rotate(_qinv.Rotate(drag_rot_axis));
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@ -367,7 +369,7 @@ function Node_3D_Object(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constr
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var _currR = new BBMOD_Quaternion().FromAxisAngle(drag_rot_axis, _dist);
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var _val = _currR.Mul(drag_val);
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var _Nrot = _val.ToArray();
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var _Nrot = _ang == QUARTERNION_DISPLAY.quarterion? _val.ToArray() : _val.ToEuler(true);
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if(inputs[| index].setValue(_Nrot))
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UNDO_HOLDING = true;
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@ -581,6 +583,11 @@ function Node_3D_Object(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constr
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} #endregion
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static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) { #region
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var _rot = inputs[| 1].display_data.angle_display;
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tools = _rot == QUARTERNION_DISPLAY.quarterion? tool_quate : tool_euler;
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if(_rot == QUARTERNION_DISPLAY.euler && isUsingTool("Rotate"))
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PANEL_PREVIEW.tool_current = noone;
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var object = getPreviewObjects();
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if(array_empty(object)) return;
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object = object[0];
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@ -112,6 +112,11 @@ function Node_3D_Camera(_x, _y, _group = noone) : Node_3D_Object(_x, _y, _group)
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} #endregion
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static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) { #region
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var _rot = inputs[| 1].display_data.angle_display;
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tools = _rot == QUARTERNION_DISPLAY.quarterion? tool_quate : tool_euler;
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if(_rot == QUARTERNION_DISPLAY.euler && isUsingTool("Rotate"))
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PANEL_PREVIEW.tool_current = noone;
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var object = getPreviewObjects();
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if(array_empty(object)) return;
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object = object[0];
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@ -237,8 +242,6 @@ function Node_3D_Camera(_x, _y, _group = noone) : Node_3D_Object(_x, _y, _group)
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var _qi3 = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(1, 0, 0), 90);
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#endregion
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if(_sobj == noone || !struct_has(_sobj, "submit")) return [ noone, noone, noone ];
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switch(_posm) { #region ++++ camera positioning ++++
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case 0 :
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camera.useFocus = false;
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@ -307,48 +310,50 @@ function Node_3D_Camera(_x, _y, _group = noone) : Node_3D_Object(_x, _y, _group)
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#endregion
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#region submit
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var _bgSurf = _dbg? scene.renderBackground(_dim[0], _dim[1]) : noone;
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_sobj.submitShadow(scene, _sobj);
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submitShadow();
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deferData = scene.deferPass(_sobj, _dim[0], _dim[1], deferData);
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var _render = outputs[| 0].getValue();
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var _normal = outputs[| 1].getValue();
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var _depth = outputs[| 2].getValue();
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var _bgSurf = _dbg? scene.renderBackground(_dim[0], _dim[1]) : noone;
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_render = surface_verify(_render, _dim[0], _dim[1]);
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_normal = surface_verify(_normal, _dim[0], _dim[1]);
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_depth = surface_verify(_depth , _dim[0], _dim[1]);
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surface_set_target_ext(0, _render);
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surface_set_target_ext(1, _normal);
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surface_set_target_ext(2, _depth );
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DRAW_CLEAR
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if(_sobj) {
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_sobj.submitShadow(scene, _sobj);
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submitShadow();
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deferData = scene.deferPass(_sobj, _dim[0], _dim[1], deferData);
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surface_set_target_ext(0, _render);
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surface_set_target_ext(1, _normal);
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surface_set_target_ext(2, _depth );
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gpu_set_zwriteenable(true);
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gpu_set_cullmode(_back);
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if(_blend == 0) {
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gpu_set_ztestenable(true);
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} else {
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BLEND_ADD
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gpu_set_ztestenable(false);
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DRAW_CLEAR
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gpu_set_zwriteenable(true);
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gpu_set_cullmode(_back);
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if(_blend == 0) {
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gpu_set_ztestenable(true);
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} else {
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BLEND_ADD
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gpu_set_ztestenable(false);
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}
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camera.applyCamera();
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scene.reset();
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scene.submitShader(_sobj);
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submitShader();
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scene.apply(deferData);
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scene.submit(_sobj);
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BLEND_NORMAL
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surface_reset_target();
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camera.resetCamera();
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}
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camera.applyCamera();
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scene.reset();
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scene.submitShader(_sobj);
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submitShader();
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scene.apply(deferData);
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scene.submit(_sobj);
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BLEND_NORMAL
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surface_reset_target();
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camera.resetCamera();
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#endregion
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#region render
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@ -362,10 +367,12 @@ function Node_3D_Camera(_x, _y, _group = noone) : Node_3D_Object(_x, _y, _group)
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surface_free(_bgSurf);
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}
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draw_surface_safe(_render, 0, 0);
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BLEND_MULTIPLY
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draw_surface_safe(deferData.ssao);
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BLEND_NORMAL
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if(deferData) {
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BLEND_MULTIPLY
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draw_surface_safe(deferData.ssao);
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BLEND_NORMAL
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}
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surface_reset_target();
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surface_free(_render);
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#endregion
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@ -72,8 +72,8 @@ function Node_Cellular(_x, _y, _group = noone) : Node_Processor(_x, _y, _group)
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var _pat = _data[6];
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var _mid = _data[7];
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inputs[| 8].setVisible(_pat == 1);
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inputs[| 9].setVisible(_pat == 1);
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inputs[| 8].setVisible(_pat == 2);
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inputs[| 9].setVisible(_pat == 2);
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inputs[| 10].setVisible(_type == 2);
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var _rad = _data[ 8];
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@ -70,7 +70,7 @@ function Node_Outline(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) c
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attribute_surface_depth();
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attribute_oversample();
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attributes.filter = array_create(9, 1);
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attributes.filter = array_create(9, 1);
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static step = function() { #region
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var _wid = getInputData(1);
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@ -83,6 +83,8 @@ function Node_Outline(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) c
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inputs[| 1].mappableStep();
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inputs[| 4].mappableStep();
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inputs[| 8].mappableStep();
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filter_button.index = attributes.filter;
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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@ -96,8 +98,6 @@ function Node_Outline(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) c
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var sam = struct_try_get(attributes, "oversample");
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var _crop = _data[12];
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filter_button.index = attributes.filter;
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surface_set_shader(_outSurf, sh_outline);
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shader_set_f("dimension", ww, hh);
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shader_set_f_map("borderSize", _data[1], _data[15], inputs[| 1]);
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@ -87,10 +87,10 @@ function Node_Struct(_x, _y, _group = noone) : Node(_x, _y, _group) constructor
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for(var i = input_fix_len; i < ds_list_size(inputs) - data_length; i += data_length) {
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var key = getInputData(i + 0);
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var val = inputs[| i + 1];
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var _ss = min(_s * 0.5, string_scale(key, bbox.w - 12 * _s, 9999));
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var _ss = min(_s * .4, string_scale(key, bbox.w - 12 * _s, 9999));
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draw_set_color(value_color(val.type));
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draw_text_transformed(bbox.x0 + 6 * _s, inputs[| i + 0].y, key, _ss, _ss, 0);
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draw_text_transformed(bbox.x0 + 6 * _s, val.y, key, _ss, _ss, 0);
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}
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}
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@ -615,7 +615,7 @@ function NodeValue(_name, _node, _connect, _type, _value, _tooltip = "") constru
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#endregion
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#region ---- value ----
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def_val = _value;
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def_val = variable_clone(_value);
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def_length = is_array(def_val)? array_length(def_val) : 0;
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def_depth = array_get_depth(def_val);
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unit = new nodeValueUnit(self);
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@ -1032,9 +1032,11 @@ function Panel_Preview() : PanelContent() constructor {
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draw_surface_safe(d3_surface);
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BLEND_MULTIPLY
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draw_surface_safe(d3_deferData.ssao);
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BLEND_NORMAL
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if(is_struct(d3_deferData)) {
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BLEND_MULTIPLY
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draw_surface_safe(d3_deferData.ssao);
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BLEND_NORMAL
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}
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break;
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case 1 : draw_surface_safe(d3_surface_normal); break;
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case 2 : draw_surface_safe(d3_surface_depth); break;
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