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https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 12:34:06 +01:00
surface replace alpha override
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parent
0d21c32e73
commit
6cf409e46d
@ -23,7 +23,7 @@ function canvas_tool_fill(toolAttr) : canvas_tool() constructor {
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switch(_fill_type) {
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case 0 : canvas_flood_fill_scanline(_canvas_surface, mouse_cur_x, mouse_cur_y, _thr, false); break;
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case 1 : canvas_flood_fill_scanline(_canvas_surface, mouse_cur_x, mouse_cur_y, _thr, true); break;
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case 2 : canvas_flood_fill_all(_canvas_surface, mouse_cur_x, mouse_cur_y, _thr); break;
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case 2 : canvas_flood_fill_all( _canvas_surface, mouse_cur_x, mouse_cur_y, _thr); break;
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}
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surface_reset_target();
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@ -25,15 +25,17 @@ function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _
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inputs[| 8] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, seed_random(6))
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.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { inputs[| 8].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
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inputs[| 9] = nodeValue("Replace Empty", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
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outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [
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["Surfaces", true], 0, 1, 2, 7, 8,
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["Searching", false], 5, 3, 6,
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["Render", false], 4,
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["Render", false], 4, 9,
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];
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temp_surface = [ surface_create(1, 1) ];
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temp_surface = [ surface_create(1, 1), surface_create(1, 1), surface_create(1, 1) ];
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static matchTemplate = function(_index, _surf, _base, _target, _cthr, _pthr, _fst) {
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@ -59,9 +61,12 @@ function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _
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surface_reset_shader();
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}
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static replaceTemplate = function(_index, _surf, _base, _res, _replace, _fst) {
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static replaceTemplate = function(_index, _base, _res, _replace, _fst) {
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shader_set(_fst? sh_surface_replace_fast_replace : sh_surface_replace_replace);
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surface_set_target_ext(0, temp_surface[1]);
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surface_set_target_ext(1, temp_surface[2]);
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surface_set_shader(_surf, _fst? sh_surface_replace_fast_replace : sh_surface_replace_replace, false, BLEND.normal);
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shader_set_f("dimension", surface_get_width_safe(_base), surface_get_height_safe(_base));
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shader_set_surface("replace", _replace);
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@ -88,6 +93,7 @@ function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _
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var _cthr = _data[3];
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var _pthr = _data[6];
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var _oalp = _data[9];
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if(!is_array(_tar)) _tar = [ _tar ];
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if(!is_array(_rep)) _rep = [ _rep ];
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@ -95,8 +101,10 @@ function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _
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var _sw = surface_get_width_safe(_bas);
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var _sh = surface_get_height_safe(_bas);
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temp_surface[0] = surface_verify(temp_surface[0], _sw, _sh);
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surface_clear(temp_surface[0]);
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for (var i = 0, n = array_length(temp_surface); i < n; i++) {
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temp_surface[i] = surface_verify(temp_surface[i], _sw, _sh);
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surface_clear(temp_surface[i]);
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}
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var tamo = array_length(_tar);
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var ramo = array_length(_rep);
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@ -104,18 +112,25 @@ function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _
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for( var i = 0; i < tamo; i++ ) matchTemplate(i / tamo, temp_surface[0], _bas, _tar[i], _cthr, _pthr, _fst);
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// return temp_surface[0];
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_outSurf = surface_verify(_outSurf, _sw, _sh);
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surface_set_target(_outSurf);
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DRAW_CLEAR
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if(_drw) draw_surface_safe(_bas);
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surface_reset_target();
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var amo = max(tamo, ramo);
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for( var i = 0; i < amo; i++ ) {
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var _ri = i % ramo;
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replaceTemplate(_ri / amo, _outSurf, _bas, temp_surface[0], _rep[_ri], _fst);
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replaceTemplate(_ri / amo, _bas, temp_surface[0], _rep[_ri], _fst);
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}
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_outSurf = surface_verify(_outSurf, _sw, _sh);
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surface_set_target(_outSurf);
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DRAW_CLEAR
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BLEND_ALPHA
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if(_drw) draw_surface_safe(_bas);
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if(_oalp) {
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BLEND_SUBTRACT
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draw_surface_safe(temp_surface[2]);
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BLEND_ALPHA
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}
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draw_surface_safe(temp_surface[1]);
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surface_reset_target();
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return _outSurf;
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}
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}
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@ -11,8 +11,6 @@ uniform sampler2D findRes;
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uniform float index;
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void main() {
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gl_FragColor = vec4(0.);
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vec2 px = v_vTexcoord * dimension - (replace_dim - 1.);
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for( float i = 0.; i < replace_dim.x; i++ )
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@ -23,7 +21,8 @@ void main() {
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vec4 wg = texture2D( findRes, uv / dimension );
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if(wg.r == 1. && abs(wg.g - index) < 0.01) {
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gl_FragColor = texture2D( replace, (replace_dim - vec2(i, j) - 1. + .5) / replace_dim );
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gl_FragData[0] = texture2D( replace, (replace_dim - vec2(i, j) - 1. + .5) / replace_dim );
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gl_FragData[1] = vec4(1.);
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return;
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}
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}
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@ -12,8 +12,9 @@ uniform float index;
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void main() {
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vec4 res = texture2D( findRes, v_vTexcoord );
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if(res.a == 1. && abs(res.b - index) < 0.01)
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gl_FragColor = texture2D( replace, res.rg );
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else
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gl_FragColor = vec4(0.);
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if(res.a == 1. && abs(res.b - index) < 0.01) {
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gl_FragData[0] = texture2D( replace, res.rg );
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gl_FragData[1] = vec4(1.);
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}
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}
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