surface replace alpha override

This commit is contained in:
Tanasart 2024-05-24 18:16:10 +07:00
parent 0d21c32e73
commit 6cf409e46d
4 changed files with 36 additions and 21 deletions

View file

@ -25,15 +25,17 @@ function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _
inputs[| 8] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, seed_random(6)) inputs[| 8] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, seed_random(6))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { inputs[| 8].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { inputs[| 8].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
inputs[| 9] = nodeValue("Replace Empty", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ input_display_list = [
["Surfaces", true], 0, 1, 2, 7, 8, ["Surfaces", true], 0, 1, 2, 7, 8,
["Searching", false], 5, 3, 6, ["Searching", false], 5, 3, 6,
["Render", false], 4, ["Render", false], 4, 9,
]; ];
temp_surface = [ surface_create(1, 1) ]; temp_surface = [ surface_create(1, 1), surface_create(1, 1), surface_create(1, 1) ];
static matchTemplate = function(_index, _surf, _base, _target, _cthr, _pthr, _fst) { static matchTemplate = function(_index, _surf, _base, _target, _cthr, _pthr, _fst) {
@ -59,9 +61,12 @@ function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _
surface_reset_shader(); surface_reset_shader();
} }
static replaceTemplate = function(_index, _surf, _base, _res, _replace, _fst) { static replaceTemplate = function(_index, _base, _res, _replace, _fst) {
shader_set(_fst? sh_surface_replace_fast_replace : sh_surface_replace_replace);
surface_set_target_ext(0, temp_surface[1]);
surface_set_target_ext(1, temp_surface[2]);
surface_set_shader(_surf, _fst? sh_surface_replace_fast_replace : sh_surface_replace_replace, false, BLEND.normal);
shader_set_f("dimension", surface_get_width_safe(_base), surface_get_height_safe(_base)); shader_set_f("dimension", surface_get_width_safe(_base), surface_get_height_safe(_base));
shader_set_surface("replace", _replace); shader_set_surface("replace", _replace);
@ -88,6 +93,7 @@ function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _
var _cthr = _data[3]; var _cthr = _data[3];
var _pthr = _data[6]; var _pthr = _data[6];
var _oalp = _data[9];
if(!is_array(_tar)) _tar = [ _tar ]; if(!is_array(_tar)) _tar = [ _tar ];
if(!is_array(_rep)) _rep = [ _rep ]; if(!is_array(_rep)) _rep = [ _rep ];
@ -95,8 +101,10 @@ function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _
var _sw = surface_get_width_safe(_bas); var _sw = surface_get_width_safe(_bas);
var _sh = surface_get_height_safe(_bas); var _sh = surface_get_height_safe(_bas);
temp_surface[0] = surface_verify(temp_surface[0], _sw, _sh); for (var i = 0, n = array_length(temp_surface); i < n; i++) {
surface_clear(temp_surface[0]); temp_surface[i] = surface_verify(temp_surface[i], _sw, _sh);
surface_clear(temp_surface[i]);
}
var tamo = array_length(_tar); var tamo = array_length(_tar);
var ramo = array_length(_rep); var ramo = array_length(_rep);
@ -104,18 +112,25 @@ function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _
for( var i = 0; i < tamo; i++ ) matchTemplate(i / tamo, temp_surface[0], _bas, _tar[i], _cthr, _pthr, _fst); for( var i = 0; i < tamo; i++ ) matchTemplate(i / tamo, temp_surface[0], _bas, _tar[i], _cthr, _pthr, _fst);
// return temp_surface[0]; // return temp_surface[0];
_outSurf = surface_verify(_outSurf, _sw, _sh);
surface_set_target(_outSurf);
DRAW_CLEAR
if(_drw) draw_surface_safe(_bas);
surface_reset_target();
var amo = max(tamo, ramo); var amo = max(tamo, ramo);
for( var i = 0; i < amo; i++ ) { for( var i = 0; i < amo; i++ ) {
var _ri = i % ramo; var _ri = i % ramo;
replaceTemplate(_ri / amo, _outSurf, _bas, temp_surface[0], _rep[_ri], _fst); replaceTemplate(_ri / amo, _bas, temp_surface[0], _rep[_ri], _fst);
} }
_outSurf = surface_verify(_outSurf, _sw, _sh);
surface_set_target(_outSurf);
DRAW_CLEAR
BLEND_ALPHA
if(_drw) draw_surface_safe(_bas);
if(_oalp) {
BLEND_SUBTRACT
draw_surface_safe(temp_surface[2]);
BLEND_ALPHA
}
draw_surface_safe(temp_surface[1]);
surface_reset_target();
return _outSurf; return _outSurf;
} }
} }

View file

@ -11,8 +11,6 @@ uniform sampler2D findRes;
uniform float index; uniform float index;
void main() { void main() {
gl_FragColor = vec4(0.);
vec2 px = v_vTexcoord * dimension - (replace_dim - 1.); vec2 px = v_vTexcoord * dimension - (replace_dim - 1.);
for( float i = 0.; i < replace_dim.x; i++ ) for( float i = 0.; i < replace_dim.x; i++ )
@ -23,7 +21,8 @@ void main() {
vec4 wg = texture2D( findRes, uv / dimension ); vec4 wg = texture2D( findRes, uv / dimension );
if(wg.r == 1. && abs(wg.g - index) < 0.01) { if(wg.r == 1. && abs(wg.g - index) < 0.01) {
gl_FragColor = texture2D( replace, (replace_dim - vec2(i, j) - 1. + .5) / replace_dim ); gl_FragData[0] = texture2D( replace, (replace_dim - vec2(i, j) - 1. + .5) / replace_dim );
gl_FragData[1] = vec4(1.);
return; return;
} }
} }

View file

@ -12,8 +12,9 @@ uniform float index;
void main() { void main() {
vec4 res = texture2D( findRes, v_vTexcoord ); vec4 res = texture2D( findRes, v_vTexcoord );
if(res.a == 1. && abs(res.b - index) < 0.01)
gl_FragColor = texture2D( replace, res.rg ); if(res.a == 1. && abs(res.b - index) < 0.01) {
else gl_FragData[0] = texture2D( replace, res.rg );
gl_FragColor = vec4(0.); gl_FragData[1] = vec4(1.);
}
} }