mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
Fix text rendering bug.
This commit is contained in:
parent
7d401a25d4
commit
78ca7fbb37
19 changed files with 133 additions and 33 deletions
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@ -86,6 +86,7 @@
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{"name":"d3d compose","order":17,"path":"folders/nodes/data/3D/d3d compose.yy",},
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{"name":"d3d light","order":14,"path":"folders/nodes/data/3D/d3d light.yy",},
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{"name":"d3d mesh","order":12,"path":"folders/nodes/data/3D/d3d mesh.yy",},
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{"name":"d3d modifier","order":18,"path":"folders/nodes/data/3D/d3d modifier.yy",},
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{"name":"animation","order":6,"path":"folders/nodes/data/animation.yy",},
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{"name":"compose","order":11,"path":"folders/nodes/data/compose.yy",},
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{"name":"armature","order":5,"path":"folders/nodes/data/compose/armature.yy",},
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@ -819,7 +820,6 @@
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{"name":"fd_rectangle_set_material_size","order":7,"path":"scripts/fd_rectangle_set_material_size/fd_rectangle_set_material_size.yy",},
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{"name":"fd_rectangle_shift_content","order":19,"path":"scripts/fd_rectangle_shift_content/fd_rectangle_shift_content.yy",},
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{"name":"sh_texture_remap","order":24,"path":"shaders/sh_texture_remap/sh_texture_remap.yy",},
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{"name":"__node_3d_mesh_modifier","order":11,"path":"scripts/__node_3d_mesh_modifier/__node_3d_mesh_modifier.yy",},
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{"name":"obj_fd_rectangle","order":1,"path":"objects/obj_fd_rectangle/obj_fd_rectangle.yy",},
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{"name":"node_noise_simplex","order":7,"path":"scripts/node_noise_simplex/node_noise_simplex.yy",},
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{"name":"sh_fd_visualize_velocity_divergence_glsl","order":18,"path":"shaders/sh_fd_visualize_velocity_divergence_glsl/sh_fd_visualize_velocity_divergence_glsl.yy",},
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@ -1411,6 +1411,7 @@
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{"name":"s_node_posterize","order":33,"path":"sprites/s_node_posterize/s_node_posterize.yy",},
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{"name":"s_node_struct_get","order":1,"path":"sprites/s_node_struct_get/s_node_struct_get.yy",},
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{"name":"s_node_vfx_vortex","order":4,"path":"sprites/s_node_vfx_vortex/s_node_vfx_vortex.yy",},
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{"name":"node_3d_modify_round","order":1,"path":"scripts/node_3d_modify_round/node_3d_modify_round.yy",},
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{"name":"s_node_array_add","order":1,"path":"sprites/s_node_array_add/s_node_array_add.yy",},
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{"name":"s_node_image_sequence_to_anim","order":6,"path":"sprites/s_node_image_sequence_to_anim/s_node_image_sequence_to_anim.yy",},
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{"name":"_node_VFX_spawner","order":13,"path":"scripts/_node_VFX_spawner/_node_VFX_spawner.yy",},
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@ -110,6 +110,7 @@
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{"resourceType":"GMFolder","resourceVersion":"1.0","name":"d3d compose","folderPath":"folders/nodes/data/3D/d3d compose.yy",},
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{"resourceType":"GMFolder","resourceVersion":"1.0","name":"d3d light","folderPath":"folders/nodes/data/3D/d3d light.yy",},
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{"resourceType":"GMFolder","resourceVersion":"1.0","name":"d3d mesh","folderPath":"folders/nodes/data/3D/d3d mesh.yy",},
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{"resourceType":"GMFolder","resourceVersion":"1.0","name":"d3d modifier","folderPath":"folders/nodes/data/3D/d3d modifier.yy",},
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{"resourceType":"GMFolder","resourceVersion":"1.0","name":"animation","folderPath":"folders/nodes/data/animation.yy",},
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{"resourceType":"GMFolder","resourceVersion":"1.0","name":"compose","folderPath":"folders/nodes/data/compose.yy",},
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{"resourceType":"GMFolder","resourceVersion":"1.0","name":"armature","folderPath":"folders/nodes/data/compose/armature.yy",},
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@ -1456,7 +1457,7 @@
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{"id":{"name":"fd_rectangle_shift_content","path":"scripts/fd_rectangle_shift_content/fd_rectangle_shift_content.yy",},},
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{"id":{"name":"sh_texture_remap","path":"shaders/sh_texture_remap/sh_texture_remap.yy",},},
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{"id":{"name":"sh_fluid_bleach","path":"shaders/sh_fluid_bleach/sh_fluid_bleach.yy",},},
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{"id":{"name":"__node_3d_mesh_modifier","path":"scripts/__node_3d_mesh_modifier/__node_3d_mesh_modifier.yy",},},
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{"id":{"name":"__node_3d_modifier","path":"scripts/__node_3d_modifier/__node_3d_modifier.yy",},},
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{"id":{"name":"obj_fd_rectangle","path":"objects/obj_fd_rectangle/obj_fd_rectangle.yy",},},
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{"id":{"name":"node_noise_simplex","path":"scripts/node_noise_simplex/node_noise_simplex.yy",},},
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{"id":{"name":"sh_fd_visualize_velocity_divergence_glsl","path":"shaders/sh_fd_visualize_velocity_divergence_glsl/sh_fd_visualize_velocity_divergence_glsl.yy",},},
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@ -2132,6 +2133,7 @@
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{"id":{"name":"s_node_posterize","path":"sprites/s_node_posterize/s_node_posterize.yy",},},
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{"id":{"name":"s_node_struct_get","path":"sprites/s_node_struct_get/s_node_struct_get.yy",},},
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{"id":{"name":"s_node_vfx_vortex","path":"sprites/s_node_vfx_vortex/s_node_vfx_vortex.yy",},},
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{"id":{"name":"node_3d_modify_round","path":"scripts/node_3d_modify_round/node_3d_modify_round.yy",},},
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{"id":{"name":"s_node_array_add","path":"sprites/s_node_array_add/s_node_array_add.yy",},},
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{"id":{"name":"s_node_counter","path":"sprites/s_node_counter/s_node_counter.yy",},},
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{"id":{"name":"s_node_image_sequence_to_anim","path":"sprites/s_node_image_sequence_to_anim/s_node_image_sequence_to_anim.yy",},},
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@ -64,12 +64,10 @@
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log_message("DIRECTORY", DIRECTORY);
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PREF_APPLY();
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loadGraphic(PREF_MAP[? "theme"]);
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loadColor(PREF_MAP[? "theme"]);
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log_message("SESSION", "> init Theme"); __initTheme();
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log_message("SESSION", "> init Locale"); __initLocale();
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log_message("SESSION", "> init Font"); loadFonts();
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log_message("SESSION", "> init Theme"); __initTheme();
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log_message("SESSION", "> init Project"); __initProject();
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log_message("SESSION", "> init Action"); __initAction();
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log_message("SESSION", "> init SurfaceFormat"); __initSurfaceFormat();
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@ -1,11 +0,0 @@
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function Node_3D_Mesh_Modifier(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
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name = "3D Mesh Modifier";
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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}
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}
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11
scripts/__node_3d_modifier/__node_3d_modifier.gml
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11
scripts/__node_3d_modifier/__node_3d_modifier.gml
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@ -0,0 +1,11 @@
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function Node_3D_Modifier(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
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name = "3D Mesh Modifier";
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inputs[| 0] = nodeValue("Mesh", self, JUNCTION_CONNECT.input, VALUE_TYPE.d3Mesh, noone)
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.setVisible(true, true);
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in_mesh = ds_list_size(inputs);
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outputs[| 0] = nodeValue("Mesh", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3Mesh, noone);
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}
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11
scripts/__node_3d_modifier/__node_3d_modifier.yy
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11
scripts/__node_3d_modifier/__node_3d_modifier.yy
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@ -0,0 +1,11 @@
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{
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"resourceType": "GMScript",
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"resourceVersion": "1.0",
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"name": "__node_3d_modifier",
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"isCompatibility": false,
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"isDnD": false,
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"parent": {
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"name": "d3d modifier",
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"path": "folders/nodes/data/3D/d3d modifier.yy",
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},
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}
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@ -194,7 +194,22 @@ function __3dObject() constructor {
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} #endregion
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static clone = function() { #region
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var _obj = variable_clone(self);
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var _obj = new __3dObject();
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_obj.vertex = array_create(array_length(vertex));
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for( var i = 0, n = array_length(vertex); i < n; i++ ) {
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_obj.vertex[i] = array_create(array_length(vertex[i]));
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for( var j = 0, m = array_length(vertex[i]); j < m; j++ )
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_obj.vertex[i][j] = vertex[i][j].clone();
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}
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_obj.transform = transform.clone();
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_obj.size = size.clone();
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_obj.materials = array_clone(materials);
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_obj.material_index = array_clone(material_index);
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_obj.texture_flip = texture_flip;
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return _obj;
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} #endregion
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@ -32,4 +32,16 @@ function __transform() constructor {
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matrix_stack_pop();
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matrix_stack_pop();
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}
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static clone = function() {
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var _res = new __transform();
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_res.parent = parent;
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_res.position = position.clone();
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_res.anchor = anchor.clone();
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_res.rotation = rotation.Clone();
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_res.scale = scale.clone();
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return _res;
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}
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}
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@ -36,6 +36,15 @@ function __vertex(_x = 0, _y = _x, _z = _x, color = c_white, alpha = 1) construc
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static clone = function() {
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gml_pragma("forceinline");
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return new __vertex(x, y, z, color, alpha);
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var _v = new __vertex(x, y, z, color, alpha);
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_v.nx = nx;
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_v.ny = ny;
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_v.nz = nz;
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_v.u = u;
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_v.v = v;
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return _v;
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}
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}
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@ -26,10 +26,10 @@
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globalvar VERSION, SAVE_VERSION, VERSION_STRING, BUILD_NUMBER;
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VERSION = 11560;
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VERSION = 11553;
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SAVE_VERSION = 11550;
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VERSION_STRING = "1.15.6";
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BUILD_NUMBER = 11560;
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VERSION_STRING = "1.15.5.3";
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BUILD_NUMBER = 11553;
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globalvar APPEND_MAP;
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APPEND_MAP = ds_map_create();
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@ -47,7 +47,7 @@ function Node_3D_Mesh_Terrain(_x, _y, _group = noone) : Node_3D_Mesh(_x, _y, _gr
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for( var i = 0; i < _sub + 1; i++ )
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for( var j = 0; j < _sub + 1; j++ ) {
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var cc = surface_getpixel(_his, i * _pxw, j * _pxh);
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var cc = surface_getpixel(_his, j * _pxw, i * _pxh);
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_h[_ind] = color_get_brightness(cc);
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_ind++;
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}
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35
scripts/node_3d_modify_round/node_3d_modify_round.gml
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35
scripts/node_3d_modify_round/node_3d_modify_round.gml
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@ -0,0 +1,35 @@
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function Node_3D_Round_Vertex(_x, _y, _group = noone) : Node_3D_Modifier(_x, _y, _group) constructor {
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name = "Discretize vertex";
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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var _obj = _data[0];
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if(!is_instanceof(_obj, __3dObject)) return noone;
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var _res = new __3dObject();
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_res.vertex = array_create(array_length(_obj.vertex));
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for( var i = 0, n = array_length(_obj.vertex); i < n; i++ ) {
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_res.vertex[i] = array_create(array_length(_obj.vertex[i]));
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for( var j = 0, m = array_length(_obj.vertex[i]); j < m; j++ ) {
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var _v = _obj.vertex[i][j].clone();
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//_v.x = value_snap(_v.x, 0);
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//_v.y = value_snap(_v.y, 0);
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//_v.z = value_snap(_v.z, 0);
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_res.vertex[i][j] = _v;
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}
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}
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_res.object_counts = _obj.object_counts;
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_res.transform = _obj.transform.clone();
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_res.size = _obj.size.clone();
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_res.materials = array_clone(_obj.materials);
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_res.material_index = array_clone(_obj.material_index);
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_res.texture_flip = _obj.texture_flip;
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_res.build();
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return _res;
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}
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}
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11
scripts/node_3d_modify_round/node_3d_modify_round.yy
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11
scripts/node_3d_modify_round/node_3d_modify_round.yy
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{
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"resourceType": "GMScript",
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"resourceVersion": "1.0",
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"name": "node_3d_modify_round",
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"isCompatibility": false,
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"isDnD": false,
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"parent": {
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"name": "d3d modifier",
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"path": "folders/nodes/data/3D/d3d modifier.yy",
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},
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}
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@ -1,11 +1,12 @@
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{
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"resourceType": "GMScript",
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"resourceVersion": "1.0",
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"name": "__node_3d_mesh_modifier",
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"isCompatibility": false,
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"isDnD": false,
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"isCompatibility": false,
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"parent": {
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"name": "3D",
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"path": "folders/nodes/data/3D.yy",
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"name": "variable",
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"path": "folders/nodes/data/variable.yy",
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},
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"resourceVersion": "1.0",
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"name": "node_counter",
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"tags": [],
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"resourceType": "GMScript",
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}
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@ -408,13 +408,16 @@ function NodeObject(_name, _spr, _node, _create, tags = []) constructor { #regio
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addNodeObject(d3d, "3D UV Sphere", s_node_3d_sphere_uv, "Node_3D_Mesh_Sphere_UV", [1, Node_3D_Mesh_Sphere_UV]).setVersion(11510);
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addNodeObject(d3d, "3D Icosphere", s_node_3d_sphere_ico, "Node_3D_Mesh_Sphere_Ico", [1, Node_3D_Mesh_Sphere_Ico]).setVersion(11510);
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addNodeObject(d3d, "3D Cone", s_node_3d_cone, "Node_3D_Mesh_Cone", [1, Node_3D_Mesh_Cone]).setVersion(11510);
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addNodeObject(d3d, "3D Terrain", s_node_3d_displace, "Node_3D_Mesh_Terrain", [1, Node_3D_Mesh_Terrain]).setVersion(11552);
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addNodeObject(d3d, "3D Terrain", s_node_3d_displace, "Node_3D_Mesh_Terrain", [1, Node_3D_Mesh_Terrain]).setVersion(11560);
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addNodeObject(d3d, "Surface Extrude", s_node_3d_extrude, "Node_3D_Mesh_Extrude", [1, Node_3D_Mesh_Extrude],, "Extrude 2D image into 3D object.").setVersion(11510);
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ds_list_add(d3d, "Light");
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addNodeObject(d3d, "Directional Light", s_node_3d_light_directi, "Node_3D_Light_Directional", [1, Node_3D_Light_Directional]).setVersion(11510);
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addNodeObject(d3d, "Point Light", s_node_3d_light_point, "Node_3D_Light_Point", [1, Node_3D_Light_Point]).setVersion(11510);
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ds_list_add(d3d, "Modify");
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/**/ addNodeObject(d3d, "Discretize vertex", s_node_3d_light_directi, "Node_3D_Round_Vertex", [1, Node_3D_Round_Vertex]).setVersion(11560);
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ds_list_add(d3d, "Legacy"); //////////////////////////////////////////////////////////////////////////////////////////////////////////////
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addNodeObject(d3d, "3D Plane", s_node_3d_plane, "__Node_3D_Plane", [1, __Node_3D_Plane],, "Put 2D image on a plane in 3D space.").isDeprecated();
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addNodeObject(d3d, "3D Cube", s_node_3d_cube, "__Node_3D_Cube", [1, __Node_3D_Cube]).isDeprecated();
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log_message("THEME", $"unzipping default theme to {root}.");
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zip_unzip("data/themes/default.zip", root);
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loadGraphic(PREF_MAP[? "theme"]);
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loadColor(PREF_MAP[? "theme"]);
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}
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function _sprite_path(rel, theme) {
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@ -2,8 +2,7 @@ function value_snap(val, snap = 1) {
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gml_pragma("forceinline")
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if(!is_array(val)) {
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if(snap == 0)
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return val;
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if(snap == 0) return val;
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return round(val / snap) * snap;
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}
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