mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-24 14:06:23 +01:00
- New 3D terrain node.
This commit is contained in:
parent
8e6d37c7cd
commit
7d401a25d4
14 changed files with 235 additions and 206 deletions
|
@ -20,11 +20,11 @@
|
|||
{"name":"widget","order":9,"path":"folders/dialog/widget.yy",},
|
||||
{"name":"font","order":7,"path":"folders/font.yy",},
|
||||
{"name":"functions","order":6,"path":"folders/functions.yy",},
|
||||
{"name":"camera","order":7,"path":"folders/functions/3d/camera.yy",},
|
||||
{"name":"gizmo","order":11,"path":"folders/functions/3d/gizmo.yy",},
|
||||
{"name":"light","order":6,"path":"folders/functions/3d/light.yy",},
|
||||
{"name":"mesh","order":8,"path":"folders/functions/3d/mesh.yy",},
|
||||
{"name":"util","order":5,"path":"folders/functions/3d/util.yy",},
|
||||
{"name":"camera","order":5,"path":"folders/functions/3d/camera.yy",},
|
||||
{"name":"gizmo","order":8,"path":"folders/functions/3d/gizmo.yy",},
|
||||
{"name":"light","order":4,"path":"folders/functions/3d/light.yy",},
|
||||
{"name":"mesh","order":6,"path":"folders/functions/3d/mesh.yy",},
|
||||
{"name":"util","order":3,"path":"folders/functions/3d/util.yy",},
|
||||
{"name":"action","order":38,"path":"folders/functions/action.yy",},
|
||||
{"name":"animation","order":19,"path":"folders/functions/animation.yy",},
|
||||
{"name":"async","order":34,"path":"folders/functions/async.yy",},
|
||||
|
@ -79,7 +79,7 @@
|
|||
{"name":"components","order":2,"path":"folders/main/components.yy",},
|
||||
{"name":"nodes","order":3,"path":"folders/nodes.yy",},
|
||||
{"name":"data","order":1,"path":"folders/nodes/data.yy",},
|
||||
{"name":"3D","order":8,"path":"folders/nodes/data/3D.yy",},
|
||||
{"name":"3D","order":20,"path":"folders/nodes/data/3D.yy",},
|
||||
{"name":"__legacy","order":5,"path":"folders/nodes/data/3D/__legacy.yy",},
|
||||
{"name":"primitive","order":9,"path":"folders/nodes/data/3D/__legacy/primitive.yy",},
|
||||
{"name":"2d effects","order":7,"path":"folders/nodes/data/3D/2d effects.yy",},
|
||||
|
@ -87,9 +87,9 @@
|
|||
{"name":"d3d light","order":14,"path":"folders/nodes/data/3D/d3d light.yy",},
|
||||
{"name":"d3d mesh","order":12,"path":"folders/nodes/data/3D/d3d mesh.yy",},
|
||||
{"name":"animation","order":6,"path":"folders/nodes/data/animation.yy",},
|
||||
{"name":"compose","order":12,"path":"folders/nodes/data/compose.yy",},
|
||||
{"name":"compose","order":11,"path":"folders/nodes/data/compose.yy",},
|
||||
{"name":"armature","order":5,"path":"folders/nodes/data/compose/armature.yy",},
|
||||
{"name":"dynasurf","order":15,"path":"folders/nodes/data/dynasurf.yy",},
|
||||
{"name":"dynasurf","order":14,"path":"folders/nodes/data/dynasurf.yy",},
|
||||
{"name":"filter","order":2,"path":"folders/nodes/data/filter.yy",},
|
||||
{"name":"colors","order":4,"path":"folders/nodes/data/filter/colors.yy",},
|
||||
{"name":"combine","order":1,"path":"folders/nodes/data/filter/combine.yy",},
|
||||
|
@ -104,30 +104,30 @@
|
|||
{"name":"group","order":7,"path":"folders/nodes/data/group.yy",},
|
||||
{"name":"IO","order":1,"path":"folders/nodes/data/IO.yy",},
|
||||
{"name":"network","order":16,"path":"folders/nodes/data/IO/network.yy",},
|
||||
{"name":"iterate","order":10,"path":"folders/nodes/data/iterate.yy",},
|
||||
{"name":"iterate","order":9,"path":"folders/nodes/data/iterate.yy",},
|
||||
{"name":"feedback","order":7,"path":"folders/nodes/data/iterate/feedback.yy",},
|
||||
{"name":"for each","order":1,"path":"folders/nodes/data/iterate/for each.yy",},
|
||||
{"name":"for filter","order":3,"path":"folders/nodes/data/iterate/for filter.yy",},
|
||||
{"name":"for sort","order":5,"path":"folders/nodes/data/iterate/for sort.yy",},
|
||||
{"name":"lua","order":13,"path":"folders/nodes/data/lua.yy",},
|
||||
{"name":"misc","order":11,"path":"folders/nodes/data/misc.yy",},
|
||||
{"name":"PCX","order":16,"path":"folders/nodes/data/PCX.yy",},
|
||||
{"name":"lua","order":12,"path":"folders/nodes/data/lua.yy",},
|
||||
{"name":"misc","order":10,"path":"folders/nodes/data/misc.yy",},
|
||||
{"name":"PCX","order":15,"path":"folders/nodes/data/PCX.yy",},
|
||||
{"name":"array","order":6,"path":"folders/nodes/data/PCX/array.yy",},
|
||||
{"name":"flow control","order":7,"path":"folders/nodes/data/PCX/flow control.yy",},
|
||||
{"name":"fn","order":2,"path":"folders/nodes/data/PCX/fn.yy",},
|
||||
{"name":"surface","order":3,"path":"folders/nodes/data/PCX/surface.yy",},
|
||||
{"name":"value","order":4,"path":"folders/nodes/data/PCX/value.yy",},
|
||||
{"name":"pixel builder","order":14,"path":"folders/nodes/data/pixel builder.yy",},
|
||||
{"name":"pixel builder","order":13,"path":"folders/nodes/data/pixel builder.yy",},
|
||||
{"name":"box","order":2,"path":"folders/nodes/data/pixel builder/box.yy",},
|
||||
{"name":"draw","order":3,"path":"folders/nodes/data/pixel builder/draw.yy",},
|
||||
{"name":"effect","order":4,"path":"folders/nodes/data/pixel builder/effect.yy",},
|
||||
{"name":"render","order":3,"path":"folders/nodes/data/render.yy",},
|
||||
{"name":"simulation","order":17,"path":"folders/nodes/data/simulation.yy",},
|
||||
{"name":"simulation","order":16,"path":"folders/nodes/data/simulation.yy",},
|
||||
{"name":"fluidSim","order":2,"path":"folders/nodes/data/simulation/fluidSim.yy",},
|
||||
{"name":"strandSim","order":1,"path":"folders/nodes/data/simulation/strandSim.yy",},
|
||||
{"name":"VFX","order":3,"path":"folders/nodes/data/simulation/VFX.yy",},
|
||||
{"name":"effector","order":18,"path":"folders/nodes/data/simulation/VFX/effector.yy",},
|
||||
{"name":"transform","order":9,"path":"folders/nodes/data/transform.yy",},
|
||||
{"name":"transform","order":8,"path":"folders/nodes/data/transform.yy",},
|
||||
{"name":"value","order":4,"path":"folders/nodes/data/value.yy",},
|
||||
{"name":"array","order":1,"path":"folders/nodes/data/value/array.yy",},
|
||||
{"name":"atlas","order":10,"path":"folders/nodes/data/value/atlas.yy",},
|
||||
|
@ -224,7 +224,6 @@
|
|||
{"name":"s_node_corner","order":16,"path":"sprites/s_node_corner/s_node_corner.yy",},
|
||||
{"name":"sh_cell_noise_crystal","order":1,"path":"shaders/sh_cell_noise_crystal/sh_cell_noise_crystal.yy",},
|
||||
{"name":"panel_function","order":2,"path":"scripts/panel_function/panel_function.yy",},
|
||||
{"name":"sh_shape_normalize","order":36,"path":"shaders/sh_shape_normalize/sh_shape_normalize.yy",},
|
||||
{"name":"node_time_remap","order":3,"path":"scripts/node_time_remap/node_time_remap.yy",},
|
||||
{"name":"sh_perlin","order":4,"path":"shaders/sh_perlin/sh_perlin.yy",},
|
||||
{"name":"sh_normal_light","order":1,"path":"shaders/sh_normal_light/sh_normal_light.yy",},
|
||||
|
@ -251,7 +250,7 @@
|
|||
{"name":"s_node_text_trim","order":7,"path":"sprites/s_node_text_trim/s_node_text_trim.yy",},
|
||||
{"name":"s_node_pb_fx_shading","order":3,"path":"sprites/s_node_pb_fx_shading/s_node_pb_fx_shading.yy",},
|
||||
{"name":"sh_noise_grid_hex","order":2,"path":"shaders/sh_noise_grid_hex/sh_noise_grid_hex.yy",},
|
||||
{"name":"__node_process_template","order":19,"path":"scripts/__node_process_template/__node_process_template.yy",},
|
||||
{"name":"__node_process_template","order":18,"path":"scripts/__node_process_template/__node_process_template.yy",},
|
||||
{"name":"__node_3d_obj","order":4,"path":"scripts/__node_3d_obj/__node_3d_obj.yy",},
|
||||
{"name":"__path","order":1,"path":"scripts/__path/__path.yy",},
|
||||
{"name":"draw_text_path","order":25,"path":"scripts/draw_text_path/draw_text_path.yy",},
|
||||
|
@ -313,6 +312,7 @@
|
|||
{"name":"sh_blur_final","order":2,"path":"shaders/sh_blur_final/sh_blur_final.yy",},
|
||||
{"name":"s_window_frame","order":6,"path":"sprites/s_window_frame/s_window_frame.yy",},
|
||||
{"name":"sh_fd_visualize_velocity_glsl","order":19,"path":"shaders/sh_fd_visualize_velocity_glsl/sh_fd_visualize_velocity_glsl.yy",},
|
||||
{"name":"node_3d_mesh_terrain","order":9,"path":"scripts/node_3d_mesh_terrain/node_3d_mesh_terrain.yy",},
|
||||
{"name":"fd_rectangle_set_material_time_step","order":8,"path":"scripts/fd_rectangle_set_material_time_step/fd_rectangle_set_material_time_step.yy",},
|
||||
{"name":"credit_badge_popular","order":2,"path":"sprites/credit_badge_popular/credit_badge_popular.yy",},
|
||||
{"name":"s_node_path_sample","order":3,"path":"sprites/s_node_path_sample/s_node_path_sample.yy",},
|
||||
|
@ -327,7 +327,7 @@
|
|||
{"name":"s_node_noise_simplex","order":20,"path":"sprites/s_node_noise_simplex/s_node_noise_simplex.yy",},
|
||||
{"name":"s_node_armature_sample","order":18,"path":"sprites/s_node_armature_sample/s_node_armature_sample.yy",},
|
||||
{"name":"sh_draw_color","order":8,"path":"shaders/sh_draw_color/sh_draw_color.yy",},
|
||||
{"name":"d3d_scene","order":4,"path":"scripts/d3d_scene/d3d_scene.yy",},
|
||||
{"name":"d3d_scene","order":2,"path":"scripts/d3d_scene/d3d_scene.yy",},
|
||||
{"name":"sh_channel_R2A","order":13,"path":"shaders/sh_channel_R2A/sh_channel_R2A.yy",},
|
||||
{"name":"__node_module","order":14,"path":"scripts/__node_module/__node_module.yy",},
|
||||
{"name":"s_node_array_find","order":2,"path":"sprites/s_node_array_find/s_node_array_find.yy",},
|
||||
|
@ -377,7 +377,7 @@
|
|||
{"name":"_f_code","order":9,"path":"fonts/_f_code/_f_code.yy",},
|
||||
{"name":"sh_combine_rgb","order":11,"path":"shaders/sh_combine_rgb/sh_combine_rgb.yy",},
|
||||
{"name":"node_armature_to_path","order":4,"path":"scripts/node_armature_to_path/node_armature_to_path.yy",},
|
||||
{"name":"d3d_object","order":2,"path":"scripts/d3d_object/d3d_object.yy",},
|
||||
{"name":"d3d_object","order":1,"path":"scripts/d3d_object/d3d_object.yy",},
|
||||
{"name":"s_node_strandSim","order":3,"path":"sprites/s_node_strandSim/s_node_strandSim.yy",},
|
||||
{"name":"o_dialog_panel","order":13,"path":"objects/o_dialog_panel/o_dialog_panel.yy",},
|
||||
{"name":"s_node_vfx","order":9,"path":"sprites/s_node_vfx/s_node_vfx.yy",},
|
||||
|
@ -553,6 +553,7 @@
|
|||
{"name":"o_dialog_add_node","order":1,"path":"objects/o_dialog_add_node/o_dialog_add_node.yy",},
|
||||
{"name":"s_node_path_reverse","order":8,"path":"sprites/s_node_path_reverse/s_node_path_reverse.yy",},
|
||||
{"name":"sh_draw_texture","order":6,"path":"shaders/sh_draw_texture/sh_draw_texture.yy",},
|
||||
{"name":"d3d_terrain","order":8,"path":"scripts/d3d_terrain/d3d_terrain.yy",},
|
||||
{"name":"fd_rectangle_get_pressure_width","order":18,"path":"scripts/fd_rectangle_get_pressure_width/fd_rectangle_get_pressure_width.yy",},
|
||||
{"name":"sh_blend_normal","order":1,"path":"shaders/sh_blend_normal/sh_blend_normal.yy",},
|
||||
{"name":"node_feedback_output","order":2,"path":"scripts/node_feedback_output/node_feedback_output.yy",},
|
||||
|
@ -561,7 +562,7 @@
|
|||
{"name":"panel_tunnels","order":1,"path":"scripts/panel_tunnels/panel_tunnels.yy",},
|
||||
{"name":"node_processor","order":7,"path":"scripts/node_processor/node_processor.yy",},
|
||||
{"name":"animation_controller","order":1,"path":"scripts/animation_controller/animation_controller.yy",},
|
||||
{"name":"node_module_test","order":20,"path":"scripts/node_module_test/node_module_test.yy",},
|
||||
{"name":"node_module_test","order":19,"path":"scripts/node_module_test/node_module_test.yy",},
|
||||
{"name":"s_node_shadow","order":36,"path":"sprites/s_node_shadow/s_node_shadow.yy",},
|
||||
{"name":"s_node_grid_hex_noise","order":21,"path":"sprites/s_node_grid_hex_noise/s_node_grid_hex_noise.yy",},
|
||||
{"name":"s_node_logic_opr","order":2,"path":"sprites/s_node_logic_opr/s_node_logic_opr.yy",},
|
||||
|
@ -651,7 +652,6 @@
|
|||
{"name":"node_mirror","order":3,"path":"scripts/node_mirror/node_mirror.yy",},
|
||||
{"name":"node_corner","order":6,"path":"scripts/node_corner/node_corner.yy",},
|
||||
{"name":"node_3d_mesh_cylinder","order":3,"path":"scripts/node_3d_mesh_cylinder/node_3d_mesh_cylinder.yy",},
|
||||
{"name":"__vertex_function","order":1,"path":"scripts/__vertex_function/__vertex_function.yy",},
|
||||
{"name":"node_path_anchor","order":13,"path":"scripts/node_path_anchor/node_path_anchor.yy",},
|
||||
{"name":"s_node_path_wave","order":7,"path":"sprites/s_node_path_wave/s_node_path_wave.yy",},
|
||||
{"name":"string_functions","order":6,"path":"scripts/string_functions/string_functions.yy",},
|
||||
|
@ -893,7 +893,7 @@
|
|||
{"name":"fd_README","order":6,"path":"scripts/fd_README/fd_README.yy",},
|
||||
{"name":"ase_object","order":7,"path":"scripts/ase_object/ase_object.yy",},
|
||||
{"name":"node_rigid_object","order":1,"path":"scripts/node_rigid_object/node_rigid_object.yy",},
|
||||
{"name":"__node_template","order":18,"path":"scripts/__node_template/__node_template.yy",},
|
||||
{"name":"__node_template","order":17,"path":"scripts/__node_template/__node_template.yy",},
|
||||
{"name":"node_pb_box_transform","order":9,"path":"scripts/node_pb_box_transform/node_pb_box_transform.yy",},
|
||||
{"name":"areaBox","order":1,"path":"scripts/areaBox/areaBox.yy",},
|
||||
{"name":"__global_object_depths","order":7,"path":"scripts/__global_object_depths/__global_object_depths.yy",},
|
||||
|
@ -1123,7 +1123,7 @@
|
|||
{"name":"node_text","order":5,"path":"scripts/node_text/node_text.yy",},
|
||||
{"name":"panel_collection","order":3,"path":"scripts/panel_collection/panel_collection.yy",},
|
||||
{"name":"node_string_trim","order":4,"path":"scripts/node_string_trim/node_string_trim.yy",},
|
||||
{"name":"d3d_material","order":12,"path":"scripts/d3d_material/d3d_material.yy",},
|
||||
{"name":"d3d_material","order":9,"path":"scripts/d3d_material/d3d_material.yy",},
|
||||
{"name":"lerp_float","order":1,"path":"scripts/lerp_float/lerp_float.yy",},
|
||||
{"name":"vectorRangeBox","order":19,"path":"scripts/vectorRangeBox/vectorRangeBox.yy",},
|
||||
{"name":"sh_draw_r8","order":9,"path":"shaders/sh_draw_r8/sh_draw_r8.yy",},
|
||||
|
@ -1228,7 +1228,7 @@
|
|||
{"name":"__panel_linear_setting","order":8,"path":"scripts/__panel_linear_setting/__panel_linear_setting.yy",},
|
||||
{"name":"BBMOD_Quaternion","order":3,"path":"scripts/BBMOD_Quaternion/BBMOD_Quaternion.yy",},
|
||||
{"name":"d3d_cube","order":1,"path":"scripts/d3d_cube/d3d_cube.yy",},
|
||||
{"name":"d3d_group","order":9,"path":"scripts/d3d_group/d3d_group.yy",},
|
||||
{"name":"d3d_group","order":7,"path":"scripts/d3d_group/d3d_group.yy",},
|
||||
{"name":"o_dialog_output_visibility","order":2,"path":"objects/o_dialog_output_visibility/o_dialog_output_visibility.yy",},
|
||||
{"name":"node_normal","order":1,"path":"scripts/node_normal/node_normal.yy",},
|
||||
{"name":"s_node_glow","order":24,"path":"sprites/s_node_glow/s_node_glow.yy",},
|
||||
|
|
|
@ -774,7 +774,6 @@
|
|||
{"id":{"name":"s_node_corner","path":"sprites/s_node_corner/s_node_corner.yy",},},
|
||||
{"id":{"name":"sh_cell_noise_crystal","path":"shaders/sh_cell_noise_crystal/sh_cell_noise_crystal.yy",},},
|
||||
{"id":{"name":"panel_function","path":"scripts/panel_function/panel_function.yy",},},
|
||||
{"id":{"name":"sh_shape_normalize","path":"shaders/sh_shape_normalize/sh_shape_normalize.yy",},},
|
||||
{"id":{"name":"node_time_remap","path":"scripts/node_time_remap/node_time_remap.yy",},},
|
||||
{"id":{"name":"sh_perlin","path":"shaders/sh_perlin/sh_perlin.yy",},},
|
||||
{"id":{"name":"sh_normal_light","path":"shaders/sh_normal_light/sh_normal_light.yy",},},
|
||||
|
@ -870,6 +869,7 @@
|
|||
{"id":{"name":"sh_blur_final","path":"shaders/sh_blur_final/sh_blur_final.yy",},},
|
||||
{"id":{"name":"s_window_frame","path":"sprites/s_window_frame/s_window_frame.yy",},},
|
||||
{"id":{"name":"sh_fd_visualize_velocity_glsl","path":"shaders/sh_fd_visualize_velocity_glsl/sh_fd_visualize_velocity_glsl.yy",},},
|
||||
{"id":{"name":"node_3d_mesh_terrain","path":"scripts/node_3d_mesh_terrain/node_3d_mesh_terrain.yy",},},
|
||||
{"id":{"name":"fd_rectangle_set_material_time_step","path":"scripts/fd_rectangle_set_material_time_step/fd_rectangle_set_material_time_step.yy",},},
|
||||
{"id":{"name":"credit_badge_popular","path":"sprites/credit_badge_popular/credit_badge_popular.yy",},},
|
||||
{"id":{"name":"s_node_path_sample","path":"sprites/s_node_path_sample/s_node_path_sample.yy",},},
|
||||
|
@ -1146,6 +1146,7 @@
|
|||
{"id":{"name":"s_node_curve_eval","path":"sprites/s_node_curve_eval/s_node_curve_eval.yy",},},
|
||||
{"id":{"name":"s_node_path_reverse","path":"sprites/s_node_path_reverse/s_node_path_reverse.yy",},},
|
||||
{"id":{"name":"sh_draw_texture","path":"shaders/sh_draw_texture/sh_draw_texture.yy",},},
|
||||
{"id":{"name":"d3d_terrain","path":"scripts/d3d_terrain/d3d_terrain.yy",},},
|
||||
{"id":{"name":"fd_rectangle_get_pressure_width","path":"scripts/fd_rectangle_get_pressure_width/fd_rectangle_get_pressure_width.yy",},},
|
||||
{"id":{"name":"s_node_strandSim_render","path":"sprites/s_node_strandSim_render/s_node_strandSim_render.yy",},},
|
||||
{"id":{"name":"sh_blend_normal","path":"shaders/sh_blend_normal/sh_blend_normal.yy",},},
|
||||
|
|
|
@ -76,6 +76,12 @@ function color_diff(c1, c2, fast = false, alpha = false) {
|
|||
return sqrt(sqr(_c1_r - _c2_r) + sqr(_c1_g - _c2_g) + sqr(_c1_b - _c2_b) + sqr(_c1_a - _c2_a));
|
||||
}
|
||||
|
||||
function color_get_brightness(col) {
|
||||
gml_pragma("forceinline");
|
||||
|
||||
return (0.299 * color_get_red(col) + 0.587 * color_get_green(col) + 0.114 * color_get_blue(col)) / 255;
|
||||
}
|
||||
|
||||
#region sorting functions
|
||||
function __valHSV(c, h, s, v) { return color_get_hue(c) * h + color_get_saturation(c) * s + color_get_value(c) * v; }
|
||||
function __valRGB(c, r, g, b) { return color_get_red(c) * r + color_get_green(c) * g + color_get_blue(c) * b; }
|
||||
|
|
90
scripts/d3d_terrain/d3d_terrain.gml
Normal file
90
scripts/d3d_terrain/d3d_terrain.gml
Normal file
|
@ -0,0 +1,90 @@
|
|||
function __3dTerrain() : __3dObject() constructor {
|
||||
VF = global.VF_POS_NORM_TEX_COL;
|
||||
render_type = pr_trianglelist;
|
||||
|
||||
self.subdivision = 4;
|
||||
|
||||
heights = array_create((subdivision + 1) * (subdivision + 1));
|
||||
|
||||
static initModel = function() {
|
||||
var _hs = 1 / 2;
|
||||
var _vt = array_create(3 * 2 * subdivision * subdivision);
|
||||
var _in = 0;
|
||||
|
||||
var amo_ch = (subdivision + 1) * (subdivision + 1);
|
||||
var hs = array_length(heights) == amo_ch;
|
||||
|
||||
for( var i = 0; i < subdivision; i++ )
|
||||
for( var j = 0; j < subdivision; j++ ) {
|
||||
var u0 = (i + 0) / subdivision;
|
||||
var u1 = (i + 1) / subdivision;
|
||||
var v0 = (j + 0) / subdivision;
|
||||
var v1 = (j + 1) / subdivision;
|
||||
|
||||
var x0 = -0.5 + u0;
|
||||
var x1 = -0.5 + u1;
|
||||
var y0 = -0.5 + v0;
|
||||
var y1 = -0.5 + v1;
|
||||
|
||||
var _i0 = j * (subdivision + 1) + i;
|
||||
var _i1 = j * (subdivision + 1) + i + 1;
|
||||
var _i2 = (j + 1) * (subdivision + 1) + i;
|
||||
var _i3 = (j + 1) * (subdivision + 1) + i + 1;
|
||||
|
||||
var _h0 = hs? heights[_i0] : 0;
|
||||
var _h1 = hs? heights[_i1] : 0;
|
||||
var _h2 = hs? heights[_i2] : 0;
|
||||
var _h3 = hs? heights[_i3] : 0;
|
||||
|
||||
var _n = new __vec3(x1 - x0, y0 - y0, _h1 - _h0)
|
||||
.cross(new __vec3(x0 - x0, y1 - y0, _h2 - _h0))
|
||||
.normalize();
|
||||
|
||||
_vt[_in + 0] = new __vertex(x0, y0, _h0).setNormal(_n.x, _n.y, _n.z).setUV(u0, v0);
|
||||
_vt[_in + 1] = new __vertex(x1, y1, _h3).setNormal(_n.x, _n.y, _n.z).setUV(u1, v1);
|
||||
_vt[_in + 2] = new __vertex(x1, y0, _h1).setNormal(_n.x, _n.y, _n.z).setUV(u1, v0);
|
||||
|
||||
_vt[_in + 3] = new __vertex(x0, y0, _h0).setNormal(_n.x, _n.y, _n.z).setUV(u0, v0);
|
||||
_vt[_in + 4] = new __vertex(x0, y1, _h2).setNormal(_n.x, _n.y, _n.z).setUV(u0, v1);
|
||||
_vt[_in + 5] = new __vertex(x1, y1, _h3).setNormal(_n.x, _n.y, _n.z).setUV(u1, v1);
|
||||
|
||||
_in += 6;
|
||||
}
|
||||
|
||||
vertex = [ _vt ];
|
||||
VB = build();
|
||||
} initModel();
|
||||
|
||||
static updateHeight = function(_h) {
|
||||
heights = _h;
|
||||
var _in = 0;
|
||||
var _vt = vertex[0];
|
||||
|
||||
for( var i = 0; i < subdivision; i++ )
|
||||
for( var j = 0; j < subdivision; j++ ) {
|
||||
var _i0 = j * (subdivision + 1) + i;
|
||||
var _i1 = j * (subdivision + 1) + i + 1;
|
||||
var _i2 = (j + 1) * (subdivision + 1) + i;
|
||||
var _i3 = (j + 1) * (subdivision + 1) + i + 1;
|
||||
|
||||
var _h0 = heights[_i0];
|
||||
var _h1 = heights[_i1];
|
||||
var _h2 = heights[_i2];
|
||||
var _h3 = heights[_i3];
|
||||
|
||||
_vt[_in + 0].z = _h0;
|
||||
_vt[_in + 1].z = _h3;
|
||||
_vt[_in + 2].z = _h1;
|
||||
|
||||
_vt[_in + 3].z = _h0;
|
||||
_vt[_in + 4].z = _h2;
|
||||
_vt[_in + 5].z = _h3;
|
||||
|
||||
_in += 6;
|
||||
}
|
||||
|
||||
VB = build();
|
||||
}
|
||||
|
||||
onParameterUpdate = initModel;
|
||||
}
|
11
scripts/d3d_terrain/d3d_terrain.yy
Normal file
11
scripts/d3d_terrain/d3d_terrain.yy
Normal file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"resourceType": "GMScript",
|
||||
"resourceVersion": "1.0",
|
||||
"name": "d3d_terrain",
|
||||
"isCompatibility": false,
|
||||
"isDnD": false,
|
||||
"parent": {
|
||||
"name": "mesh",
|
||||
"path": "folders/functions/3d/mesh.yy",
|
||||
},
|
||||
}
|
|
@ -26,10 +26,10 @@
|
|||
|
||||
globalvar VERSION, SAVE_VERSION, VERSION_STRING, BUILD_NUMBER;
|
||||
|
||||
VERSION = 11552;
|
||||
VERSION = 11560;
|
||||
SAVE_VERSION = 11550;
|
||||
VERSION_STRING = "1.15.5.2";
|
||||
BUILD_NUMBER = 11552;
|
||||
VERSION_STRING = "1.15.6";
|
||||
BUILD_NUMBER = 11560;
|
||||
|
||||
globalvar APPEND_MAP;
|
||||
APPEND_MAP = ds_map_create();
|
||||
|
|
71
scripts/node_3d_mesh_terrain/node_3d_mesh_terrain.gml
Normal file
71
scripts/node_3d_mesh_terrain/node_3d_mesh_terrain.gml
Normal file
|
@ -0,0 +1,71 @@
|
|||
function Node_3D_Mesh_Terrain(_x, _y, _group = noone) : Node_3D_Mesh(_x, _y, _group) constructor {
|
||||
name = "3D Terrain";
|
||||
|
||||
object_class = __3dTerrain;
|
||||
|
||||
inputs[| in_mesh + 0] = nodeValue("Material", self, JUNCTION_CONNECT.input, VALUE_TYPE.d3Material, noone )
|
||||
.setVisible(true, true);
|
||||
|
||||
inputs[| in_mesh + 1] = nodeValue("Input type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
|
||||
.setDisplay(VALUE_DISPLAY.enum_button, [ "Surface", "Array" ]);
|
||||
|
||||
inputs[| in_mesh + 2] = nodeValue("Height map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
|
||||
|
||||
inputs[| in_mesh + 3] = nodeValue("Subdivision", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4 );
|
||||
|
||||
inputs[| in_mesh + 4] = nodeValue("Height array", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [] )
|
||||
.setArrayDepth(2);
|
||||
|
||||
input_display_list = [
|
||||
__d3d_input_list_mesh,
|
||||
__d3d_input_list_transform,
|
||||
["Terrain", false], in_mesh + 3, in_mesh + 1, in_mesh + 2, in_mesh + 4,
|
||||
["Material", false], in_mesh + 0,
|
||||
]
|
||||
|
||||
static step = function() { #region
|
||||
var _inT = getInputData(in_mesh + 1);
|
||||
|
||||
inputs[| in_mesh + 2].setVisible(_inT == 0, _inT == 0);
|
||||
inputs[| in_mesh + 4].setVisible(_inT == 1, _inT == 1);
|
||||
} #endregion
|
||||
|
||||
static processData = function(_output, _data, _output_index, _array_index = 0) { #region
|
||||
var _mat = _data[in_mesh + 0];
|
||||
var _inT = _data[in_mesh + 1];
|
||||
var _sub = _data[in_mesh + 3];
|
||||
var _his = _data[in_mesh + 2];
|
||||
var _hia = _data[in_mesh + 4];
|
||||
|
||||
var _h = array_create((_sub + 1) * (_sub + 1));
|
||||
var object = getObject(_array_index);
|
||||
|
||||
if(_inT == 0 && is_surface(_his)) {
|
||||
var _ind = 0;
|
||||
var _pxw = surface_get_width(_his) / (_sub + 1);
|
||||
var _pxh = surface_get_height(_his) / (_sub + 1);
|
||||
|
||||
for( var i = 0; i < _sub + 1; i++ )
|
||||
for( var j = 0; j < _sub + 1; j++ ) {
|
||||
var cc = surface_getpixel(_his, i * _pxw, j * _pxh);
|
||||
_h[_ind] = color_get_brightness(cc);
|
||||
_ind++;
|
||||
}
|
||||
} else if(_inT == 1 && !array_empty(_hia)) {
|
||||
if(is_array(_hia[0])) _hia = array_spread(_hia);
|
||||
|
||||
array_copy(_h, 0, _hia, 0, min(array_length(_h), array_length(_hia)));
|
||||
}
|
||||
|
||||
object.checkParameter({ subdivision: _sub });
|
||||
object.updateHeight(_h);
|
||||
object.materials = [ _mat ];
|
||||
|
||||
object.initModel();
|
||||
setTransform(object, _data);
|
||||
|
||||
return object;
|
||||
} #endregion
|
||||
|
||||
static getPreviewValues = function() { return array_safe_get(all_inputs, in_mesh + 0, noone); }
|
||||
}
|
11
scripts/node_3d_mesh_terrain/node_3d_mesh_terrain.yy
Normal file
11
scripts/node_3d_mesh_terrain/node_3d_mesh_terrain.yy
Normal file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"resourceType": "GMScript",
|
||||
"resourceVersion": "1.0",
|
||||
"name": "node_3d_mesh_terrain",
|
||||
"isCompatibility": false,
|
||||
"isDnD": false,
|
||||
"parent": {
|
||||
"name": "d3d mesh",
|
||||
"path": "folders/nodes/data/3D/d3d mesh.yy",
|
||||
},
|
||||
}
|
12
scripts/node_3d_mesh_terrain/node_counter.yy
Normal file
12
scripts/node_3d_mesh_terrain/node_counter.yy
Normal file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"isDnD": false,
|
||||
"isCompatibility": false,
|
||||
"parent": {
|
||||
"name": "variable",
|
||||
"path": "folders/nodes/data/variable.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "node_counter",
|
||||
"tags": [],
|
||||
"resourceType": "GMScript",
|
||||
}
|
|
@ -408,6 +408,7 @@ function NodeObject(_name, _spr, _node, _create, tags = []) constructor { #regio
|
|||
addNodeObject(d3d, "3D UV Sphere", s_node_3d_sphere_uv, "Node_3D_Mesh_Sphere_UV", [1, Node_3D_Mesh_Sphere_UV]).setVersion(11510);
|
||||
addNodeObject(d3d, "3D Icosphere", s_node_3d_sphere_ico, "Node_3D_Mesh_Sphere_Ico", [1, Node_3D_Mesh_Sphere_Ico]).setVersion(11510);
|
||||
addNodeObject(d3d, "3D Cone", s_node_3d_cone, "Node_3D_Mesh_Cone", [1, Node_3D_Mesh_Cone]).setVersion(11510);
|
||||
addNodeObject(d3d, "3D Terrain", s_node_3d_displace, "Node_3D_Mesh_Terrain", [1, Node_3D_Mesh_Terrain]).setVersion(11552);
|
||||
addNodeObject(d3d, "Surface Extrude", s_node_3d_extrude, "Node_3D_Mesh_Extrude", [1, Node_3D_Mesh_Extrude],, "Extrude 2D image into 3D object.").setVersion(11510);
|
||||
|
||||
ds_list_add(d3d, "Light");
|
||||
|
|
|
@ -825,8 +825,10 @@ function Panel_Preview() : PanelContent() constructor {
|
|||
d3_scene_light0.shadow_map_scale = d3_view_camera.focus_dist * 2;
|
||||
|
||||
var _prev_obj = _prev_node.getPreviewObject();
|
||||
d3_scene_light0.submitShadow(d3_scene_preview, _prev_obj);
|
||||
_prev_obj.submitShadow(d3_scene_preview, _prev_obj);
|
||||
if(_prev_obj != noone) {
|
||||
d3_scene_light0.submitShadow(d3_scene_preview, _prev_obj);
|
||||
_prev_obj.submitShadow(d3_scene_preview, _prev_obj);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -1,147 +0,0 @@
|
|||
#extension GL_OES_standard_derivatives : require
|
||||
|
||||
varying vec2 v_vTexcoord;
|
||||
varying vec4 v_vColour;
|
||||
|
||||
uniform int shape;
|
||||
uniform int bg;
|
||||
uniform int aa;
|
||||
uniform int sides;
|
||||
uniform int drawDF;
|
||||
|
||||
uniform float angle;
|
||||
uniform float inner;
|
||||
uniform float outer;
|
||||
uniform float corner;
|
||||
|
||||
uniform float stRad;
|
||||
uniform float edRad;
|
||||
|
||||
uniform vec2 angle_range;
|
||||
|
||||
uniform vec2 dimension;
|
||||
uniform vec2 center;
|
||||
uniform vec2 scale;
|
||||
|
||||
uniform vec4 bgColor;
|
||||
|
||||
#define PI 3.14159265359
|
||||
#define TAU 6.283185307179586
|
||||
|
||||
float sdRegularPolygon(in vec2 p, in float r, in int n, in float ang ) {
|
||||
// these 4 lines can be precomputed for a given shape
|
||||
float an = PI / float(n);
|
||||
vec2 acs = vec2(cos(an), sin(an));
|
||||
|
||||
// reduce to first sector
|
||||
float bn = mod(atan(p.x, p.y) + PI - ang, 2.0 * an) - an;
|
||||
p = length(p) * vec2(cos(bn), abs(sin(bn)));
|
||||
|
||||
// line sdf
|
||||
p -= r * acs;
|
||||
p.y += clamp( -p.y, 0.0, r * acs.y);
|
||||
return length(p) * sign(p.x);
|
||||
}
|
||||
|
||||
// signed distance to a n-star polygon with external angle en
|
||||
float sdStar(in vec2 p, in float r, in int n, in float m, in float ang) { // m=[2,n]
|
||||
// these 4 lines can be precomputed for a given shape
|
||||
float an = PI / float(n);
|
||||
float en = PI / m;
|
||||
vec2 acs = vec2(cos(an), sin(an));
|
||||
vec2 ecs = vec2(cos(en), sin(en)); // ecs=vec2(0,1) and simplify, for regular polygon,
|
||||
|
||||
// reduce to first sector
|
||||
float bn = mod( atan(p.x, p.y) + PI - ang, 2.0 * an) - an;
|
||||
p = length(p) * vec2(cos(bn), abs(sin(bn)));
|
||||
|
||||
// line sdf
|
||||
p -= r * acs;
|
||||
p += ecs * clamp( -dot(p, ecs), 0.0, r * acs.y / ecs.y);
|
||||
return length(p)*sign(p.x);
|
||||
}
|
||||
|
||||
// sca is the sin/cos of the orientation
|
||||
// scb is the sin/cos of the aperture
|
||||
float sdArc( in vec2 p, in vec2 sca, in vec2 scb, in float ra, in float rb ) {
|
||||
p *= mat2(sca.x, sca.y, -sca.y, sca.x);
|
||||
p.x = abs(p.x);
|
||||
float k = (scb.y * p.x > scb.x * p.y) ? dot(p.xy,scb) : length(p);
|
||||
return sqrt( dot(p, p) + ra * ra - 2.0 * ra * k ) - rb;
|
||||
}
|
||||
|
||||
float sdRoundBox( in vec2 p, in vec2 b, in vec4 r ) {
|
||||
r.xy = (p.x > 0.0)? r.xy : r.zw;
|
||||
r.x = (p.y > 0.0)? r.x : r.y;
|
||||
vec2 q = abs(p) - b + r.x;
|
||||
return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
||||
}
|
||||
|
||||
float sdBox( in vec2 p, in vec2 b ) {
|
||||
vec2 d = abs(p) - b;
|
||||
return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0);
|
||||
}
|
||||
|
||||
float sdTearDrop( vec2 p, float r1, float r2, float h ) {
|
||||
p.x = abs(p.x);
|
||||
float b = (r1-r2)/h;
|
||||
float a = sqrt(1.0-b*b);
|
||||
float k = dot(p,vec2(-b,a));
|
||||
if( k < 0.0 ) return length(p) - r1;
|
||||
if( k > a*h ) return length(p-vec2(0.0,h)) - r2;
|
||||
return dot(p, vec2(a,b) ) - r1;
|
||||
}
|
||||
|
||||
float sdCross( in vec2 p, in vec2 b, float r ) {
|
||||
p = abs(p); p = (p.y>p.x) ? p.yx : p.xy;
|
||||
vec2 q = p - b;
|
||||
float k = max(q.y,q.x);
|
||||
vec2 w = (k>0.0) ? q : vec2(b.y-p.x,-k);
|
||||
return sign(k)*length(max(w,0.0)) + r;
|
||||
}
|
||||
|
||||
float sdVesica(vec2 p, float r, float d) {
|
||||
p = abs(p);
|
||||
|
||||
float b = sqrt(r*r-d*d); // can delay this sqrt by rewriting the comparison
|
||||
return ((p.y-b)*d > p.x*b) ? length(p-vec2(0.0,b))*sign(d)
|
||||
: length(p-vec2(-d,0.0))-r;
|
||||
}
|
||||
|
||||
void main() {
|
||||
float color = 0.;
|
||||
vec2 cen = (v_vTexcoord - center) / scale;
|
||||
vec2 ratio = dimension / dimension.y;
|
||||
float d;
|
||||
|
||||
if(shape == 0) {
|
||||
d = sdBox( (v_vTexcoord - center) * ratio, (scale * ratio - corner));
|
||||
d -= corner;
|
||||
} else if(shape == 1) {
|
||||
d = length(cen) - 1.;
|
||||
} else if(shape == 2) {
|
||||
d = sdRegularPolygon( cen, 0.9 - corner, sides, angle );
|
||||
d -= corner;
|
||||
} else if(shape == 3) {
|
||||
d = sdStar( cen, 0.9 - corner, sides, 2. + inner * (float(sides) - 2.), angle );
|
||||
d -= corner;
|
||||
} else if(shape == 4) {
|
||||
d = sdArc( cen, vec2(sin(angle), cos(angle)), angle_range, 0.9 - inner, inner );
|
||||
} else if(shape == 5) {
|
||||
d = sdTearDrop( cen + vec2(0., 0.5), stRad, edRad, 1. );
|
||||
} else if(shape == 6) {
|
||||
d = sdCross( cen, vec2(1. + corner, outer), corner );
|
||||
} else if(shape == 7) {
|
||||
d = sdVesica( cen, inner, outer );
|
||||
}
|
||||
|
||||
//d = d;
|
||||
if(drawDF == 1)
|
||||
color = -d;
|
||||
else if(aa == 0)
|
||||
color = step(d, 0.0);
|
||||
else
|
||||
color = smoothstep(0.02, -0.02, d);
|
||||
|
||||
gl_FragColor = mix(bgColor, v_vColour, color);
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
//
|
||||
// Simple passthrough vertex shader
|
||||
//
|
||||
attribute vec3 in_Position; // (x,y,z)
|
||||
//attribute vec3 in_Normal; // (x,y,z) unused in this shader.
|
||||
attribute vec4 in_Colour; // (r,g,b,a)
|
||||
attribute vec2 in_TextureCoord; // (u,v)
|
||||
|
||||
varying vec2 v_vTexcoord;
|
||||
varying vec4 v_vColour;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
|
||||
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
|
||||
|
||||
v_vColour = in_Colour;
|
||||
v_vTexcoord = in_TextureCoord;
|
||||
}
|
|
@ -1,10 +0,0 @@
|
|||
{
|
||||
"resourceType": "GMShader",
|
||||
"resourceVersion": "1.0",
|
||||
"name": "sh_shape_normalize",
|
||||
"parent": {
|
||||
"name": "generator",
|
||||
"path": "folders/shader/generator.yy",
|
||||
},
|
||||
"type": 1,
|
||||
}
|
Loading…
Reference in a new issue