- [Preview Panel] Fix 3D preview depth error.

This commit is contained in:
Tanasart 2024-07-12 07:34:22 +07:00
parent 39942f7271
commit 824c5f4323
3 changed files with 12 additions and 3 deletions

View File

@ -41,6 +41,8 @@ function Node_Processor(_x, _y, _group = noone) : Node(_x, _y, _group) construct
static getSingleValue = function(_index, _arr = preview_index, output = false) {
var _l = output? outputs : inputs;
if(_index < 0 || _index >= ds_list_size(_l)) return 0;
var _n = _l[| _index];
var _in = output? _n.getValue() : getInputData(_index);

View File

@ -56,7 +56,10 @@ function Node_Shadow(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) co
var ww = surface_get_width_safe(_surf) * _s;
var hh = surface_get_height_safe(_surf) * _s;
var hv = inputs[| 3].drawOverlay(hover, active, _x + ww / 2, _y + hh / 2, _s, _mx, _my, _snx, _sny); _hov |= hv;
var _typ = getSingleValue(11);
if(_typ == 0) { var hv = inputs[| 3].drawOverlay(hover, active, _x + ww / 2, _y + hh / 2, _s, _mx, _my, _snx, _sny); _hov |= hv; }
else if(_typ == 1) { var hv = inputs[| 12].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; }
return _hov;
}
@ -87,8 +90,8 @@ function Node_Shadow(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) co
var _shay = _shf[1];
if(_posi == 1) {
_shax = _lgh[0] - _dim[0] / 2;
_shay = _lgh[1] - _dim[1] / 2;
_shax = _dim[0] / 2 - _lgh[0];
_shay = _dim[1] / 2 - _lgh[1];
}
surface_set_shader(pass1, sh_outline_only);

View File

@ -950,6 +950,8 @@ function Panel_Preview() : PanelContent() constructor {
} #endregion
function draw3DPolygon(_node) { #region
surface_depth_disable(false);
_node.previewing = 1;
d3_scene_preview = struct_has(_node, "scene")? _node.scene : d3_scene;
@ -1134,6 +1136,8 @@ function Panel_Preview() : PanelContent() constructor {
#endregion
d3_scene_preview.camera.resetCamera();
surface_depth_disable(true);
} #endregion
function draw3DSdf(_node) { #region