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mac disable instancer
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@ -2,6 +2,7 @@
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globalvar INSTANCE_SHADER_VS, INSTANCE_SHADER_PS;
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function __initInstanceRenderer() {
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if(!GMD3D11_IS_SUPPORTED) return;
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INSTANCE_SHADER_VS = d3d11_shader_compile_vs(working_directory + "Shaders/3dInstance/3dInstanceVS.hlsl", "main", "vs_4_0");
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INSTANCE_SHADER_PS = d3d11_shader_compile_ps(working_directory + "Shaders/3dInstance/3dInstancePS.hlsl", "main", "ps_4_0");
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