- [Supporter] New MK Fracture node.

This commit is contained in:
Tanasart 2024-06-13 12:19:25 +07:00
parent 1a6149c3ce
commit a6aeffcf66
12 changed files with 326 additions and 8 deletions

View file

@ -176,6 +176,7 @@
{"name":"find_boundary","order":7,"path":"folders/shader/misc/find_boundary.yy",}, {"name":"find_boundary","order":7,"path":"folders/shader/misc/find_boundary.yy",},
{"name":"MK effects","order":12,"path":"folders/shader/MK effects.yy",}, {"name":"MK effects","order":12,"path":"folders/shader/MK effects.yy",},
{"name":"Flag","order":3,"path":"folders/shader/MK effects/Flag.yy",}, {"name":"Flag","order":3,"path":"folders/shader/MK effects/Flag.yy",},
{"name":"Fracture","order":5,"path":"folders/shader/MK effects/Fracture.yy",},
{"name":"Tile","order":4,"path":"folders/shader/MK effects/Tile.yy",}, {"name":"Tile","order":4,"path":"folders/shader/MK effects/Tile.yy",},
{"name":"noise","order":19,"path":"folders/shader/noise.yy",}, {"name":"noise","order":19,"path":"folders/shader/noise.yy",},
{"name":"pixel_builder","order":13,"path":"folders/shader/pixel_builder.yy",}, {"name":"pixel_builder","order":13,"path":"folders/shader/pixel_builder.yy",},
@ -1849,6 +1850,7 @@
{"name":"s_node_mk_flag","order":5,"path":"sprites/s_node_mk_flag/s_node_mk_flag.yy",}, {"name":"s_node_mk_flag","order":5,"path":"sprites/s_node_mk_flag/s_node_mk_flag.yy",},
{"name":"s_node_mk_flare","order":11,"path":"sprites/s_node_mk_flare/s_node_mk_flare.yy",}, {"name":"s_node_mk_flare","order":11,"path":"sprites/s_node_mk_flare/s_node_mk_flare.yy",},
{"name":"s_node_mk_flip_grid","order":2,"path":"sprites/s_node_mk_flip_grid/s_node_mk_flip_grid.yy",}, {"name":"s_node_mk_flip_grid","order":2,"path":"sprites/s_node_mk_flip_grid/s_node_mk_flip_grid.yy",},
{"name":"s_node_mk_fracture","order":13,"path":"sprites/s_node_mk_fracture/s_node_mk_fracture.yy",},
{"name":"s_node_mk_grid_flip","order":18,"path":"sprites/s_node_mk_grid_flip/s_node_mk_grid_flip.yy",}, {"name":"s_node_mk_grid_flip","order":18,"path":"sprites/s_node_mk_grid_flip/s_node_mk_grid_flip.yy",},
{"name":"s_node_mk_rain_type","order":7,"path":"sprites/s_node_mk_rain_type/s_node_mk_rain_type.yy",}, {"name":"s_node_mk_rain_type","order":7,"path":"sprites/s_node_mk_rain_type/s_node_mk_rain_type.yy",},
{"name":"s_node_mk_rain","order":4,"path":"sprites/s_node_mk_rain/s_node_mk_rain.yy",}, {"name":"s_node_mk_rain","order":4,"path":"sprites/s_node_mk_rain/s_node_mk_rain.yy",},

View file

@ -298,6 +298,7 @@
{"$GMFolder":"","%Name":"find_boundary","folderPath":"folders/shader/misc/find_boundary.yy","name":"find_boundary","resourceType":"GMFolder","resourceVersion":"2.0",}, {"$GMFolder":"","%Name":"find_boundary","folderPath":"folders/shader/misc/find_boundary.yy","name":"find_boundary","resourceType":"GMFolder","resourceVersion":"2.0",},
{"$GMFolder":"","%Name":"MK effects","folderPath":"folders/shader/MK effects.yy","name":"MK effects","resourceType":"GMFolder","resourceVersion":"2.0",}, {"$GMFolder":"","%Name":"MK effects","folderPath":"folders/shader/MK effects.yy","name":"MK effects","resourceType":"GMFolder","resourceVersion":"2.0",},
{"$GMFolder":"","%Name":"Flag","folderPath":"folders/shader/MK effects/Flag.yy","name":"Flag","resourceType":"GMFolder","resourceVersion":"2.0",}, {"$GMFolder":"","%Name":"Flag","folderPath":"folders/shader/MK effects/Flag.yy","name":"Flag","resourceType":"GMFolder","resourceVersion":"2.0",},
{"$GMFolder":"","%Name":"Fracture","folderPath":"folders/shader/MK effects/Fracture.yy","name":"Fracture","resourceType":"GMFolder","resourceVersion":"2.0",},
{"$GMFolder":"","%Name":"Tile","folderPath":"folders/shader/MK effects/Tile.yy","name":"Tile","resourceType":"GMFolder","resourceVersion":"2.0",}, {"$GMFolder":"","%Name":"Tile","folderPath":"folders/shader/MK effects/Tile.yy","name":"Tile","resourceType":"GMFolder","resourceVersion":"2.0",},
{"$GMFolder":"","%Name":"noise","folderPath":"folders/shader/noise.yy","name":"noise","resourceType":"GMFolder","resourceVersion":"2.0",}, {"$GMFolder":"","%Name":"noise","folderPath":"folders/shader/noise.yy","name":"noise","resourceType":"GMFolder","resourceVersion":"2.0",},
{"$GMFolder":"","%Name":"pixel_builder","folderPath":"folders/shader/pixel_builder.yy","name":"pixel_builder","resourceType":"GMFolder","resourceVersion":"2.0",}, {"$GMFolder":"","%Name":"pixel_builder","folderPath":"folders/shader/pixel_builder.yy","name":"pixel_builder","resourceType":"GMFolder","resourceVersion":"2.0",},
@ -1960,6 +1961,7 @@
{"id":{"name":"sh_mk_flag_mrt","path":"shaders/sh_mk_flag_mrt/sh_mk_flag_mrt.yy",},}, {"id":{"name":"sh_mk_flag_mrt","path":"shaders/sh_mk_flag_mrt/sh_mk_flag_mrt.yy",},},
{"id":{"name":"sh_mk_flag_shade","path":"shaders/sh_mk_flag_shade/sh_mk_flag_shade.yy",},}, {"id":{"name":"sh_mk_flag_shade","path":"shaders/sh_mk_flag_shade/sh_mk_flag_shade.yy",},},
{"id":{"name":"sh_mk_flipGrid","path":"shaders/sh_mk_flipGrid/sh_mk_flipGrid.yy",},}, {"id":{"name":"sh_mk_flipGrid","path":"shaders/sh_mk_flipGrid/sh_mk_flipGrid.yy",},},
{"id":{"name":"sh_mk_fracture","path":"shaders/sh_mk_fracture/sh_mk_fracture.yy",},},
{"id":{"name":"sh_mk_saber_glow","path":"shaders/sh_mk_saber_glow/sh_mk_saber_glow.yy",},}, {"id":{"name":"sh_mk_saber_glow","path":"shaders/sh_mk_saber_glow/sh_mk_saber_glow.yy",},},
{"id":{"name":"sh_mk_tile18_edge_b","path":"shaders/sh_mk_tile18_edge_b/sh_mk_tile18_edge_b.yy",},}, {"id":{"name":"sh_mk_tile18_edge_b","path":"shaders/sh_mk_tile18_edge_b/sh_mk_tile18_edge_b.yy",},},
{"id":{"name":"sh_mk_tile18_edge_l","path":"shaders/sh_mk_tile18_edge_l/sh_mk_tile18_edge_l.yy",},}, {"id":{"name":"sh_mk_tile18_edge_l","path":"shaders/sh_mk_tile18_edge_l/sh_mk_tile18_edge_l.yy",},},
@ -2409,6 +2411,7 @@
{"id":{"name":"s_node_mk_flag","path":"sprites/s_node_mk_flag/s_node_mk_flag.yy",},}, {"id":{"name":"s_node_mk_flag","path":"sprites/s_node_mk_flag/s_node_mk_flag.yy",},},
{"id":{"name":"s_node_mk_flare","path":"sprites/s_node_mk_flare/s_node_mk_flare.yy",},}, {"id":{"name":"s_node_mk_flare","path":"sprites/s_node_mk_flare/s_node_mk_flare.yy",},},
{"id":{"name":"s_node_mk_flip_grid","path":"sprites/s_node_mk_flip_grid/s_node_mk_flip_grid.yy",},}, {"id":{"name":"s_node_mk_flip_grid","path":"sprites/s_node_mk_flip_grid/s_node_mk_flip_grid.yy",},},
{"id":{"name":"s_node_mk_fracture","path":"sprites/s_node_mk_fracture/s_node_mk_fracture.yy",},},
{"id":{"name":"s_node_mk_grid_flip","path":"sprites/s_node_mk_grid_flip/s_node_mk_grid_flip.yy",},}, {"id":{"name":"s_node_mk_grid_flip","path":"sprites/s_node_mk_grid_flip/s_node_mk_grid_flip.yy",},},
{"id":{"name":"s_node_mk_rain_type","path":"sprites/s_node_mk_rain_type/s_node_mk_rain_type.yy",},}, {"id":{"name":"s_node_mk_rain_type","path":"sprites/s_node_mk_rain_type/s_node_mk_rain_type.yy",},},
{"id":{"name":"s_node_mk_rain","path":"sprites/s_node_mk_rain/s_node_mk_rain.yy",},}, {"id":{"name":"s_node_mk_rain","path":"sprites/s_node_mk_rain/s_node_mk_rain.yy",},},

View file

@ -6,8 +6,45 @@ function Node_MK_Fracture(_x, _y, _group = noone) : Node_Processor(_x, _y, _grou
inputs[| 1] = nodeValue("Subdivision", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 4, 4 ]) inputs[| 1] = nodeValue("Subdivision", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 4, 4 ])
.setDisplay(VALUE_DISPLAY.vector); .setDisplay(VALUE_DISPLAY.vector);
inputs[| 2] = nodeValue("Progress", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
.setDisplay(VALUE_DISPLAY.slider)
.setMappable(3);
inputs[| 3] = nodeValueMap("Progress map", self);
inputs[| 4] = nodeValue("Movement", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector)
.setMappable(9, true);
inputs[| 5] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 180)
.setDisplay(VALUE_DISPLAY.rotation)
.setMappable(10);
inputs[| 6] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 7] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 8] = nodeValue("Gravity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.);
inputs[| 9] = nodeValueMap("Movement map", self);
inputs[| 10] = nodeValueMap("Rotation map", self);
inputs[| 11] = nodeValue("Brick Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 12] = nodeValue("Skew", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
.setDisplay(VALUE_DISPLAY.slider, { range : [ -1, 1, 0.01 ] });
inputs[| 13] = nodeValue("Brick Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "X", "Y" ]);
input_display_list = [ new Inspector_Sprite(s_MKFX), 0, input_display_list = [ new Inspector_Sprite(s_MKFX), 0,
["Fracture", false], 1, ["Fracture", false], 1, 2, 13, 11, 12,
["Physics", false], 3, 4, 9, 8, 5, 10, 6,
["Render", false], 7,
]; ];
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
@ -16,14 +53,32 @@ function Node_MK_Fracture(_x, _y, _group = noone) : Node_Processor(_x, _y, _grou
} #endregion } #endregion
static step = function() { #region
inputs[| 2].mappableStep();
inputs[| 4].mappableStep();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) { static processData = function(_outSurf, _data, _output_index, _array_index) {
var _surf = _data[0]; var _surf = _data[0];
var _dim = surface_get_dimension(_surf);
surface_set_target(_outSurf); surface_set_shader(_outSurf, sh_mk_fracture);
DRAW_CLEAR DRAW_CLEAR
shader_set_f("dimension", _dim);
shader_set_f("subdivision", _data[ 1]);
shader_set_f_map("progress", _data[ 2], _data[3], inputs[| 2]);
shader_set_f_map("movement", _data[ 4], _data[9], inputs[| 4]);
shader_set_f("gravity", _data[ 8]);
shader_set_f("rotation", _data[ 5], _data[10], inputs[| 5]);
shader_set_f("scale", _data[ 6]);
shader_set_f("alpha", _data[ 7]);
shader_set_i("axis", _data[13]);
shader_set_f("brickShift", _data[11]);
shader_set_f("skew", _data[12]);
surface_reset_target(); draw_surface_safe(_surf);
surface_reset_shader();
return _outSurf; return _outSurf;
} }

View file

@ -777,7 +777,7 @@ function __initNodes() {
addNodeObject(generator, "MK Blinker", s_node_mk_blinker, "Node_MK_Blinker", [1, Node_MK_Blinker]).setVersion(11630); addNodeObject(generator, "MK Blinker", s_node_mk_blinker, "Node_MK_Blinker", [1, Node_MK_Blinker]).setVersion(11630);
addNodeObject(generator, "MK Lens Flare", s_node_mk_flare, "Node_MK_Flare", [1, Node_MK_Flare]).setVersion(11630); addNodeObject(generator, "MK Lens Flare", s_node_mk_flare, "Node_MK_Flare", [1, Node_MK_Flare]).setVersion(11630);
addNodeObject(generator, "MK Delay Machine", s_node_mk_delay_machine, "Node_MK_Delay_Machine", [1, Node_MK_Delay_Machine]).setVersion(11680); addNodeObject(generator, "MK Delay Machine", s_node_mk_delay_machine, "Node_MK_Delay_Machine", [1, Node_MK_Delay_Machine]).setVersion(11680);
/**/ addNodeObject(generator, "MK Fracture", s_node_mk_delay_machine, "Node_MK_Fracture", [1, Node_MK_Fracture]).setVersion(11740); addNodeObject(generator, "MK Fracture", s_node_mk_fracture, "Node_MK_Fracture", [1, Node_MK_Fracture]).patreonExtra();
//addNodeObject(generator, "MK Sparkle", s_node_mk_sparkle, "Node_MK_Sparkle", [1, Node_MK_Sparkle]).patreonExtra(); //addNodeObject(generator, "MK Sparkle", s_node_mk_sparkle, "Node_MK_Sparkle", [1, Node_MK_Sparkle]).patreonExtra();
#endregion #endregion

View file

@ -359,16 +359,20 @@ function NodeValue(_name, _node, _connect, _type, _value, _tooltip = "") constru
} }
} setDropKey(); #endregion } setDropKey(); #endregion
static setMappable = function(index) { #region mappedJunc = noone;
mapped_vec4 = false;
static setMappable = function(index, vec4 = false) { #region
attributes.mapped = false; attributes.mapped = false;
attributes.map_index = index; attributes.map_index = index;
mapped_vec4 = vec4;
mapButton = button(function() { mapButton = button(function() {
attributes.mapped = !attributes.mapped; attributes.mapped = !attributes.mapped;
var val = getValue(); var val = getValue();
if( attributes.mapped) if( attributes.mapped)
setValue([0, 0]); setValue(mapped_vec4? [ 0, 0, 0, 0 ] : [ 0, 0 ]);
if(!attributes.mapped) if(!attributes.mapped)
setValue(def_val); setValue(def_val);
@ -386,7 +390,9 @@ function NodeValue(_name, _node, _connect, _type, _value, _tooltip = "") constru
break; break;
default : default :
mapWidget = new rangeBox(TEXTBOX_INPUT.number, function(index, val) { return setValueDirect(val, index); }); mapWidget = vec4?
new vectorRangeBox(4, TEXTBOX_INPUT.number, function(index, val) { return setValueDirect(val, index); }) :
new rangeBox(TEXTBOX_INPUT.number, function(index, val) { return setValueDirect(val, index); });
mapWidget.side_button = mapButton; mapWidget.side_button = mapButton;
break; break;
} }

View file

@ -73,6 +73,8 @@ function vectorRangeBox(_size, _type, _onModify, _unit = noone) : widget() const
y = _y; y = _y;
w = _w; w = _w;
_data = array_verify(_data, size);
if(struct_has(_display_data, "linked")) linked = _display_data.linked; if(struct_has(_display_data, "linked")) linked = _display_data.linked;
var _hh = linked? _h : _h * 2 + ui(4); var _hh = linked? _h : _h * 2 + ui(4);
h = h == 0? _hh : lerp_float(h, _hh, 5); h = h == 0? _hh : lerp_float(h, _hh, 5);
@ -82,9 +84,15 @@ function vectorRangeBox(_size, _type, _onModify, _unit = noone) : widget() const
var _bs = min(_h, ui(32)); var _bs = min(_h, ui(32));
if((_w - _bs) / 2 > ui(64)) { if((_w - _bs) / 2 > ui(64)) {
if(side_button) {
side_button.setFocusHover(active, hover);
side_button.draw(_x + _w - _bs, _y + _h / 2 - _bs / 2, _bs, _bs, _m, THEME.button_hide);
_w -= _bs + ui(4);
}
var bx = _x; var bx = _x;
var by = _y + _h / 2 - _bs / 2; var by = _y + _h / 2 - _bs / 2;
if(buttonInstant(THEME.button_hide, bx, by, _bs, _bs, _m, active, hover, tooltip, THEME.value_link, linked, _icon_blend) == 2) { if(buttonInstant(THEME.button_hide, bx, by, _bs, _bs, _m, active, hover, tooltip, THEME.value_link, linked, _icon_blend) == 2) {
linked = !linked; linked = !linked;
_display_data.linked = linked; _display_data.linked = linked;

View file

@ -0,0 +1,123 @@
#define TAU 6.28318530718
#define MAX_RANGE 3.
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform vec2 dimension;
uniform vec2 subdivision;
uniform vec2 progress;
uniform int progressUseSurf;
uniform sampler2D progressSurf;
uniform vec4 movement;
uniform int movementUseSurf;
uniform sampler2D movementSurf;
uniform vec2 rotation;
uniform int rotationUseSurf;
uniform sampler2D rotationSurf;
uniform float gravity;
uniform float scale;
uniform float alpha;
uniform int axis;
uniform float brickShift;
uniform float skew;
vec2 random2( vec2 p ) { return fract(sin(vec2(dot(p, vec2(127.1, 311.7)), dot(p, vec2(269.5, 183.3)))) * 43758.5453); }
vec2 cellID(in vec2 coord) {
vec2 idx = floor(coord * subdivision);
vec2 prg = (coord - idx / subdivision) * subdivision;
vec2 rng = (random2(vec2((axis == 0? idx.y : idx.x) + 100.)) - .5) * 2.;
if(axis == 0) {
coord.x += mod(idx.y, 2.) * brickShift / subdivision.x;
coord.x += (prg.y - .5) * 2. / subdivision.x * skew * 0.5 * rng.x;
} else {
coord.y += mod(idx.x, 2.) * brickShift / subdivision.x;
coord.y += (prg.x - .5) * 2. / subdivision.y * skew * 0.5 * rng.y;
}
vec2 cel = floor(coord * subdivision) / subdivision + .5 / subdivision;
return cel;
}
vec4 uvInFrag(in vec2 coord, in vec2 fragID) {
vec2 fragUV = coord - fragID;
float pro = progress.x;
if(progressUseSurf == 1) {
vec4 _vMap = texture2D( progressSurf, fragID );
pro = mix(progress.x, progress.y, (_vMap.r + _vMap.g + _vMap.b) / 3.);
}
vec2 mvm = movement.xy;
if(movementUseSurf == 1) {
vec4 _vMap = texture2D( movementSurf, fragID );
mvm = mix(movement.xz, movement.yw, (_vMap.r + _vMap.g + _vMap.b) / 3.);
}
float rta = rotation.x;
if(rotationUseSurf == 1) {
vec4 _vMap = texture2D( rotationSurf, fragID );
rta = mix(rotation.x, rotation.y, (_vMap.r + _vMap.g + _vMap.b) / 3.);
}
float sca = mix(1., scale, pro);
float ang = pro * radians(rta);
mat2 rot = mat2(cos(ang), -sin(ang), sin(ang), cos(ang));
vec2 mov = mvm / dimension;
float grv = gravity;
vec2 pos = mov * pro;
pos.y += grv * pro * pro;
vec2 uv = fragID + (fragUV - pos) / sca * rot;
vec2 newID = cellID(uv);
return vec4(
uv,
pro,
float(newID == fragID)
);
}
vec4 blend(in vec4 bg, in vec4 fg) {
float al = fg.a + bg.a * (1. - fg.a);
if(al == 0.) return bg;
vec4 res = ((fg * fg.a) + (bg * bg.a * (1. - fg.a))) / al;
res.a = al;
return res;
}
void main() {
gl_FragColor = vec4(0.);
// gl_FragColor = vec4(cellID(v_vTexcoord), 0., 1.); return;
vec2 fragSize = 1. / subdivision;
for(float i = -MAX_RANGE; i <= MAX_RANGE; i++)
for(float j = -MAX_RANGE; j <= MAX_RANGE * 2.; j++) {
vec2 tx = v_vTexcoord + fragSize * vec2(j, i);
vec2 cl = cellID(tx);
vec4 uv = uvInFrag(v_vTexcoord, cl);
if(uv.w == 0.) continue;
if(uv.x < 0. || uv.x > 1. || uv.y < 0. || uv.y > 1.) continue;
float pro = uv.z;
float alp = mix(1., alpha, pro);
vec4 c = texture2D( gm_BaseTexture, uv.xy );
c.a *= alp;
gl_FragColor = blend(gl_FragColor, c);
}
}

View file

@ -0,0 +1,19 @@
//
// Simple passthrough vertex shader
//
attribute vec3 in_Position; // (x,y,z)
//attribute vec3 in_Normal; // (x,y,z) unused in this shader.
attribute vec4 in_Colour; // (r,g,b,a)
attribute vec2 in_TextureCoord; // (u,v)
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main()
{
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
v_vColour = in_Colour;
v_vTexcoord = in_TextureCoord;
}

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@ -0,0 +1,12 @@
{
"$GMShader":"",
"%Name":"sh_mk_fracture",
"name":"sh_mk_fracture",
"parent":{
"name":"Fracture",
"path":"folders/shader/MK effects/Fracture.yy",
},
"resourceType":"GMShader",
"resourceVersion":"2.0",
"type":1,
}

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@ -0,0 +1,90 @@
{
"$GMSprite":"",
"%Name":"s_node_mk_fracture",
"bboxMode":0,
"bbox_bottom":63,
"bbox_left":0,
"bbox_right":63,
"bbox_top":0,
"collisionKind":1,
"collisionTolerance":0,
"DynamicTexturePage":false,
"edgeFiltering":false,
"For3D":false,
"frames":[
{"$GMSpriteFrame":"","%Name":"90716b26-87d1-490d-8ab7-be720b3c6302","name":"90716b26-87d1-490d-8ab7-be720b3c6302","resourceType":"GMSpriteFrame","resourceVersion":"2.0",},
],
"gridX":0,
"gridY":0,
"height":64,
"HTile":false,
"layers":[
{"$GMImageLayer":"","%Name":"33c79fa7-5597-4204-b624-2831678ab60c","blendMode":0,"displayName":"default","isLocked":false,"name":"33c79fa7-5597-4204-b624-2831678ab60c","opacity":100.0,"resourceType":"GMImageLayer","resourceVersion":"2.0","visible":true,},
],
"name":"s_node_mk_fracture",
"nineSlice":null,
"origin":4,
"parent":{
"name":"MK effects",
"path":"folders/nodes/icons/MK effects.yy",
},
"preMultiplyAlpha":false,
"resourceType":"GMSprite",
"resourceVersion":"2.0",
"sequence":{
"$GMSequence":"",
"%Name":"s_node_mk_fracture",
"autoRecord":true,
"backdropHeight":768,
"backdropImageOpacity":0.5,
"backdropImagePath":"",
"backdropWidth":1366,
"backdropXOffset":0.0,
"backdropYOffset":0.0,
"events":{
"$KeyframeStore<MessageEventKeyframe>":"",
"Keyframes":[],
"resourceType":"KeyframeStore<MessageEventKeyframe>",
"resourceVersion":"2.0",
},
"eventStubScript":null,
"eventToFunction":{},
"length":1.0,
"lockOrigin":false,
"moments":{
"$KeyframeStore<MomentsEventKeyframe>":"",
"Keyframes":[],
"resourceType":"KeyframeStore<MomentsEventKeyframe>",
"resourceVersion":"2.0",
},
"name":"s_node_mk_fracture",
"playback":1,
"playbackSpeed":30.0,
"playbackSpeedType":0,
"resourceType":"GMSequence",
"resourceVersion":"2.0",
"showBackdrop":true,
"showBackdropImage":false,
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