mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
- [Bake Path] Fix error when setting segment length to higher than 1.
This commit is contained in:
parent
ba00cccd40
commit
aa93cc5bf2
7 changed files with 465 additions and 351 deletions
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@ -1047,6 +1047,7 @@
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{"name":"node_scale","order":8,"path":"scripts/node_scale/node_scale.yy",},
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{"name":"node_scale","order":8,"path":"scripts/node_scale/node_scale.yy",},
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{"name":"node_scatter_points","order":6,"path":"scripts/node_scatter_points/node_scatter_points.yy",},
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{"name":"node_scatter_points","order":6,"path":"scripts/node_scatter_points/node_scatter_points.yy",},
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{"name":"node_scatter","order":6,"path":"scripts/node_scatter/node_scatter.yy",},
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{"name":"node_scatter","order":6,"path":"scripts/node_scatter/node_scatter.yy",},
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{"name":"node_segment_filter","order":21,"path":"scripts/node_segment_filter/node_segment_filter.yy",},
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{"name":"node_sequence_anim","order":5,"path":"scripts/node_sequence_anim/node_sequence_anim.yy",},
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{"name":"node_sequence_anim","order":5,"path":"scripts/node_sequence_anim/node_sequence_anim.yy",},
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{"name":"node_shadow_cast","order":14,"path":"scripts/node_shadow_cast/node_shadow_cast.yy",},
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{"name":"node_shadow_cast","order":14,"path":"scripts/node_shadow_cast/node_shadow_cast.yy",},
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{"name":"node_shadow","order":13,"path":"scripts/node_shadow/node_shadow.yy",},
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{"name":"node_shadow","order":13,"path":"scripts/node_shadow/node_shadow.yy",},
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@ -1457,6 +1457,7 @@
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{"id":{"name":"node_scatter_points","path":"scripts/node_scatter_points/node_scatter_points.yy",},},
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{"id":{"name":"node_scatter_points","path":"scripts/node_scatter_points/node_scatter_points.yy",},},
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{"id":{"name":"node_scatter","path":"scripts/node_scatter/node_scatter.yy",},},
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{"id":{"name":"node_scatter","path":"scripts/node_scatter/node_scatter.yy",},},
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{"id":{"name":"node_sdf","path":"scripts/node_sdf/node_sdf.yy",},},
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{"id":{"name":"node_sdf","path":"scripts/node_sdf/node_sdf.yy",},},
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{"id":{"name":"node_segment_filter","path":"scripts/node_segment_filter/node_segment_filter.yy",},},
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{"id":{"name":"node_seperate_shape","path":"scripts/node_seperate_shape/node_seperate_shape.yy",},},
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{"id":{"name":"node_seperate_shape","path":"scripts/node_seperate_shape/node_seperate_shape.yy",},},
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{"id":{"name":"node_sequence_anim","path":"scripts/node_sequence_anim/node_sequence_anim.yy",},},
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{"id":{"name":"node_sequence_anim","path":"scripts/node_sequence_anim/node_sequence_anim.yy",},},
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{"id":{"name":"node_shadow_cast","path":"scripts/node_shadow_cast/node_shadow_cast.yy",},},
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{"id":{"name":"node_shadow_cast","path":"scripts/node_shadow_cast/node_shadow_cast.yy",},},
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@ -135,10 +135,8 @@ function array_overlap(arr0, arr1) {
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});
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});
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}
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}
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function array_empty(arr) {
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function array_empty(arr) { INLINE return is_array(arr) && array_length(arr) == 0; }
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INLINE
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function array_invalid(arr) { INLINE return !is_array(arr) || array_length(arr) == 0; }
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return is_array(arr) && array_length(arr) == 0;
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}
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function array_find(arr, val) {
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function array_find(arr, val) {
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INLINE
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INLINE
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@ -67,9 +67,16 @@ function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) cons
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inputs[| 26] = nodeValue("Clamp range", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
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inputs[| 26] = nodeValue("Clamp range", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
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inputs[| 27] = nodeValue("Data Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "None", "Path", "Segments" ]);
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inputs[| 28] = nodeValue("Segments", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [[]])
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.setDisplay(VALUE_DISPLAY.vector)
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.setArrayDepth(1);
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input_display_list = [
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input_display_list = [
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["Output", true], 0, 1,
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["Output", true], 0, 1,
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["Line data", false], 6, 7, 19, 2, 20,
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["Line data", false], 27, 6, 7, 28, 19, 2, 20,
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["Line settings", false], 17, 3, 11, 12, 8, 25, 9, 26, 13, 14,
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["Line settings", false], 17, 3, 11, 12, 8, 25, 9, 26, 13, 14,
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["Wiggle", false], 4, 5,
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["Wiggle", false], 4, 5,
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["Render", false], 10, 24, 15, 16,
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["Render", false], 10, 24, 15, 16,
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@ -87,7 +94,7 @@ function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) cons
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attribute_surface_depth();
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attribute_surface_depth();
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attribute_interpolation();
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attribute_interpolation();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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draw_set_color(COLORS._main_accent);
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draw_set_color(COLORS._main_accent);
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for( var i = 0, n = array_length(lines); i < n; i++ ) {
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for( var i = 0, n = array_length(lines); i < n; i++ ) {
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var points = lines[i];
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var points = lines[i];
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@ -109,9 +116,9 @@ function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) cons
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// draw_circle(x0, y0, 4, false);
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// draw_circle(x0, y0, 4, false);
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}
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}
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}
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}
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} #endregion
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}
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static step = function() { #region
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static step = function() {
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var px = !getInputData(17);
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var px = !getInputData(17);
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var _tex = inputs[| 18].value_from != noone;
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var _tex = inputs[| 18].value_from != noone;
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var _flen = getInputData(19);
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var _flen = getInputData(19);
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@ -128,13 +135,19 @@ function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) cons
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inputs[| 2].setVisible(!_flen);
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inputs[| 2].setVisible(!_flen);
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inputs[| 20].setVisible( _flen);
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inputs[| 20].setVisible( _flen);
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} #endregion
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static onValueUpdate = function(index = 0) { #region
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var _dtype = getInputData(27);
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inputs[| 6].setVisible(_dtype == 0);
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inputs[| 7].setVisible(_dtype == 1, _dtype == 1);
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inputs[| 28].setVisible(_dtype == 2, _dtype == 2);
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}
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static onValueUpdate = function(index = 0) {
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if(index == 11) ds_map_clear(widthMap);
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if(index == 11) ds_map_clear(widthMap);
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} #endregion
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}
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static processData = function(_outData, _data, _output_index, _array_index) { #region
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static processData = function(_outData, _data, _output_index, _array_index) {
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#region data
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#region data
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var _dim = _data[0];
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var _dim = _data[0];
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var _bg = _data[1];
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var _bg = _data[1];
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@ -142,7 +155,7 @@ function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) cons
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var _wid = _data[3];
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var _wid = _data[3];
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var _wig = _data[4];
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var _wig = _data[4];
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var _sed = _data[5];
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var _sed = _data[5];
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var _ang = _data[6] % 360;
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var _ang = _data[6];
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var _pat = _data[7];
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var _pat = _data[7];
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var _ratio = _data[8];
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var _ratio = _data[8];
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var _shift = _data[9];
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var _shift = _data[9];
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@ -156,6 +169,7 @@ function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) cons
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var _colP = _data[15];
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var _colP = _data[15];
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var _colW = _data[16];
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var _colW = _data[16];
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var _1px = _data[17];
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var _1px = _data[17];
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var _text = _data[18];
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var _fixL = _data[19];
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var _fixL = _data[19];
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var _segL = _data[20];
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var _segL = _data[20];
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@ -168,8 +182,16 @@ function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) cons
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var _colb = _data[24];
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var _colb = _data[24];
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var _ratInv = _data[25];
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var _ratInv = _data[25];
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var _clamp = _data[26];
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var _clamp = _data[26];
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var _dtype = _data[27];
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var _segs = _data[28];
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#endregion
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#endregion
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/////// Guard clauses
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if(_dtype == 1 && _pat == noone) return _outData;
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if(_dtype == 2 && (array_invalid(_segs) || array_invalid(_segs[0]))) return _outData;
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if(IS_FIRST_FRAME || inputs[| 11].is_anim)
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if(IS_FIRST_FRAME || inputs[| 11].is_anim)
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ds_map_clear(widthMap);
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ds_map_clear(widthMap);
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@ -182,16 +204,8 @@ function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) cons
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var _rtStr = min(_rangeMin, _rangeMax);
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var _rtStr = min(_rangeMin, _rangeMax);
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var _rtMax = max(_rangeMin, _rangeMax);
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var _rtMax = max(_rangeMin, _rangeMax);
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var _use_path = is_struct(_pat);
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var _useTex = is_surface(_text);
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var _useTex = inputs[| 18].value_from != noone;
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if(_useTex) { _cap = false; _1px = false; }
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if(_useTex) {
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_cap = false;
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_1px = false;
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}
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if(_ang < 0) _ang = 360 + _ang;
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inputs[| 6].setVisible(!_use_path);
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random_set_seed(_sed);
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random_set_seed(_sed);
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var _sedIndex = 0;
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var _sedIndex = 0;
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@ -204,12 +218,56 @@ function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) cons
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var _ow, _nw, _oa, _na, _oc, _nc, _owg, _nwg;
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var _ow, _nw, _oa, _na, _oc, _nc, _owg, _nwg;
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var _pathData = [];
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var _pathData = [];
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if(_use_path) { #region
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switch(_dtype) {
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case 0 :
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_ang = (_ang % 360 + 360) % 360;
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var x0, y0, x1, y1;
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var _0 = point_rectangle_overlap(_dim[0], _dim[1], (_ang + 180) % 360);
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var _1 = point_rectangle_overlap(_dim[0], _dim[1], _ang);
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x0 = _0[0]; y0 = _0[1];
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x1 = _1[0]; y1 = _1[1];
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var _l = point_distance(x0, y0, x1, y1);
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var _d = point_direction(x0, y0, x1, y1);
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var _od = _d, _nd = _d;
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var ww = _rtMax / _seg;
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var _total = _rtMax;
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var _prog_curr = frac(_shift) - ww;
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var _prog = _prog_curr + 1;
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var _prog_total = 0;
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var points = [];
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while(_total > 0) {
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if(_prog_curr >= 1) _prog_curr = 0;
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else _prog_curr = min(_prog_curr + min(_total, ww), 1);
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_prog_total += min(_total, ww);
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_nx = x0 + lengthdir_x(_l * _prog_curr, _d);
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_ny = y0 + lengthdir_y(_l * _prog_curr, _d);
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var wgLen = random1D(_sed + _sedIndex, -_wig, _wig); _sedIndex++;
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_nx += lengthdir_x(wgLen, _d + 90);
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_ny += lengthdir_y(wgLen, _d + 90);
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if(_prog_total > _rtStr) //prevent drawing point before range start.
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array_push(points, { x: _nx, y: _ny, prog: _prog_total / _rtMax, progCrop: _prog_curr, weight: 1 });
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if(_prog_curr > _prog)
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_total -= (_prog_curr - _prog);
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_prog = _prog_curr;
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_ox = _nx;
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_oy = _ny;
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}
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lines = [ points ];
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break;
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case 1 :
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var lineLen = 1;
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var lineLen = 1;
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if(struct_has(_pat, "getLineCount"))
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if(struct_has(_pat, "getLineCount")) lineLen = _pat.getLineCount();
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lineLen = _pat.getLineCount();
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if(struct_has(_pat, "getPathData")) _pathData = _pat.getPathData();
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if(struct_has(_pat, "getPathData"))
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_pathData = _pat.getPathData();
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lines = array_verify(lines, lineLen);
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lines = array_verify(lines, lineLen);
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var _lineAmo = 0;
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var _lineAmo = 0;
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}
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}
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array_resize(lines, _lineAmo);
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array_resize(lines, _lineAmo);
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#endregion
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break;
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} else { #region
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case 2 :
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var x0, y0, x1, y1;
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if(!is_array(_segs[0][0])) //spreaded single path
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var _0 = point_rectangle_overlap(_dim[0], _dim[1], (_ang + 180) % 360);
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_segs = [ _segs ];
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var _1 = point_rectangle_overlap(_dim[0], _dim[1], _ang);
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lines = array_create(array_length(_segs));
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x0 = _0[0]; y0 = _0[1];
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x1 = _1[0]; y1 = _1[1];
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var _l = point_distance(x0, y0, x1, y1);
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for (var i = 0, n = array_length(_segs); i < n; i++) {
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var _d = point_direction(x0, y0, x1, y1);
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var _seg = _segs[i];
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var _od = _d, _nd = _d;
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if(array_empty(_seg)) continue;
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var ww = _rtMax / _seg;
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var _uselen = array_length(_seg[0]) >= 3;
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var _total = _rtMax;
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var _lin = array_create(array_length(_seg));
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var _prog_curr = frac(_shift) - ww;
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var _prog = _prog_curr + 1;
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var _prog_total = 0;
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var points = [];
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while(_total > 0) {
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if(_uselen) {
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if(_prog_curr >= 1) _prog_curr = 0;
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for (var j = 0, m = array_length(_seg); j < m; j++)
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else _prog_curr = min(_prog_curr + min(_total, ww), 1);
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_lin[j] = { x: _seg[j][0], y: _seg[j][1], prog: _seg[j][2], progCrop: _seg[j][2], weight: 1 };
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_prog_total += min(_total, ww);
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_nx = x0 + lengthdir_x(_l * _prog_curr, _d);
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} else {
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_ny = y0 + lengthdir_y(_l * _prog_curr, _d);
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var wgLen = random1D(_sed + _sedIndex, -_wig, _wig); _sedIndex++;
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var _l, _len = [ 0 ], _lenTotal = 0;
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_nx += lengthdir_x(wgLen, _d + 90);
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var ox = _seg[0][0], oy = _seg[0][1], nx, ny;
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_ny += lengthdir_y(wgLen, _d + 90);
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if(_prog_total > _rtStr) //prevent drawing point before range start.
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for (var j = 1, m = array_length(_seg); j < m; j++) {
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array_push(points, { x: _nx, y: _ny, prog: _prog_total / _rtMax, progCrop: _prog_curr, weight: 1 });
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nx = _seg[j][0];
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ny = _seg[j][1];
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_l = point_distance(ox, oy, nx, ny);
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if(_prog_curr > _prog)
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_len[j] = _l;
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_total -= (_prog_curr - _prog);
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_lenTotal += _l;
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_prog = _prog_curr;
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_ox = _nx;
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ox = nx;
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_oy = _ny;
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oy = ny;
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}
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}
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lines = [ points ];
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for (var j = 0, m = array_length(_seg); j < m; j++)
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} #endregion
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_lin[j] = { x: _seg[j][0], y: _seg[j][1], prog: _len[j] / _lenTotal, progCrop: _len[j] / _lenTotal, weight: 1 };
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}
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#region draw
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lines[i] = _lin;
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}
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break;
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}
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surface_set_target(_colorPass);
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surface_set_target(_colorPass);
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if(_bg) draw_clear_alpha(0, 1);
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if(_bg) draw_clear_alpha(0, 1);
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else DRAW_CLEAR
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else DRAW_CLEAR
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if(_useTex) { #region
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if(_useTex) {
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var tex = surface_get_texture(_tex);
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var tex = surface_get_texture(_tex);
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|
|
||||||
shader_set(sh_draw_mapping);
|
shader_set(sh_draw_mapping);
|
||||||
|
@ -402,7 +457,7 @@ function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) cons
|
||||||
shader_set_2("scale", _texSca);
|
shader_set_2("scale", _texSca);
|
||||||
|
|
||||||
shader_set_interpolation(_tex);
|
shader_set_interpolation(_tex);
|
||||||
} #endregion
|
}
|
||||||
|
|
||||||
for( var i = 0, n = array_length(lines); i < n; i++ ) {
|
for( var i = 0, n = array_length(lines); i < n; i++ ) {
|
||||||
var points = lines[i];
|
var points = lines[i];
|
||||||
|
@ -613,8 +668,7 @@ function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) cons
|
||||||
surface_reset_target();
|
surface_reset_target();
|
||||||
|
|
||||||
}
|
}
|
||||||
#endregion
|
|
||||||
|
|
||||||
return [ _colorPass, _widthPass ];
|
return [ _colorPass, _widthPass ];
|
||||||
} #endregion
|
}
|
||||||
}
|
}
|
|
@ -1,13 +1,15 @@
|
||||||
function Node_Path_Bake(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
|
function Node_Path_Bake(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
|
||||||
name = "Bake Path";
|
name = "Bake Path";
|
||||||
setDimension(96, 48);;
|
setDimension(96, 48);
|
||||||
|
|
||||||
inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone)
|
inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone)
|
||||||
.setVisible(true, true);
|
.setVisible(true, true);
|
||||||
|
|
||||||
inputs[| 1] = nodeValue("Segment length", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
|
inputs[| 1] = nodeValue("Segment length", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
|
||||||
|
|
||||||
outputs[| 0] = nodeValue("Segment", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [[]])
|
inputs[| 2] = nodeValue("Spread single path", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
||||||
|
|
||||||
|
outputs[| 0] = nodeValue("Segments", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [[]])
|
||||||
.setDisplay(VALUE_DISPLAY.vector)
|
.setDisplay(VALUE_DISPLAY.vector)
|
||||||
.setArrayDepth(1);
|
.setArrayDepth(1);
|
||||||
|
|
||||||
|
@ -20,7 +22,9 @@ function Node_Path_Bake(_x, _y, _group = noone) : Node(_x, _y, _group) construct
|
||||||
var _segs = outputs[| 0].getValue();
|
var _segs = outputs[| 0].getValue();
|
||||||
var ox, oy, nx, ny;
|
var ox, oy, nx, ny;
|
||||||
|
|
||||||
if(path_amount == 1) _segs = [ _segs ];
|
if(array_invalid(_segs) || array_invalid(_segs[0])) return;
|
||||||
|
if(!is_array(_segs[0][0])) _segs = [ _segs ];
|
||||||
|
|
||||||
draw_set_color(COLORS._main_icon);
|
draw_set_color(COLORS._main_icon);
|
||||||
|
|
||||||
for( var i = 0, n = array_length(_segs); i < n; i++ ) {
|
for( var i = 0, n = array_length(_segs); i < n; i++ ) {
|
||||||
|
@ -41,6 +45,7 @@ function Node_Path_Bake(_x, _y, _group = noone) : Node(_x, _y, _group) construct
|
||||||
static update = function() {
|
static update = function() {
|
||||||
var _path = getInputData(0);
|
var _path = getInputData(0);
|
||||||
var _dist = getInputData(1);
|
var _dist = getInputData(1);
|
||||||
|
var _sped = getInputData(2);
|
||||||
|
|
||||||
if(_path == noone) return;
|
if(_path == noone) return;
|
||||||
if(_dist <= 0) return;
|
if(_dist <= 0) return;
|
||||||
|
@ -54,17 +59,17 @@ function Node_Path_Bake(_x, _y, _group = noone) : Node(_x, _y, _group) construct
|
||||||
for( var i = 0; i < _amo; i++ ) {
|
for( var i = 0; i < _amo; i++ ) {
|
||||||
var _len = _path.getLength(i);
|
var _len = _path.getLength(i);
|
||||||
var _seg = [];
|
var _seg = [];
|
||||||
|
_segs[i] = _seg;
|
||||||
|
|
||||||
|
if(_len == 0) continue;
|
||||||
|
|
||||||
for( var j = 0; j <= _len; j += _dist ) {
|
for( var j = 0; j <= _len; j += _dist ) {
|
||||||
_p = _path.getPointDistance(j, i, _p);
|
_p = _path.getPointDistance(j, i, _p);
|
||||||
|
array_push(_seg, [ _p.x, _p.y, j / _len ]);
|
||||||
_seg[j] = [ _p.x, _p.y ];
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_segs[i] = _seg;
|
if(_sped && _amo == 1) _segs = _segs[0];
|
||||||
}
|
|
||||||
|
|
||||||
if(_amo == 1) _segs = _segs[0];
|
|
||||||
outputs[| 0].setValue(_segs);
|
outputs[| 0].setValue(_segs);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
42
scripts/node_segment_filter/node_segment_filter.gml
Normal file
42
scripts/node_segment_filter/node_segment_filter.gml
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
function Node_Segment_Filter(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
|
||||||
|
name = "Segment Filter";
|
||||||
|
|
||||||
|
setDimension(96, 48);
|
||||||
|
|
||||||
|
inputs[| 0] = nodeValue("Segments", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [[]])
|
||||||
|
.setDisplay(VALUE_DISPLAY.vector)
|
||||||
|
.setArrayDepth(1);
|
||||||
|
|
||||||
|
inputs[| 1] = nodeValue("Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
|
||||||
|
|
||||||
|
outputs[| 0] = nodeValue("Segments", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [[]])
|
||||||
|
.setVisible(false)
|
||||||
|
.setArrayDepth(1);
|
||||||
|
|
||||||
|
input_display_list = [
|
||||||
|
["Segments", false], 0,
|
||||||
|
["Filter", false], 1,
|
||||||
|
];
|
||||||
|
|
||||||
|
path_preview_surface = noone;
|
||||||
|
|
||||||
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static update = function(frame = CURRENT_FRAME) {
|
||||||
|
var _segments = getInputData(0);
|
||||||
|
|
||||||
|
if(!is_array(_segments) || array_empty(_segments) || !is_array(_segments[0])) return;
|
||||||
|
|
||||||
|
if(!is_array(_segments[0][0])) //spreaded single path
|
||||||
|
_segments = [ _segments ];
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
|
||||||
|
var bbox = drawGetBbox(xx, yy, _s);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
13
scripts/node_segment_filter/node_segment_filter.yy
Normal file
13
scripts/node_segment_filter/node_segment_filter.yy
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
{
|
||||||
|
"$GMScript":"",
|
||||||
|
"%Name":"node_segment_filter",
|
||||||
|
"isCompatibility":false,
|
||||||
|
"isDnD":false,
|
||||||
|
"name":"node_segment_filter",
|
||||||
|
"parent":{
|
||||||
|
"name":"path",
|
||||||
|
"path":"folders/nodes/data/value/path.yy",
|
||||||
|
},
|
||||||
|
"resourceType":"GMScript",
|
||||||
|
"resourceVersion":"2.0",
|
||||||
|
}
|
Loading…
Reference in a new issue