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https://github.com/Ttanasart-pt/Pixel-Composer.git
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- [Bake Path] Baking a single path will returns 2D array instead of 3D.
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@ -196,7 +196,7 @@
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#region debug
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global.FLAG = {
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render : 1,
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render : 0,
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renderTime : false,
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keyframe_override : true,
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wav_import : true,
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@ -11,6 +11,8 @@ function Node_Path_Bake(_x, _y, _group = noone) : Node(_x, _y, _group) construct
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.setDisplay(VALUE_DISPLAY.vector)
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.setArrayDepth(1);
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path_amount = 1;
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var _path = getInputData(0);
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if(_path && struct_has(_path, "drawOverlay")) _path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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@ -18,7 +20,9 @@ function Node_Path_Bake(_x, _y, _group = noone) : Node(_x, _y, _group) construct
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var _segs = outputs[| 0].getValue();
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var ox, oy, nx, ny;
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if(path_amount == 1) _segs = [ _segs ];
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draw_set_color(COLORS._main_icon);
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for( var i = 0, n = array_length(_segs); i < n; i++ ) {
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var _seg = _segs[i];
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@ -42,6 +46,7 @@ function Node_Path_Bake(_x, _y, _group = noone) : Node(_x, _y, _group) construct
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if(_dist <= 0) return;
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var _amo = _path.getLineCount();
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path_amount = _amo;
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var _segs = array_create(_amo);
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var _p = new __vec2();
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@ -59,6 +64,7 @@ function Node_Path_Bake(_x, _y, _group = noone) : Node(_x, _y, _group) construct
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_segs[i] = _seg;
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}
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if(_amo == 1) _segs = _segs[0];
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outputs[| 0].setValue(_segs);
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} #endregion
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@ -1,6 +1,6 @@
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function Node_Path_Builder(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Path Builder";
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setDimension(96, 48);;
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setDimension(96, 48);
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#region ---- path ----
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path_loop = false;
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