- [3D scene] Fix nested scene not rendering.
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@ -827,6 +827,7 @@
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{"name":"s_node_pb_fx_radial","order":4,"path":"sprites/s_node_pb_fx_radial/s_node_pb_fx_radial.yy",},
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{"name":"__background_get_internal","order":2,"path":"scripts/__background_get_internal/__background_get_internal.yy",},
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{"name":"s_node_array_sample","order":18,"path":"sprites/s_node_array_sample/s_node_array_sample.yy",},
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{"name":"o_pie_menu","order":14,"path":"objects/o_pie_menu/o_pie_menu.yy",},
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{"name":"s_biterator_b_labels","order":9,"path":"sprites/s_biterator_b_labels/s_biterator_b_labels.yy",},
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{"name":"FirebaseREST_Firestore_collection_decode","order":6,"path":"scripts/FirebaseREST_Firestore_collection_decode/FirebaseREST_Firestore_collection_decode.yy",},
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{"name":"s_node_mk_flip_grid","order":2,"path":"sprites/s_node_mk_flip_grid/s_node_mk_flip_grid.yy",},
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@ -1100,6 +1100,7 @@
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{"id":{"name":"s_node_pb_fx_radial","path":"sprites/s_node_pb_fx_radial/s_node_pb_fx_radial.yy",},},
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{"id":{"name":"__background_get_internal","path":"scripts/__background_get_internal/__background_get_internal.yy",},},
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{"id":{"name":"s_node_array_sample","path":"sprites/s_node_array_sample/s_node_array_sample.yy",},},
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{"id":{"name":"o_pie_menu","path":"objects/o_pie_menu/o_pie_menu.yy",},},
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{"id":{"name":"s_biterator_b_labels","path":"sprites/s_biterator_b_labels/s_biterator_b_labels.yy",},},
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{"id":{"name":"FirebaseREST_Firestore_collection_decode","path":"scripts/FirebaseREST_Firestore_collection_decode/FirebaseREST_Firestore_collection_decode.yy",},},
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{"id":{"name":"s_node_mk_flip_grid","path":"sprites/s_node_mk_flip_grid/s_node_mk_flip_grid.yy",},},
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Before Width: | Height: | Size: 80 KiB After Width: | Height: | Size: 80 KiB |
Before Width: | Height: | Size: 80 KiB After Width: | Height: | Size: 80 KiB |
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB |
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB |
4
objects/o_pie_menu/Create_0.gml
Normal file
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@ -0,0 +1,4 @@
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/// @description Insert description here
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// You can write your code in this editor
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depth = -9999;
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33
objects/o_pie_menu/o_pie_menu.yy
Normal file
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@ -0,0 +1,33 @@
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{
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"resourceType": "GMObject",
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"resourceVersion": "1.0",
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"name": "o_pie_menu",
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"eventList": [
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{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,},
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],
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"managed": true,
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"overriddenProperties": [],
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"parent": {
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"name": "dialog",
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"path": "folders/dialog.yy",
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},
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"parentObjectId": null,
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"persistent": false,
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"physicsAngularDamping": 0.1,
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"physicsDensity": 0.5,
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"physicsFriction": 0.2,
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"physicsGroup": 1,
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"physicsKinematic": false,
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"physicsLinearDamping": 0.1,
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"physicsObject": false,
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"physicsRestitution": 0.1,
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"physicsSensor": false,
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"physicsShape": 1,
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"physicsShapePoints": [],
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"physicsStartAwake": true,
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"properties": [],
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"solid": false,
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"spriteId": null,
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"spriteMaskId": null,
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"visible": true,
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}
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@ -57,36 +57,38 @@ function __3dGroup() constructor {
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array_push(objects, _obj);
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} #endregion
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static submit = function(scene = {}, shader = noone) {
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static submit = function(scene = {}, shader = noone) { #region
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transform.submitMatrix();
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for( var i = 0, n = array_length(objects); i < n; i++ )
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objects[i].submit(scene, shader);
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transform.clearMatrix();
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}
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} #endregion
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static submitUI = function(scene = {}, shader = noone) {
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static submitUI = function(scene = {}, shader = noone) { #region
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transform.submitMatrix();
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for( var i = 0, n = array_length(objects); i < n; i++ )
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objects[i].submitUI(scene, shader);
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transform.clearMatrix();
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}
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static submitSel = function(scene = {}, shader = noone) {
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} #endregion
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static submitSel = function(scene = {}, shader = noone) { #region
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transform.submitMatrix();
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for( var i = 0, n = array_length(objects); i < n; i++ )
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objects[i].submitSel(scene, shader);
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transform.clearMatrix();
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}
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static submitShader = function(scene = {}, shader = noone) {
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} #endregion
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static submitShader = function(scene = {}, shader = noone) { #region
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transform.submitMatrix();
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for( var i = 0, n = array_length(objects); i < n; i++ )
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objects[i].submitShader(scene, shader);
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transform.clearMatrix();
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}
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} #endregion
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static submitShadow = function(scene = {}, object = noone) {
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static submitShadow = function(scene = {}, object = noone) { #region
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for( var i = 0, n = array_length(objects); i < n; i++ )
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objects[i].submitShadow(scene, object);
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}
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} #endregion
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static map = function(callback, scene = {}) { #region
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for( var i = 0, n = array_length(objects); i < n; i++ )
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@ -170,6 +170,8 @@ function __3dObject() constructor {
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vertex_submit(VB[i], render_type, _tex);
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} else
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vertex_submit(VB[i], render_type, _tex);
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//print($"Submit vertex ({scene}) [{VB[i]}]");
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}
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gpu_set_tex_repeat(false);
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@ -10,7 +10,7 @@
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d3_view_camera.projection = CAMERA_PROJECTION.orthograph;
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d3_view_camera.setMatrix();
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D3D_GLOBAL_PREVIEW = new __3dScene(d3_view_camera);
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D3D_GLOBAL_PREVIEW = new __3dScene(d3_view_camera, "Global node preview");
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D3D_GLOBAL_PREVIEW.apply_transform = true;
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D3D_GLOBAL_PREVIEW.defer_normal = false;
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@ -323,4 +323,8 @@ function __3dScene(camera, name = "New scene") constructor {
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return self;
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} #endregion
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static toString = function() { #region
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return $"[3D Scene] {name}";
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} #endregion
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}
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@ -5,7 +5,7 @@ function dynaSurf_3d() : dynaSurf() constructor {
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camTarget = new __vec3();
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camera_ay = 45;
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scene = new __3dScene(camera);
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scene = new __3dScene(camera, "Dynamic surf scene");
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w = 1;
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h = 1;
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@ -44,9 +44,8 @@ function Node_3D_Scene(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constru
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for( var i = input_fix_len, n = ds_list_size(inputs); i < n; i += data_length ) {
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var _obj = _data[i];
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if(!is_instanceof(_obj, __3dObject)) continue;
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_scene.addObject(_obj);
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if(is_instanceof(_obj, __3dObject) || is_instanceof(_obj, __3dGroup))
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_scene.addObject(_obj);
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}
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return _scene;
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@ -132,7 +132,7 @@ function Panel_Preview() : PanelContent() constructor {
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#endregion
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#region scene
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d3_scene = new __3dScene(d3_view_camera, "Preview");
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d3_scene = new __3dScene(d3_view_camera, "Preview panel");
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d3_scene.lightAmbient = $404040;
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d3_scene.cull_mode = cull_counterclockwise;
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d3_scene_preview = d3_scene;
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@ -881,11 +881,13 @@ function Panel_Preview() : PanelContent() constructor {
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d3_scene_preview.apply(d3_deferData);
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//print("========= Submit begin =========");
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for( var i = 0, n = array_length(_prev_obj); i < n; i++ ) {
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var _prev = _prev_obj[i];
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if(_prev == noone) continue;
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_prev.submitUI(d3_scene_preview); //////////////// SUBMIT ////////////////
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}
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//print("========= Submit end =========");
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gpu_set_cullmode(cull_noculling);
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surface_reset_target();
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