diff --git a/objects/o_dialog_add_node/Create_0.gml b/objects/o_dialog_add_node/Create_0.gml index 65bb94e2e..1e06ce929 100644 --- a/objects/o_dialog_add_node/Create_0.gml +++ b/objects/o_dialog_add_node/Create_0.gml @@ -190,6 +190,8 @@ event_inherited(); for( var i = 0, n = array_length(_new_node.outputs); i < n; i++ ) array_push(_outputs, _new_node.outputs[i]); + PANEL_INSPECTOR.setInspecting(_new_node); + } else if(is_instanceof(_node, NodeAction)) { // NOT IMPLEMENTED _node.build(node_target_x, node_target_y,, _param); return; diff --git a/scripts/draw_sprite_ext_override/draw_sprite_ext_override.gml b/scripts/draw_sprite_ext_override/draw_sprite_ext_override.gml index 44e175ea2..e6d95fb78 100644 --- a/scripts/draw_sprite_ext_override/draw_sprite_ext_override.gml +++ b/scripts/draw_sprite_ext_override/draw_sprite_ext_override.gml @@ -114,12 +114,12 @@ function draw_anchor_line(_index, _x, _y, _r, _a, _type = 0) { shader_reset(); } -function draw_empty() { +function draw_empty(_w = 0, _h = 0) { var _s = surface_get_target(); if(_s == -1) return; - var _w = surface_get_width(_s); - var _h = surface_get_height(_s); + _w = _w? _w : surface_get_width(_s); + _h = _h? _h : surface_get_height(_s); draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _w, _h); } \ No newline at end of file diff --git a/scripts/globals/globals.gml b/scripts/globals/globals.gml index cbeea5b0c..8dd4fd11b 100644 --- a/scripts/globals/globals.gml +++ b/scripts/globals/globals.gml @@ -41,7 +41,7 @@ LATEST_VERSION = 1_18_00_0; VERSION = 1_18_01_0; - SAVE_VERSION = 1_18_00_0; + SAVE_VERSION = 1_18_01_0; VERSION_STRING = MAC? "1.18.003m" : "1.18.1"; BUILD_NUMBER = 1_18_01_0; diff --git a/scripts/mask_function/mask_function.gml b/scripts/mask_function/mask_function.gml index a045c941a..50603640d 100644 --- a/scripts/mask_function/mask_function.gml +++ b/scripts/mask_function/mask_function.gml @@ -64,7 +64,7 @@ function mask_apply(original, edited, mask, mix = 1) { shader_set_i("invMask", __mask_invert); shader_set_f("mixRatio", mix); - draw_sprite_stretched(s_fx_pixel, 0, 0, 0, surface_get_width_safe(original), surface_get_height_safe(original)); + draw_empty(); surface_reset_shader(); surface_free(edited); diff --git a/scripts/nodeValue_drawer/nodeValue_drawer.gml b/scripts/nodeValue_drawer/nodeValue_drawer.gml index 68e0c3119..7f070dde5 100644 --- a/scripts/nodeValue_drawer/nodeValue_drawer.gml +++ b/scripts/nodeValue_drawer/nodeValue_drawer.gml @@ -27,9 +27,9 @@ function drawWidget(xx, yy, ww, _m, jun, global_var = true, _hover = false, _foc var cHov = false; switch(instanceof(wid)) { - case "textArea" : + case "textArea" : case "controlPointBox" : - case "transformBox" : + case "transformBox" : breakLine = true; break; diff --git a/scripts/node_convolution/node_convolution.gml b/scripts/node_convolution/node_convolution.gml index 4771cad83..f0bb9f744 100644 --- a/scripts/node_convolution/node_convolution.gml +++ b/scripts/node_convolution/node_convolution.gml @@ -49,7 +49,7 @@ function Node_Convolution(_x, _y, _group = noone) : Node_Processor(_x, _y, _grou inputs[1].editWidget.setSize(_siz); _ker = array_verify(_ker, _siz * _siz); - surface_set_shader(_outSurf, sh_convolution); + surface_set_shader(_outSurf, sh_convolution, true, BLEND.over); shader_set_dim("dimension", _outSurf); shader_set_f("kernel", _ker); shader_set_i("size", _siz); diff --git a/scripts/node_shape/node_shape.gml b/scripts/node_shape/node_shape.gml index 8dc5ea948..91d5e16fd 100644 --- a/scripts/node_shape/node_shape.gml +++ b/scripts/node_shape/node_shape.gml @@ -39,7 +39,8 @@ function Node_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) con "Rectangle", "Diamond", "Trapezoid", "Parallelogram", -1, "Ellipse", "Arc", "Donut", "Crescent", "Disk Segment", "Pie", "Squircle", -1, "Regular polygon", "Star", "Cross", "Rounded Cross", - -1, "Teardrop", "Leaf", "Heart", "Arrow", "Gear", + -1, "Line", "Arrow", + -1, "Teardrop", "Leaf", "Heart", "Gear", ]; shape_types_str = []; @@ -49,6 +50,8 @@ function Node_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) con newInput(2, nodeValue_Enum_Scroll("Shape", self, 0, { data: shape_types_str, horizontal: true, text_pad: ui(16) })); + inputs[2].options_histories = [ shape_types, { cond: function() /*=>*/ {return LOADING_VERSION < 1_18_00_0}, list: global.node_shape_keys_18 } ]; + newInput(3, nodeValue_Area("Position", self, DEF_AREA_REF, { onSurfaceSize, useShape : false })) .setUnitRef(onSurfaceSize, VALUE_UNIT.reference); @@ -102,9 +105,9 @@ function Node_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) con newInput(22, nodeValue_Float("Skew", self, 0.5 )) .setDisplay(VALUE_DISPLAY.slider); - newInput(23, nodeValue_Slider_Range("Arrow Sizes", self, [ 0.2, 0.3 ] )); - - newInput(24, nodeValue_Float("Arrow Head", self, 3 )); + newInput(23, nodeValue_Float("Arrow Sizes", self, 0.3 )); + + newInput(24, nodeValue_Float("Arrow Head", self, 1 )); newInput(25, nodeValue_Int("Teeth Amount", self, 6 )); @@ -121,12 +124,24 @@ function Node_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) con newInput(31, nodeValue_Float("Factor", self, 2.5)); + newInput(32, nodeValue_Vec2("Point 1", self, [ 0, 0 ])) + .setUnitRef(onSurfaceSize, VALUE_UNIT.reference); + + newInput(33, nodeValue_Vec2("Point 2", self, [ 1, 1 ])) + .setUnitRef(onSurfaceSize, VALUE_UNIT.reference); + + newInput(34, nodeValue_Float("Thickness", self, 0.1)) + .setDisplay(VALUE_DISPLAY.slider); + + newInput(35, nodeValue_Vec2("Point 3", self, [ 1, 0 ])) + .setUnitRef(onSurfaceSize, VALUE_UNIT.reference); + newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); input_display_list = [ ["Output", false], 0, 6, ["Transform", false], 15, 3, 16, 17, 19, 28, - ["Shape", false], 14, 2, 9, 4, 13, 5, 7, 8, 21, 22, 23, 24, 25, 26, 27, 30, 31, + ["Shape", false], 14, 2, 32, 33, 35, 34, /**/ 9, 4, 13, 5, 7, 8, 21, 22, 23, 24, 25, 26, 27, 30, 31, ["Render", true], 10, 18, ["Height", true, 12], 29, 20, ["Background", true, 1], 11, @@ -163,7 +178,8 @@ function Node_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) con return _hov; } - var _type = current_data[15]; + var _shape = current_data[ 2]; + var _posMode = current_data[15]; var _pos = [ 0, 0 ]; var _sca = [ 1, 1 ]; var _px, _py; @@ -172,51 +188,60 @@ function Node_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) con var _hov = false; var _int = hover; - if(_type == 0) { + var _shp = array_safe_get(shape_types, _shape, ""); + if(is_struct(_shp)) _shp = _shp.data; + + switch(_shp) { + case "Arrow" : + case "Line" : + hv = inputs[32].drawOverlay(_int, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; _int &= !_hov; + hv = inputs[33].drawOverlay(_int, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; _int &= !_hov; + return _hov; + } + + if(_posMode == 0) { _pos = [ current_data[3][0], current_data[3][1] ]; _sca = [ current_data[3][2], current_data[3][3] ]; - } else if(_type == 1) { + } else if(_posMode == 1) { _pos = current_data[16]; _sca = current_data[17]; } - if(_type != 2) { - if(inputs[9].show_in_inspector) { - var _px = _x + _pos[0] * _s; - var _py = _y + _pos[1] * _s; - - var _x0 = _px - _sca[0] * _s; - var _y0 = _py - _sca[1] * _s; - var _x1 = _px + _sca[0] * _s; - var _y1 = _py + _sca[1] * _s; - - var aa = -45; - var ar = 90; - - if(_sca[0] < 0 && _sca[1] < 0) { aa = 135; ar = -90; } - else if(_sca[0] < 0 && _sca[1] > 0) { aa = -135; ar = 0; } - else if(_sca[0] > 0 && _sca[1] < 0) { aa = 45; ar = 180; } - - var _max_s = max(abs(_sca[0]), abs(_sca[1])); - var _corr = current_data[9] * _s * _max_s; - var _cor = _corr / (sqrt(2) - 1); - - var cx = _x0 + lengthdir_x(_cor, aa); - var cy = _y0 + lengthdir_y(_cor, aa); - - draw_set_color(COLORS._main_accent); - draw_arc(cx, cy, _cor - _corr, ar, ar + 90, 2); - - hv = inputs[9].drawOverlay(_int, active, _x0, _y0, _s, _mx, _my, _snx, _sny, aa, _max_s, 1); _hov |= hv; _int &= !_hov; - } + if(inputs[9].show_in_inspector && _posMode != 2) { // corner + var _px = _x + _pos[0] * _s; + var _py = _y + _pos[1] * _s; + + var _x0 = _px - _sca[0] * _s; + var _y0 = _py - _sca[1] * _s; + var _x1 = _px + _sca[0] * _s; + var _y1 = _py + _sca[1] * _s; + + var aa = -45; + var ar = 90; + + if(_sca[0] < 0 && _sca[1] < 0) { aa = 135; ar = -90; } + else if(_sca[0] < 0 && _sca[1] > 0) { aa = -135; ar = 0; } + else if(_sca[0] > 0 && _sca[1] < 0) { aa = 45; ar = 180; } + + var _max_s = max(abs(_sca[0]), abs(_sca[1])); + var _corr = current_data[9] * _s * _max_s; + var _cor = _corr / (sqrt(2) - 1); + + var cx = _x0 + lengthdir_x(_cor, aa); + var cy = _y0 + lengthdir_y(_cor, aa); + + draw_set_color(COLORS._main_accent); + draw_arc(cx, cy, _cor - _corr, ar, ar + 90, 2); + + hv = inputs[9].drawOverlay(_int, active, _x0, _y0, _s, _mx, _my, _snx, _sny, aa, _max_s, 1); _hov |= hv; _int &= !_hov; } - if(_type == 0) { + if(_posMode == 0) { hv = inputs[3].drawOverlay(_int, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; _int &= !_hov; - } else if(_type == 1) { + } else if(_posMode == 1) { _px = _x + _pos[0] * _s; _py = _y + _pos[1] * _s; @@ -281,18 +306,17 @@ function Node_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) con inputs[16].setVisible(_posTyp == 1); inputs[17].setVisible(_posTyp == 1); - inputs[ 4].setVisible(true); - inputs[ 5].setVisible(true); inputs[ 6].setVisible(_path == noone); - inputs[ 7].setVisible(true); - inputs[ 8].setVisible(true); - inputs[ 9].setVisible(true); inputs[12].setVisible(_path == noone); inputs[20].setVisible(_path == noone); - inputs[13].setVisible(true); inputs[15].setVisible(true); + inputs[30].setVisible(false); inputs[31].setVisible(false); + inputs[32].setVisible(false); + inputs[33].setVisible(false); + inputs[34].setVisible(false); + inputs[35].setVisible(false); _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); use_path = _path != noone && struct_has(_path, "getPointRatio"); @@ -533,10 +557,28 @@ function Node_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) con case "Arrow": inputs[23].setVisible(true); inputs[24].setVisible(true); + inputs[32].setVisible(true); + inputs[33].setVisible(true); + inputs[34].setVisible(true); shader_set_i("shape", 17); - shader_set_2("arrow", _data[23]); + shader_set_f("arrow", _data[23] / _data[24]); shader_set_f("arrow_head", _data[24]); + + shader_set_2("point1", _data[32]); + shader_set_2("point2", _data[33]); + shader_set_f("thickness", _data[34]); + break; + + case "Line": + inputs[32].setVisible(true); + inputs[33].setVisible(true); + inputs[34].setVisible(true); + + shader_set_i("shape", 20); + shader_set_2("point1", _data[32]); + shader_set_2("point2", _data[33]); + shader_set_f("thickness", _data[34]); break; case "Gear": @@ -555,7 +597,6 @@ function Node_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) con shader_set_f("teethAngle", _data[27]); break; - case "Squircle" : inputs[31].setVisible(true); @@ -586,4 +627,19 @@ function Node_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) con return _outSurf; } -} \ No newline at end of file + + static postDeserialize = function() { + if(LOADING_VERSION < 1_18_01_0) { + var _dat = load_map.inputs[23].raw_value; + for( var i = 0, n = array_length(_dat); i < n; i++ ) + _dat[i][1] = is_array(_dat[i][1])? array_safe_get(_dat[i][1], 1) : _dat[i][1]; + } + } +} + +global.node_shape_keys_18 = [ + "Rectangle", "Diamond", "Trapezoid", "Parallelogram", + -1, "Ellipse", "Arc", "Donut", "Crescent", "Disk Segment", "Pie", "Squircle", + -1, "Regular polygon", "Star", "Cross", "Rounded Cross", + -1, "Teardrop", "Leaf", "Heart", "Arrow", "Gear", +]; \ No newline at end of file diff --git a/shaders/sh_shape/sh_shape.fsh b/shaders/sh_shape/sh_shape.fsh index 6666c5409..ee72fa55c 100644 --- a/shaders/sh_shape/sh_shape.fsh +++ b/shaders/sh_shape/sh_shape.fsh @@ -44,10 +44,14 @@ uniform int teeth; uniform vec2 teethSize; uniform float teethAngle; -uniform vec2 arrow; +uniform float arrow; uniform float arrow_head; uniform float squircle_factor; +uniform vec2 point1; +uniform vec2 point2; +uniform float thickness; + uniform vec4 bgColor; #define PI 3.14159265359 @@ -352,56 +356,52 @@ float sdRoundedCross( in vec2 p, in float h ) { dot2(p-vec2(1,0)))); // right corner } -float sdArrow( in vec2 p, float w1, float w2, float k ) { // The arrow goes from a to b. It's thickness is w1. The arrow head's thickness is w2. +float sdArrow( in vec2 p, vec2 a, vec2 b, float w1, float w2, float k ) { // The arrow goes from a to b. It's thickness is w1. The arrow head's thickness is w2. // constant setup - vec2 a = vec2(-1., 0.); - vec2 b = vec2(1., 0.); vec2 ba = b - a; float l2 = dot(ba,ba); - float l = sqrt(l2); + float l = sqrt(l2); // pixel setup - p = p-a; - p = mat2(ba.x,-ba.y,ba.y,ba.x)*p/l; + p = p - a; + p = mat2(ba.x, -ba.y, ba.y, ba.x) * p / l; p.y = abs(p.y); - vec2 pz = p-vec2(l-w2*k,w2); - + vec2 pz = p - vec2(l - w2 * k, w2); + // === distance (four segments) === - + vec2 q = p; - q.x -= clamp( q.x, 0.0, l-w2*k ); + q.x -= clamp( q.x, 0.0, l - w2 * k ); q.y -= w1; float di = dot(q,q); //---- q = pz; - q.y -= clamp( q.y, w1-w2, 0.0 ); - di = min( di, dot(q,q) ); + q.y -= clamp( q.y, w1 - w2, 0.0 ); + di = min( di, dot(q, q) ); //---- - if( p.x0.0 ) // conditional is optional - { - q = pz; - q -= vec2(k,-1.0)*clamp( (q.x*k-q.y)/(k*k+1.0), 0.0, w2 ); - di = min( di, dot(q,q) ); + if( pz.x > 0.0 ) { // conditional is optional + q = pz; + q -= vec2(k, -1.0) * clamp( (q.x * k - q.y) / (k * k + 1.0), 0.0, w2 ); + di = min( di, dot(q, q) ); } // === sign === float si = 1.0; float z = l - p.x; - if( min(p.x,z)>0.0 ) //if( p.x>0.0 && z>0.0 ) - { - float h = (pz.x<0.0) ? w1 : z/k; - if( p.y 0.0 ) { //if( p.x>0.0 && z>0.0 ) + float h = (pz.x < 0.0) ? w1 : z / k; + if( p.y < h ) si = -1.0; } - return si*sqrt(di); + + return si * sqrt(di); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// @@ -411,6 +411,9 @@ void main() { vec2 ratio = dimension / dimension.y; float d; + vec2 p1 = point1 / dimension; + vec2 p2 = point2 / dimension; + if(tile == 1) coord = mod(coord + 1., 2.) - 1.; if(shape == 0) { @@ -428,26 +431,28 @@ void main() { d = sdStar( coord, 0.9 - corner, sides, 2. + inner * (float(sides) - 2.), angle ); d -= corner; - } else if(shape == 4) { d = sdArc( coord, vec2(sin(angle), cos(angle)), angle_range, 1. - inner, inner ); } - else if(shape == 5) { d = sdTearDrop( coord + vec2(0., 0.5), stRad, edRad, 1. ); } - else if(shape == 6) { d = sdCross( coord, vec2(1. + corner, outer), corner ); } - else if(shape == 7) { d = sdVesica( coord, inner, outer ); } - else if(shape == 8) { d = sdCrescent( coord, inner, outer, angle ); } - else if(shape == 9) { d = sdDonut( coord, inner ); } - else if(shape == 10) { d = sdRhombus( coord, vec2(1. - corner) ) - corner; } - else if(shape == 11) { d = sdTrapezoid( coord, trep.x - corner, trep.y - corner, 1. - corner ) - corner; } - else if(shape == 12) { d = sdParallelogram( coord, 1. - corner - parall, 1. - corner, parall) - corner; } - else if(shape == 13) { d = sdHeart( coord ); } - else if(shape == 14) { d = sdCutDisk( coord, 1., inner ); } - else if(shape == 15) { d = sdPie( coord, vec2(sin(angle), cos(angle)), 1. ); } - else if(shape == 16) { d = sdRoundedCross( coord, 1. - corner ) - corner; } - else if(shape == 17) { d = sdArrow( coord, arrow.x, arrow.y, arrow_head); } - else if(shape == 18) { d = sdGear( coord, inner, teeth, teethSize, teethAngle); } - else if(shape == 19) { d = pow(pow(abs(coord.x), squircle_factor) + pow(abs(coord.y), squircle_factor), 1. / squircle_factor) - 1.; } + } + else if(shape == 4) { d = sdArc( coord, vec2(sin(angle), cos(angle)), angle_range, 1. - inner, inner ); } + else if(shape == 5) { d = sdTearDrop( coord + vec2(0., 0.5), stRad, edRad, 1. ); } + else if(shape == 6) { d = sdCross( coord, vec2(1. + corner, outer), corner ); } + else if(shape == 7) { d = sdVesica( coord, inner, outer ); } + else if(shape == 8) { d = sdCrescent( coord, inner, outer, angle ); } + else if(shape == 9) { d = sdDonut( coord, inner ); } + else if(shape == 10) { d = sdRhombus( coord, vec2(1. - corner) ) - corner; } + else if(shape == 11) { d = sdTrapezoid( coord, trep.x - corner, trep.y - corner, 1. - corner ) - corner; } + else if(shape == 12) { d = sdParallelogram( coord, 1. - corner - parall, 1. - corner, parall) - corner; } + else if(shape == 13) { d = sdHeart( coord ); } + else if(shape == 14) { d = sdCutDisk( coord, 1., inner ); } + else if(shape == 15) { d = sdPie( coord, vec2(sin(angle), cos(angle)), 1. ); } + else if(shape == 16) { d = sdRoundedCross( coord, 1. - corner ) - corner; } + else if(shape == 18) { d = sdGear( coord, inner, teeth, teethSize, teethAngle); } + else if(shape == 19) { d = pow(pow(abs(coord.x), squircle_factor) + pow(abs(coord.y), squircle_factor), 1. / squircle_factor) - 1.; } + else if(shape == 17) { d = sdArrow( v_vTexcoord, p1, p2, thickness, arrow, arrow_head); } + else if(shape == 20) { d = sdSegment(v_vTexcoord, p1, p2) - thickness; } float cc, color = 0.; - if(aa == 0) + if(aa == 0) cc = step(d, 0.0); else { float _aa = 1. / max(dimension.x, dimension.y); diff --git a/sprites/s_node_shape_type/14bfe2b8-bba9-422d-9309-159a2068a2b8.png b/sprites/s_node_shape_type/14bfe2b8-bba9-422d-9309-159a2068a2b8.png index 5368c286f..cabd6ea23 100644 Binary files a/sprites/s_node_shape_type/14bfe2b8-bba9-422d-9309-159a2068a2b8.png and 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