rm combine

This commit is contained in:
Tanasart 2024-06-15 13:02:10 +07:00
parent 63bbf10ba2
commit d4546ee7fe
15 changed files with 223 additions and 109 deletions

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@ -985,6 +985,7 @@
{"name":"node_random_tile","order":8,"path":"scripts/node_random_tile/node_random_tile.yy",}, {"name":"node_random_tile","order":8,"path":"scripts/node_random_tile/node_random_tile.yy",},
{"name":"node_random","order":5,"path":"scripts/node_random/node_random.yy",}, {"name":"node_random","order":5,"path":"scripts/node_random/node_random.yy",},
{"name":"node_rate_remap","order":3,"path":"scripts/node_rate_remap/node_rate_remap.yy",}, {"name":"node_rate_remap","order":3,"path":"scripts/node_rate_remap/node_rate_remap.yy",},
{"name":"node_raymarching","order":5,"path":"scripts/node_raymarching/node_raymarching.yy",},
{"name":"node_rd","order":4,"path":"scripts/node_rd/node_rd.yy",}, {"name":"node_rd","order":4,"path":"scripts/node_rd/node_rd.yy",},
{"name":"node_region_fill","order":1,"path":"scripts/node_region_fill/node_region_fill.yy",}, {"name":"node_region_fill","order":1,"path":"scripts/node_region_fill/node_region_fill.yy",},
{"name":"node_registry","order":11,"path":"scripts/node_registry/node_registry.yy",}, {"name":"node_registry","order":11,"path":"scripts/node_registry/node_registry.yy",},

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@ -1412,6 +1412,7 @@
{"id":{"name":"node_random_tile","path":"scripts/node_random_tile/node_random_tile.yy",},}, {"id":{"name":"node_random_tile","path":"scripts/node_random_tile/node_random_tile.yy",},},
{"id":{"name":"node_random","path":"scripts/node_random/node_random.yy",},}, {"id":{"name":"node_random","path":"scripts/node_random/node_random.yy",},},
{"id":{"name":"node_rate_remap","path":"scripts/node_rate_remap/node_rate_remap.yy",},}, {"id":{"name":"node_rate_remap","path":"scripts/node_rate_remap/node_rate_remap.yy",},},
{"id":{"name":"node_raymarching","path":"scripts/node_raymarching/node_raymarching.yy",},},
{"id":{"name":"node_rd","path":"scripts/node_rd/node_rd.yy",},}, {"id":{"name":"node_rd","path":"scripts/node_rd/node_rd.yy",},},
{"id":{"name":"node_region_fill","path":"scripts/node_region_fill/node_region_fill.yy",},}, {"id":{"name":"node_region_fill","path":"scripts/node_region_fill/node_region_fill.yy",},},
{"id":{"name":"node_registry","path":"scripts/node_registry/node_registry.yy",},}, {"id":{"name":"node_registry","path":"scripts/node_registry/node_registry.yy",},},

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@ -1,6 +1,6 @@
function Node_3D(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { function Node_3D(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "3D"; name = "3D";
is_3D = true; is_3D = NODE_3D.polygon;
surface_depth_disable(false); surface_depth_disable(false);
mesh_prev_surface = surface_create(64, 64); mesh_prev_surface = surface_create(64, 64);

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@ -60,10 +60,7 @@ function Node_3D_Object(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constr
tools = tool_quate; tools = tool_quate;
tool_axis_edit = new scrollBox([ "local", "global" ], function(val) { tool_attribute.context = val; }); tool_axis_edit = new scrollBox([ "local", "global" ], function(val) { tool_attribute.context = val; });
// tool_axis_edit.font = f_p2; tool_attribute.context = 0;
// tool_axis_edit.arrow_spr = THEME.arrow;
// tool_axis_edit.arrow_ind = 3;
tool_attribute.context = 0;
tool_settings = [ tool_settings = [
[ "Axis", tool_axis_edit, "context", tool_attribute ], [ "Axis", tool_axis_edit, "context", tool_attribute ],
]; ];

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@ -43,7 +43,7 @@ function RM_Object() constructor {
triplanar = []; triplanar = [];
opmap = -1; opmap = -1;
oparg = []; oparg = -1;
uniformKeys = [ "shape", "size", "radius", "thickness", "crop", "angle", "height", "radRange", "sizeUni", "elongate", "rounded", "corner", "size2D", "sides", uniformKeys = [ "shape", "size", "radius", "thickness", "crop", "angle", "height", "radRange", "sizeUni", "elongate", "rounded", "corner", "size2D", "sides",
"waveAmp", "waveInt", "waveShift", "waveAmp", "waveInt", "waveShift",
@ -74,7 +74,7 @@ function RM_Object() constructor {
if(shapeAmount <= 0) return; if(shapeAmount <= 0) return;
shader_set_i("operations", opmap); shader_set_i("operations", opmap);
shader_set_i("opArgument", oparg); shader_set_f("opArgument", oparg);
shader_set_i("opLength", array_safe_length(opmap)); shader_set_i("opLength", array_safe_length(opmap));
shader_set_i("shape", shape); shader_set_i("shape", shape);
@ -119,6 +119,9 @@ function RM_Object() constructor {
shader_set_f("textureScale", textureScale); shader_set_f("textureScale", textureScale);
shader_set_f("triplanar", triplanar); shader_set_f("triplanar", triplanar);
} }
static serialize = function() { return ""};
static deserialize = function() { };
} }
function RM_Operation(type, left, right) : RM_Object() constructor { function RM_Operation(type, left, right) : RM_Object() constructor {
@ -172,6 +175,8 @@ function RM_Operation(type, left, right) : RM_Object() constructor {
} }
opmap = []; opmap = [];
oparg = [];
for (var i = 0, n = array_length(_arr); i < n; i++) { for (var i = 0, n = array_length(_arr); i < n; i++) {
var _a = _arr[i]; var _a = _arr[i];
@ -203,3 +208,38 @@ function RM_Operation(type, left, right) : RM_Object() constructor {
function RM_Shape() : RM_Object() constructor { function RM_Shape() : RM_Object() constructor {
} }
function RM_Environment() constructor {
surface = noone;
bgEnv = noone;
projection = 0;
fov = 0;
orthoScale = 1;
viewRange = [ 0, 1 ];
depthInt = 0;
bgColor = c_black;
bgDraw = false;
ambInten = 0;
light = [ 1, 0.5, 0 ];
static apply = function() {
shader_set_surface($"texture0", surface);
shader_set_i("ortho", projection);
shader_set_f("fov", fov);
shader_set_f("orthoScale", orthoScale);
shader_set_f("viewRange", viewRange);
shader_set_f("depthInt", depthInt);
shader_set_i("drawBg", bgColor);
shader_set_color("background", bgDraw);
shader_set_f("ambientIntns", ambInten);
shader_set_f("lightPosition", light);
shader_set_i("useEnv", is_surface(bgEnv));
}
}

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@ -15,6 +15,12 @@ enum DYNA_INPUT_COND {
zero = 1 << 1, zero = 1 << 1,
} }
enum NODE_3D {
none,
polygon,
sdf,
}
function Node(_x, _y, _group = noone) : __Node_Base(_x, _y) constructor { function Node(_x, _y, _group = noone) : __Node_Base(_x, _y) constructor {
#region ---- main & active ---- #region ---- main & active ----
@ -286,7 +292,7 @@ function Node(_x, _y, _group = noone) : __Node_Base(_x, _y) constructor {
#endregion #endregion
#region ---- 3d ---- #region ---- 3d ----
is_3D = false; is_3D = NODE_3D.none;
#endregion #endregion
#region ---- cache ---- #region ---- cache ----
@ -512,7 +518,7 @@ function Node(_x, _y, _group = noone) : __Node_Base(_x, _y) constructor {
will_setHeight = false; will_setHeight = false;
} }
if(is_3D) USE_DEPTH = true; if(is_3D == NODE_3D.polygon) USE_DEPTH = true;
if(is_simulation) PROJECT.animator.is_simulating = true; if(is_simulation) PROJECT.animator.is_simulating = true;
} #endregion } #endregion

View file

@ -601,7 +601,7 @@ function valueAnimator(_val, _prop, _sep_axis = false) constructor {
if(prop.type == VALUE_TYPE.struct) { if(prop.type == VALUE_TYPE.struct) {
val = json_stringify(val); val = json_stringify(val);
} else if(is_struct(val)) { } else if(is_struct(val) && struct_has(val, "serialize")) {
val = val.serialize(); val = val.serialize();
} else if(!sep_axis && typeArray(prop.display_type) && is_array(val)) { } else if(!sep_axis && typeArray(prop.display_type) && is_array(val)) {

View file

@ -0,0 +1,6 @@
function Node_RM(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "RM";
is_3D = NODE_3D.sdf;
batch_output = true;
}

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@ -0,0 +1,13 @@
{
"$GMScript":"",
"%Name":"node_raymarching",
"isCompatibility":false,
"isDnD":false,
"name":"node_raymarching",
"parent":{
"name":"raymarching",
"path":"folders/nodes/data/3D/raymarching.yy",
},
"resourceType":"GMScript",
"resourceVersion":"2.0",
}

View file

@ -1,6 +1,5 @@
function Node_RM_Combine(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { function Node_RM_Combine(_x, _y, _group = noone) : Node_RM(_x, _y, _group) constructor {
name = "RM Combine"; name = "RM Combine";
batch_output = true;
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF) inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
.setDisplay(VALUE_DISPLAY.vector); .setDisplay(VALUE_DISPLAY.vector);
@ -42,10 +41,10 @@ function Node_RM_Combine(_x, _y, _group = noone) : Node_Processor(_x, _y, _group
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 13] = nodeValue("Shape 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.struct, {}) inputs[| 13] = nodeValue("Shape 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.sdf, {})
.setVisible(true, true); .setVisible(true, true);
inputs[| 14] = nodeValue("Shape 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.struct, {}) inputs[| 14] = nodeValue("Shape 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.sdf, {})
.setVisible(true, true); .setVisible(true, true);
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -58,23 +57,25 @@ function Node_RM_Combine(_x, _y, _group = noone) : Node_Processor(_x, _y, _group
outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
outputs[| 1] = nodeValue("Shape Data", self, JUNCTION_CONNECT.output, VALUE_TYPE.struct, noone); outputs[| 1] = nodeValue("Shape Data", self, JUNCTION_CONNECT.output, VALUE_TYPE.sdf, noone);
input_display_list = [ 0, input_display_list = [ 0,
["Combine", false], 15, 13, 14, ["Combine", false], 15, 16, 13, 14,
["Camera", false], 11, 12, 1, 2, 3, 4, 5, ["Camera", false], 11, 12, 1, 2, 3, 4, 5,
["Render", false], 6, 7, 8, 10, 9, ["Render", false], 6, 7, 8, 10, 9,
] ]
object = noone;
temp_surface = [ 0, 0 ]; temp_surface = [ 0, 0 ];
environ = new RM_Environment();
object = noone;
static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) {}
static step = function() { static step = function() {
var _type = getSingleValue(15); var _type = getSingleValue(15);
inputs[| 16].setVisible(_type > 0); inputs[| 16].setVisible(_type > 0);
} }
static processData = function(_outSurf, _data, _output_index, _array_index = 0) { static processData = function(_outSurf, _data, _output_index, _array_index = 0) {
var _dim = _data[0]; var _dim = _data[0];
@ -85,7 +86,7 @@ function Node_RM_Combine(_x, _y, _group = noone) : Node_Processor(_x, _y, _group
var _dep = _data[5]; var _dep = _data[5];
var _bgd = _data[6]; var _bgd = _data[6];
var _bgc = _data[7]; var _enc = _data[7];
var _amb = _data[8]; var _amb = _data[8];
var _lig = _data[9]; var _lig = _data[9];
var _env = _data[10]; var _env = _data[10];
@ -121,27 +122,28 @@ function Node_RM_Combine(_x, _y, _group = noone) : Node_Processor(_x, _y, _group
object.flatten(); object.flatten();
object.setTexture(temp_surface[1]); object.setTexture(temp_surface[1]);
environ.surface = temp_surface[0];
environ.bgEnv = _env;
environ.projection = _ort;
environ.fov = _fov;
environ.orthoScale = _ort;
environ.viewRange = _vrn;
environ.depthInt = _dep;
environ.bgColor = _enc;
environ.bgDraw = _bgd;
environ.ambInten = _amb;
environ.light = _lig;
gpu_set_texfilter(true); gpu_set_texfilter(true);
surface_set_shader(_outSurf, sh_rm_primitive); surface_set_shader(_outSurf, sh_rm_primitive);
shader_set_surface($"texture0", temp_surface[0]);
shader_set_f("camRotation", _crt); shader_set_f("camRotation", _crt);
shader_set_f("camScale", _csa); shader_set_f("camScale", _csa);
shader_set_f("camRatio", _dim[0] / _dim[1]);
shader_set_i("ortho", _pro); environ.apply();
shader_set_f("fov", _fov);
shader_set_f("orthoScale", _ort);
shader_set_f("viewRange", _vrn);
shader_set_f("depthInt", _dep);
shader_set_i("drawBg", _bgd);
shader_set_color("background", _bgc);
shader_set_f("ambientIntns", _amb);
shader_set_f("lightPosition", _lig);
shader_set_i("useEnv", is_surface(_env));
object.apply(); object.apply();
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]); draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]);

View file

@ -1,6 +1,5 @@
function Node_RM_Primitive(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { function Node_RM_Primitive(_x, _y, _group = noone) : Node_RM(_x, _y, _group) constructor {
name = "RM Primitive"; name = "RM Primitive";
batch_output = true;
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF) inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
.setDisplay(VALUE_DISPLAY.vector); .setDisplay(VALUE_DISPLAY.vector);
@ -155,7 +154,7 @@ function Node_RM_Primitive(_x, _y, _group = noone) : Node_Processor(_x, _y, _gro
outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
outputs[| 1] = nodeValue("Shape Data", self, JUNCTION_CONNECT.output, VALUE_TYPE.struct, noone); outputs[| 1] = nodeValue("Shape Data", self, JUNCTION_CONNECT.output, VALUE_TYPE.sdf, noone);
input_display_list = [ 0, input_display_list = [ 0,
["Primitive", false], 1, 21, 22, 23, 24, 25, 26, 27, 28, 39, 40, 41, ["Primitive", false], 1, 21, 22, 23, 24, 25, 26, 27, 28, 39, 40, 41,
@ -170,9 +169,12 @@ function Node_RM_Primitive(_x, _y, _group = noone) : Node_Processor(_x, _y, _gro
]; ];
temp_surface = [ 0, 0 ]; temp_surface = [ 0, 0 ];
object = new RM_Shape(); environ = new RM_Environment();
object = new RM_Shape();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {} static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) {
}
static step = function() { static step = function() {
var _shp = getSingleValue( 1); var _shp = getSingleValue( 1);
@ -426,27 +428,28 @@ function Node_RM_Primitive(_x, _y, _group = noone) : Node_Processor(_x, _y, _gro
object.setTexture(temp_surface[1]); object.setTexture(temp_surface[1]);
environ.surface = temp_surface[0];
environ.bgEnv = bgEnv;
environ.projection = _ort;
environ.fov = _fov;
environ.orthoScale = _ortS;
environ.viewRange = _rng;
environ.depthInt = _dpi;
environ.bgColor = _bgd;
environ.bgDraw = _bgc;
environ.ambInten = _ambI;
environ.light = _lPos;
gpu_set_texfilter(true); gpu_set_texfilter(true);
surface_set_shader(_outSurf, sh_rm_primitive); surface_set_shader(_outSurf, sh_rm_primitive);
shader_set_surface($"texture0", temp_surface[0]);
shader_set_f("camRotation", _crt); shader_set_f("camRotation", _crt);
shader_set_f("camScale", _csa); shader_set_f("camScale", _csa);
shader_set_f("camRatio", _dim[0] / _dim[1]);
shader_set_i("ortho", _ort); environ.apply();
shader_set_f("fov", _fov);
shader_set_f("orthoScale", _ortS);
shader_set_f("viewRange", _rng);
shader_set_f("depthInt", _dpi);
shader_set_i("drawBg", _bgd);
shader_set_color("background", _bgc);
shader_set_f("ambientIntns", _ambI);
shader_set_f("lightPosition", _lPos);
shader_set_i("useEnv", is_surface(bgEnv));
object.apply(); object.apply();
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]); draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]);

View file

@ -54,10 +54,9 @@ enum VALUE_TYPE {
dynaSurface = 31, dynaSurface = 31,
PCXnode = 32, PCXnode = 32,
audioBit = 33,
audioBit = 33, fdomain = 34,
sdf = 35,
fdomain = 34,
action = 99, action = 99,
} }
@ -186,6 +185,7 @@ function value_color(i) { #region
#c2c2d1, //PCX #c2c2d1, //PCX
#8fde5d, //audiobit #8fde5d, //audiobit
#4da6ff, //flipfluid #4da6ff, //flipfluid
#c1007c, //3D SDF
]; ];
static JUNCTION_COLORS_LENGTH = array_length(JUNCTION_COLORS); static JUNCTION_COLORS_LENGTH = array_length(JUNCTION_COLORS);
@ -234,6 +234,7 @@ function value_color_bg_array(i) { #region
#bd4882, //dynaSurf #bd4882, //dynaSurf
#83839b, //PCX #83839b, //PCX
#3ca370, //audiobit #3ca370, //audiobit
#c1007c, //3D SDF
]; ];
if(i == 99) return $5dde8f; if(i == 99) return $5dde8f;
@ -282,6 +283,7 @@ function value_bit(i) { #region
case VALUE_TYPE.PCXnode : return 1 << 34; case VALUE_TYPE.PCXnode : return 1 << 34;
case VALUE_TYPE.audioBit : return 1 << 35; case VALUE_TYPE.audioBit : return 1 << 35;
case VALUE_TYPE.fdomain : return 1 << 36; case VALUE_TYPE.fdomain : return 1 << 36;
case VALUE_TYPE.sdf : return 1 << 37;
case VALUE_TYPE.any : return ~0 & ~(1 << 32); case VALUE_TYPE.any : return ~0 & ~(1 << 32);
} }
@ -355,10 +357,9 @@ function value_type_from_string(str) { #region
case "dynaSurface" : return VALUE_TYPE.dynaSurface; case "dynaSurface" : return VALUE_TYPE.dynaSurface;
case "PCXnode" : return VALUE_TYPE.PCXnode; case "PCXnode" : return VALUE_TYPE.PCXnode;
case "audioBit" : return VALUE_TYPE.audioBit;
case "audioBit" : return VALUE_TYPE.audioBit; case "fDomain" : return VALUE_TYPE.fdomain;
case "sdf" : return VALUE_TYPE.sdf;
case "fDomain" : return VALUE_TYPE.fdomain;
case "action" : return VALUE_TYPE.action; case "action" : return VALUE_TYPE.action;
} }

View file

@ -943,14 +943,10 @@ function Panel_Preview() : PanelContent() constructor {
} #endregion } #endregion
} #endregion } #endregion
function draw3D() { #region function draw3DPolygon(_node) { #region
var _prev_node = getNodePreview(); _node.previewing = 1;
if(_prev_node == noone) return;
if(!_prev_node.is_3D) return;
_prev_node.previewing = 1; d3_scene_preview = struct_has(_node, "scene")? _node.scene : d3_scene;
d3_scene_preview = struct_has(_prev_node, "scene")? _prev_node.scene : d3_scene;
d3_scene_preview.camera = d3_view_camera; d3_scene_preview.camera = d3_view_camera;
#region view #region view
@ -1002,7 +998,7 @@ function Panel_Preview() : PanelContent() constructor {
if(d3_scene_preview == d3_scene) { if(d3_scene_preview == d3_scene) {
d3_scene_light0.shadow_map_scale = d3_view_camera.focus_dist * 2; d3_scene_light0.shadow_map_scale = d3_view_camera.focus_dist * 2;
var _prev_obj = _prev_node.getPreviewObject(); var _prev_obj = _node.getPreviewObject();
if(_prev_obj != noone) { if(_prev_obj != noone) {
d3_scene_light0.submitShadow(d3_scene_preview, _prev_obj); d3_scene_light0.submitShadow(d3_scene_preview, _prev_obj);
_prev_obj.submitShadow(d3_scene_preview, _prev_obj); _prev_obj.submitShadow(d3_scene_preview, _prev_obj);
@ -1016,7 +1012,7 @@ function Panel_Preview() : PanelContent() constructor {
d3_surface_outline = surface_verify(d3_surface_outline, w, h); d3_surface_outline = surface_verify(d3_surface_outline, w, h);
#region defer #region defer
var _prev_obj = _prev_node.getPreviewObject(); var _prev_obj = _node.getPreviewObject();
if(_prev_obj) d3_deferData = d3_scene_preview.deferPass(_prev_obj, w, h, d3_deferData); if(_prev_obj) d3_deferData = d3_scene_preview.deferPass(_prev_obj, w, h, d3_deferData);
#endregion #endregion
@ -1057,7 +1053,7 @@ function Panel_Preview() : PanelContent() constructor {
d3_scene_preview.reset(); d3_scene_preview.reset();
gpu_set_cullmode(cull_counterclockwise); gpu_set_cullmode(cull_counterclockwise);
var _prev_obj = _prev_node.getPreviewObjects(); var _prev_obj = _node.getPreviewObjects();
if(d3_scene_preview == d3_scene) { if(d3_scene_preview == d3_scene) {
if(d3_scene_light_enabled) { if(d3_scene_light_enabled) {
@ -1108,7 +1104,7 @@ function Panel_Preview() : PanelContent() constructor {
#region outline #region outline
var inspect_node = PANEL_INSPECTOR.getInspecting(); var inspect_node = PANEL_INSPECTOR.getInspecting();
if(inspect_node && inspect_node.is_3D) { if(inspect_node && inspect_node.is_3D == NODE_3D.polygon) {
var _inspect_obj = inspect_node.getPreviewObjectOutline(); var _inspect_obj = inspect_node.getPreviewObjectOutline();
surface_set_target(d3_surface_outline); surface_set_target(d3_surface_outline);
@ -1134,6 +1130,45 @@ function Panel_Preview() : PanelContent() constructor {
d3_scene_preview.camera.resetCamera(); d3_scene_preview.camera.resetCamera();
} #endregion } #endregion
function draw3DSdf(_node) { #region
_node.previewing = 1;
var _env = _node.environ;
var _obj = _node.object;
draw_clear(bg_color);
gpu_set_texfilter(true);
shader_set(sh_rm_primitive);
var zm = 4 / d3_view_camera.focus_dist;
shader_set_f("camRotation", [ d3_view_camera.focus_angle_y, -d3_view_camera.focus_angle_x, 0 ]);
shader_set_f("camScale", zm);
shader_set_f("camRatio", w / h);
_env.apply();
_obj.apply();
shader_set_i("drawBg", 0);
shader_set_f("viewRange", [ d3_view_camera.view_near, d3_view_camera.view_far ]);
shader_set_f("depthInt", 0);
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, w, h);
shader_reset();
gpu_set_texfilter(false);
} #endregion
function draw3D() { #region
var _node = getNodePreview();
if(_node == noone) return;
switch(_node.is_3D) {
case NODE_3D.polygon : draw3DPolygon(_node); break;
case NODE_3D.sdf : draw3DSdf(_node); break;
}
} #endregion
function drawPreviewOverlay() { #region function drawPreviewOverlay() { #region
right_menu_y = toolbar_height - ui(4); right_menu_y = toolbar_height - ui(4);
if(show_view_control == 2) { if(show_view_control == 2) {
@ -1436,14 +1471,7 @@ function Panel_Preview() : PanelContent() constructor {
var params = { w, h, toolbar_height }; var params = { w, h, toolbar_height };
var mouse_free = false; var mouse_free = false;
if(_node.is_3D) { if(_node.is_3D == NODE_3D.none) {
if(key_mod_press(CTRL) || d3_tool_snap) {
_snx = d3_tool_snap_position;
_sny = d3_tool_snap_rotation;
}
mouse_free = _node.drawOverlay3D(overActive, d3_scene, _mx, _my, _snx, _sny, params);
} else {
if(key_mod_press(CTRL)) { if(key_mod_press(CTRL)) {
_snx = PROJECT.previewGrid.show? PROJECT.previewGrid.size[0] : 1; _snx = PROJECT.previewGrid.show? PROJECT.previewGrid.size[0] : 1;
_sny = PROJECT.previewGrid.show? PROJECT.previewGrid.size[1] : 1; _sny = PROJECT.previewGrid.show? PROJECT.previewGrid.size[1] : 1;
@ -1453,6 +1481,13 @@ function Panel_Preview() : PanelContent() constructor {
} }
mouse_free = _node.drawOverlay(overHover, overActive, cx, cy, canvas_s, _mx, _my, _snx, _sny, params); mouse_free = _node.drawOverlay(overHover, overActive, cx, cy, canvas_s, _mx, _my, _snx, _sny, params);
} else {
if(key_mod_press(CTRL) || d3_tool_snap) {
_snx = d3_tool_snap_position;
_sny = d3_tool_snap_rotation;
}
mouse_free = _node.drawOverlay3D(overActive, d3_scene, _mx, _my, _snx, _sny, params);
} }
#region node overlay #region node overlay
@ -1901,9 +1936,8 @@ function Panel_Preview() : PanelContent() constructor {
if(do_fullView) run_in(1, fullView); if(do_fullView) run_in(1, fullView);
do_fullView = false; do_fullView = false;
var _prev_node = getNodePreview(); var _prev_node = getNodePreview();
d3_active = _prev_node != noone && _prev_node.is_3D != NODE_3D.none;
d3_active = _prev_node != noone && _prev_node.is_3D;
draw_clear(bg_color); draw_clear(bg_color);
if(canvas_bg == -1 && canvas_s >= 0.1) if(canvas_bg == -1 && canvas_s >= 0.1)

View file

@ -72,6 +72,7 @@ uniform float triplanar[MAX_SHAPES] ;
uniform vec3 camRotation; uniform vec3 camRotation;
uniform float camScale; uniform float camScale;
uniform float camRatio;
uniform int ortho; uniform int ortho;
uniform float fov; uniform float fov;
@ -86,8 +87,6 @@ uniform vec3 lightPosition;
uniform int useEnv; uniform int useEnv;
mat3 rotMatrix, irotMatrix;
#region ////========== Transform ============ #region ////========== Transform ============
mat3 rotateX(float dg) { mat3 rotateX(float dg) {
float c = cos(radians(dg)); float c = cos(radians(dg));
@ -475,8 +474,8 @@ float sceneSDF(int index, vec3 p) {
mat3 rx = rotateX(rotation[index].x); mat3 rx = rotateX(rotation[index].x);
mat3 ry = rotateY(rotation[index].y); mat3 ry = rotateY(rotation[index].y);
mat3 rz = rotateZ(rotation[index].z); mat3 rz = rotateZ(rotation[index].z);
rotMatrix = rx * ry * rz; mat3 rotMatrix = rx * ry * rz;
irotMatrix = inverse(rotMatrix); mat3 irotMatrix = inverse(rotMatrix);
p /= objectScale[index]; p /= objectScale[index];
p -= position[index]; p -= position[index];
@ -541,20 +540,20 @@ float operateSceneSDF(vec3 p, out vec3 blendIndx) {
float index[MAX_OP]; float index[MAX_OP];
float d1, d2, o1, o2; float d1, d2, o1, o2;
float merge; float mrg;
int top = 0; int top = 0;
int opr = 0; int opr = 0;
for(int i = 0; i < opLength; i++) { for(int i = 0; i < opLength; i++) {
opr = operations[i]; opr = operations[i];
merge = opArgument[i]; mrg = opArgument[i];
if(opr < 100) { if(opr < 100) {
depth[top] = sceneSDF(opr, p); depth[top] = sceneSDF(opr, p);
index[top] = float(opr); index[top] = float(opr);
top++; top++;
} else { } else if(top >= 2) {
top--; top--;
d1 = depth[top]; d1 = depth[top];
o1 = index[top]; o1 = index[top];
@ -567,21 +566,19 @@ float operateSceneSDF(vec3 p, out vec3 blendIndx) {
if(d1 < d2) { if(d1 < d2) {
depth[top] = d1; depth[top] = d1;
index[top] = o1; index[top] = o1;
blendIndx.x = o1; blendIndx.x = o1;
blendIndx.z = 0.; blendIndx.z = 0.;
} else { } else {
depth[top] = d2; depth[top] = d2;
index[top] = o2; index[top] = o2;
blendIndx.x = o2; blendIndx.x = o2;
blendIndx.z = 0.; blendIndx.z = 0.;
} }
top++;
} else if(opr == 101) { } else if(opr == 101) {
vec2 m = smin(d1, d2, merge); vec2 m = smin(d1, d2, mrg);
blendIndx.x = o1; blendIndx.x = o1;
blendIndx.y = o2; blendIndx.y = o2;
blendIndx.z = m.y; blendIndx.z = m.y;
@ -590,15 +587,15 @@ float operateSceneSDF(vec3 p, out vec3 blendIndx) {
index[top] = d1 < d2? o1 : o2; index[top] = d1 < d2? o1 : o2;
} else if(opr == 102) { } else if(opr == 102) {
float m = opSmoothSubtraction(d1, d2, merge); float m = opSmoothSubtraction(d1, d2, mrg);
blendIndx.x = o1; blendIndx.x = o2;
blendIndx.z = 0.; blendIndx.z = 0.;
depth[top] = m; depth[top] = m;
index[top] = o1; index[top] = o2;
} else if(opr == 103) { } else if(opr == 103) {
float m = opSmoothIntersection(d1, d2, merge); float m = opSmoothIntersection(d1, d2, mrg);
blendIndx.x = o1; blendIndx.x = o1;
blendIndx.z = 0.; blendIndx.z = 0.;
@ -606,7 +603,11 @@ float operateSceneSDF(vec3 p, out vec3 blendIndx) {
index[top] = o1; index[top] = o1;
} }
}
top++;
} else //error, not enough values
break;
} }
return depth[0]; return depth[0];
@ -667,10 +668,13 @@ vec4 scene() {
mat3 camIrotMatrix = inverse(camRotMatrix); mat3 camIrotMatrix = inverse(camRotMatrix);
float dz = 1. / tan(radians(fov) / 2.); float dz = 1. / tan(radians(fov) / 2.);
vec3 dir = normalize(vec3((v_vTexcoord - .5) * 2., -dz)); vec2 cps = (v_vTexcoord - .5) * 2.;
cps.x *= camRatio;
vec3 dir = normalize(vec3(cps, -dz));
vec3 eye = vec3(0., 0., 5.); vec3 eye = vec3(0., 0., 5.);
dir = normalize(camIrotMatrix * dir) / camScale; dir = normalize(camIrotMatrix * dir);
eye = camIrotMatrix * eye; eye = camIrotMatrix * eye;
eye /= camScale; eye /= camScale;
@ -692,6 +696,12 @@ vec4 scene() {
if(depth > viewRange.y - EPSILON) // Not hitting anything. if(depth > viewRange.y - EPSILON) // Not hitting anything.
return vec4(0.); return vec4(0.);
rx = rotateX(mix(rotation[idx0].x, rotation[idx1].x, rat));
ry = rotateY(mix(rotation[idx0].y, rotation[idx1].y, rat));
rz = rotateZ(mix(rotation[idx0].z, rotation[idx1].z, rat));
mat3 rotMatrix = rx * ry * rz;
mat3 irotMatrix = inverse(rotMatrix);
vec3 c0 = useTexture[idx0] == 1? vec3 c0 = useTexture[idx0] == 1?
boxmap(int(TEXTURE_S) + idx0, irotMatrix * coll * textureScale[idx0], irotMatrix * norm, triplanar[idx0]).rgb * diffuseColor[idx0].rgb : boxmap(int(TEXTURE_S) + idx0, irotMatrix * coll * textureScale[idx0], irotMatrix * norm, triplanar[idx0]).rgb * diffuseColor[idx0].rgb :
diffuseColor[idx0].rgb; diffuseColor[idx0].rgb;