- [RM Primitive] Fix Background and Draw BG not working.

This commit is contained in:
Tanasart 2024-07-20 14:07:34 +07:00
parent 32a250fe62
commit f1e554e094
5 changed files with 8 additions and 8 deletions

View file

@ -1,5 +1,5 @@
{
"$GMScript":"v1",
"$GMScript":"",
"%Name":"draw_setter",
"isCompatibility":false,
"isDnD":false,

View file

@ -27,7 +27,7 @@ function Node_RM_Combine(_x, _y, _group = noone) : Node_RM(_x, _y, _group) const
inputs[| 8] = nodeValue("Ambient Level", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 9] = nodeValue("Light Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -.5, -.5, 1 ])
inputs[| 9] = nodeValue("Light Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -.4, -.5, 1 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 10] = nodeValue("Environment", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, false);

View file

@ -40,7 +40,7 @@ function Node_RM_Primitive(_x, _y, _group = noone) : Node_RM(_x, _y, _group) con
inputs[| 7] = nodeValue("Depth", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 8] = nodeValue("Light Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -.5, -.5, 1 ])
inputs[| 8] = nodeValue("Light Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -.4, -.5, 1 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 9] = nodeValue("Base Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
@ -682,8 +682,8 @@ function Node_RM_Primitive(_x, _y, _group = noone) : Node_RM(_x, _y, _group) con
environ.viewRange = _rng;
environ.depthInt = _dpi;
environ.bgColor = _bgd;
environ.bgDraw = _bgc;
environ.bgColor = _bgc;
environ.bgDraw = _bgd;
environ.ambInten = _ambI;
environ.light = _lPos;

View file

@ -27,7 +27,7 @@ function Node_RM_Render(_x, _y, _group = noone) : Node_RM(_x, _y, _group) constr
inputs[| 8] = nodeValue("Ambient Level", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 9] = nodeValue("Light Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -.5, -.5, 1 ])
inputs[| 9] = nodeValue("Light Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -.4, -.5, 1 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 10] = nodeValue("Environment", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, false);