New Shuffle node.

This commit is contained in:
Tanasart 2024-12-18 17:14:36 +07:00
parent 52ce0129e7
commit f47dce3bf1
16 changed files with 429 additions and 59 deletions

View file

@ -228,10 +228,10 @@
{"name":"misc","order":11,"path":"folders/shader/misc.yy",},
{"name":"find_boundary","order":7,"path":"folders/shader/misc/find_boundary.yy",},
{"name":"MK effects","order":12,"path":"folders/shader/MK effects.yy",},
{"name":"Flag","order":3,"path":"folders/shader/MK effects/Flag.yy",},
{"name":"Fracture","order":5,"path":"folders/shader/MK effects/Fracture.yy",},
{"name":"Subpixel","order":6,"path":"folders/shader/MK effects/Subpixel.yy",},
{"name":"Tile","order":4,"path":"folders/shader/MK effects/Tile.yy",},
{"name":"Fracture","order":2,"path":"folders/shader/MK effects/Fracture.yy",},
{"name":"shuffle","order":15,"path":"folders/shader/filter/shuffle.yy",},
{"name":"Subpixel","order":3,"path":"folders/shader/MK effects/Subpixel.yy",},
{"name":"Tile","order":1,"path":"folders/shader/MK effects/Tile.yy",},
{"name":"noise","order":19,"path":"folders/shader/noise.yy",},
{"name":"pixel_builder","order":13,"path":"folders/shader/pixel_builder.yy",},
{"name":"ray march","order":17,"path":"folders/shader/ray march.yy",},
@ -810,8 +810,8 @@
{"name":"node_displace","order":1,"path":"scripts/node_displace/node_displace.yy",},
{"name":"node_display_image","order":6,"path":"scripts/node_display_image/node_display_image.yy",},
{"name":"node_display_text","order":5,"path":"scripts/node_display_text/node_display_text.yy",},
{"name":"node_dither_diffuse","order":8,"path":"scripts/node_dither_diffuse/node_dither_diffuse.yy",},
{"name":"node_dither","order":7,"path":"scripts/node_dither/node_dither.yy",},
{"name":"node_dither_diffuse","order":7,"path":"scripts/node_dither_diffuse/node_dither_diffuse.yy",},
{"name":"node_dither","order":6,"path":"scripts/node_dither/node_dither.yy",},
{"name":"node_dll","order":26,"path":"scripts/node_dll/node_dll.yy",},
{"name":"node_dust","order":3,"path":"scripts/node_dust/node_dust.yy",},
{"name":"node_dynasurf_in","order":4,"path":"scripts/node_dynasurf_in/node_dynasurf_in.yy",},
@ -819,7 +819,7 @@
{"name":"node_dynasurf_out_width","order":2,"path":"scripts/node_dynasurf_out_width/node_dynasurf_out_width.yy",},
{"name":"node_dynasurf_out","order":1,"path":"scripts/node_dynasurf_out/node_dynasurf_out.yy",},
{"name":"node_edge_detect","order":9,"path":"scripts/node_edge_detect/node_edge_detect.yy",},
{"name":"node_edge_shade","order":19,"path":"scripts/node_edge_shade/node_edge_shade.yy",},
{"name":"node_edge_shade","order":20,"path":"scripts/node_edge_shade/node_edge_shade.yy",},
{"name":"node_equation","order":5,"path":"scripts/node_equation/node_equation.yy",},
{"name":"node_erode","order":10,"path":"scripts/node_erode/node_erode.yy",},
{"name":"node_export","order":7,"path":"scripts/node_export/node_export.yy",},
@ -913,7 +913,7 @@
{"name":"node_iterator_sort_inline_output","order":2,"path":"scripts/node_iterator_sort_inline_output/node_iterator_sort_inline_output.yy",},
{"name":"node_iterator_sort_input","order":1,"path":"scripts/node_iterator_sort_input/node_iterator_sort_input.yy",},
{"name":"node_iterator_sort_output","order":2,"path":"scripts/node_iterator_sort_output/node_iterator_sort_output.yy",},
{"name":"node_jpeg","order":24,"path":"scripts/node_jpeg/node_jpeg.yy",},
{"name":"node_jpeg","order":25,"path":"scripts/node_jpeg/node_jpeg.yy",},
{"name":"node_json_file_read","order":5,"path":"scripts/node_json_file_read/node_json_file_read.yy",},
{"name":"node_json_file_write","order":9,"path":"scripts/node_json_file_write/node_json_file_write.yy",},
{"name":"node_keyframe","order":4,"path":"scripts/node_keyframe/node_keyframe.yy",},
@ -1099,6 +1099,7 @@
{"name":"node_shape","order":8,"path":"scripts/node_shape/node_shape.yy",},
{"name":"node_shard_noise","order":12,"path":"scripts/node_shard_noise/node_shard_noise.yy",},
{"name":"node_shell","order":15,"path":"scripts/node_shell/node_shell.yy",},
{"name":"node_shuffle","order":28,"path":"scripts/node_shuffle/node_shuffle.yy",},
{"name":"node_skew","order":11,"path":"scripts/node_skew/node_skew.yy",},
{"name":"node_sky","order":16,"path":"scripts/node_sky/node_sky.yy",},
{"name":"node_slideshow","order":28,"path":"scripts/node_slideshow/node_slideshow.yy",},
@ -1422,8 +1423,8 @@
{"name":"sh_active_canvas_ink","order":13,"path":"shaders/sh_active_canvas_ink/sh_active_canvas_ink.yy",},
{"name":"sh_alpha_grey","order":1,"path":"shaders/sh_alpha_grey/sh_alpha_grey.yy",},
{"name":"sh_alpha_hash","order":2,"path":"shaders/sh_alpha_hash/sh_alpha_hash.yy",},
{"name":"sh_atlas_scan","order":52,"path":"shaders/sh_atlas_scan/sh_atlas_scan.yy",},
{"name":"sh_atlas","order":28,"path":"shaders/sh_atlas/sh_atlas.yy",},
{"name":"sh_atlas_scan","order":53,"path":"shaders/sh_atlas_scan/sh_atlas_scan.yy",},
{"name":"sh_atlas","order":29,"path":"shaders/sh_atlas/sh_atlas.yy",},
{"name":"sh_bend_arc","order":13,"path":"shaders/sh_bend_arc/sh_bend_arc.yy",},
{"name":"sh_bevel_highp","order":3,"path":"shaders/sh_bevel_highp/sh_bevel_highp.yy",},
{"name":"sh_bevel","order":2,"path":"shaders/sh_bevel/sh_bevel.yy",},
@ -1461,7 +1462,7 @@
{"name":"sh_blink_expand","order":2,"path":"shaders/sh_blink_expand/sh_blink_expand.yy",},
{"name":"sh_blink_replace","order":1,"path":"shaders/sh_blink_replace/sh_blink_replace.yy",},
{"name":"sh_blobify","order":1,"path":"shaders/sh_blobify/sh_blobify.yy",},
{"name":"sh_bloom_pass","order":17,"path":"shaders/sh_bloom_pass/sh_bloom_pass.yy",},
{"name":"sh_bloom_pass","order":18,"path":"shaders/sh_bloom_pass/sh_bloom_pass.yy",},
{"name":"sh_blur_alpha","order":2,"path":"shaders/sh_blur_alpha/sh_blur_alpha.yy",},
{"name":"sh_blur_bokeh","order":3,"path":"shaders/sh_blur_bokeh/sh_blur_bokeh.yy",},
{"name":"sh_blur_box_contrast","order":4,"path":"shaders/sh_blur_box_contrast/sh_blur_box_contrast.yy",},
@ -1475,7 +1476,7 @@
{"name":"sh_blur_slope","order":11,"path":"shaders/sh_blur_slope/sh_blur_slope.yy",},
{"name":"sh_blur_zoom","order":12,"path":"shaders/sh_blur_zoom/sh_blur_zoom.yy",},
{"name":"sh_box_pattern","order":29,"path":"shaders/sh_box_pattern/sh_box_pattern.yy",},
{"name":"sh_brush_linear","order":55,"path":"shaders/sh_brush_linear/sh_brush_linear.yy",},
{"name":"sh_brush_linear","order":56,"path":"shaders/sh_brush_linear/sh_brush_linear.yy",},
{"name":"sh_brush_outline","order":7,"path":"shaders/sh_brush_outline/sh_brush_outline.yy",},
{"name":"sh_bw","order":3,"path":"shaders/sh_bw/sh_bw.yy",},
{"name":"sh_canvas_apply_draw","order":3,"path":"shaders/sh_canvas_apply_draw/sh_canvas_apply_draw.yy",},
@ -1502,8 +1503,8 @@
{"name":"sh_channel_S","order":5,"path":"shaders/sh_channel_S/sh_channel_S.yy",},
{"name":"sh_channel_V","order":6,"path":"shaders/sh_channel_V/sh_channel_V.yy",},
{"name":"sh_checkerboard","order":3,"path":"shaders/sh_checkerboard/sh_checkerboard.yy",},
{"name":"sh_chromatic_aberration","order":31,"path":"shaders/sh_chromatic_aberration/sh_chromatic_aberration.yy",},
{"name":"sh_clean_shape","order":36,"path":"shaders/sh_clean_shape/sh_clean_shape.yy",},
{"name":"sh_chromatic_aberration","order":32,"path":"shaders/sh_chromatic_aberration/sh_chromatic_aberration.yy",},
{"name":"sh_clean_shape","order":37,"path":"shaders/sh_clean_shape/sh_clean_shape.yy",},
{"name":"sh_color_adjust","order":4,"path":"shaders/sh_color_adjust/sh_color_adjust.yy",},
{"name":"sh_color_picker_side_hue","order":2,"path":"shaders/sh_color_picker_side_hue/sh_color_picker_side_hue.yy",},
{"name":"sh_color_picker_side_value","order":3,"path":"shaders/sh_color_picker_side_value/sh_color_picker_side_value.yy",},
@ -1512,18 +1513,18 @@
{"name":"sh_color_replace","order":8,"path":"shaders/sh_color_replace/sh_color_replace.yy",},
{"name":"sh_color_select_content","order":1,"path":"shaders/sh_color_select_content/sh_color_select_content.yy",},
{"name":"sh_colorize","order":9,"path":"shaders/sh_colorize/sh_colorize.yy",},
{"name":"sh_colours_replace","order":46,"path":"shaders/sh_colours_replace/sh_colours_replace.yy",},
{"name":"sh_colours_replace","order":47,"path":"shaders/sh_colours_replace/sh_colours_replace.yy",},
{"name":"sh_combine_hsv","order":10,"path":"shaders/sh_combine_hsv/sh_combine_hsv.yy",},
{"name":"sh_combine_rgb","order":11,"path":"shaders/sh_combine_rgb/sh_combine_rgb.yy",},
{"name":"sh_content_sampler","order":1,"path":"shaders/sh_content_sampler/sh_content_sampler.yy",},
{"name":"sh_convolution","order":38,"path":"shaders/sh_convolution/sh_convolution.yy",},
{"name":"sh_convolution","order":39,"path":"shaders/sh_convolution/sh_convolution.yy",},
{"name":"sh_coord","order":30,"path":"shaders/sh_coord/sh_coord.yy",},
{"name":"sh_corner_erode","order":1,"path":"shaders/sh_corner_erode/sh_corner_erode.yy",},
{"name":"sh_corner_iterate","order":2,"path":"shaders/sh_corner_iterate/sh_corner_iterate.yy",},
{"name":"sh_cross_histogram","order":26,"path":"shaders/sh_cross_histogram/sh_cross_histogram.yy",},
{"name":"sh_cross_section","order":25,"path":"shaders/sh_cross_section/sh_cross_section.yy",},
{"name":"sh_curve_hsv","order":53,"path":"shaders/sh_curve_hsv/sh_curve_hsv.yy",},
{"name":"sh_curve","order":19,"path":"shaders/sh_curve/sh_curve.yy",},
{"name":"sh_curve_hsv","order":54,"path":"shaders/sh_curve_hsv/sh_curve_hsv.yy",},
{"name":"sh_curve","order":20,"path":"shaders/sh_curve/sh_curve.yy",},
{"name":"sh_d3d_3d_transform","order":16,"path":"shaders/sh_d3d_3d_transform/sh_d3d_3d_transform.yy",},
{"name":"sh_d3d_background","order":12,"path":"shaders/sh_d3d_background/sh_d3d_background.yy",},
{"name":"sh_d3d_default","order":3,"path":"shaders/sh_d3d_default/sh_d3d_default.yy",},
@ -1538,8 +1539,8 @@
{"name":"sh_d3d_silhouette","order":6,"path":"shaders/sh_d3d_silhouette/sh_d3d_silhouette.yy",},
{"name":"sh_d3d_ssao_blur","order":1,"path":"shaders/sh_d3d_ssao_blur/sh_d3d_ssao_blur.yy",},
{"name":"sh_d3d_wireframe","order":8,"path":"shaders/sh_d3d_wireframe/sh_d3d_wireframe.yy",},
{"name":"sh_de_corner","order":21,"path":"shaders/sh_de_corner/sh_de_corner.yy",},
{"name":"sh_de_stray","order":22,"path":"shaders/sh_de_stray/sh_de_stray.yy",},
{"name":"sh_de_corner","order":22,"path":"shaders/sh_de_corner/sh_de_corner.yy",},
{"name":"sh_de_stray","order":23,"path":"shaders/sh_de_stray/sh_de_stray.yy",},
{"name":"sh_default","order":6,"path":"shaders/sh_default/sh_default.yy",},
{"name":"sh_dialog_palette_selector","order":7,"path":"shaders/sh_dialog_palette_selector/sh_dialog_palette_selector.yy",},
{"name":"sh_diffuse_flow","order":1,"path":"shaders/sh_diffuse_flow/sh_diffuse_flow.yy",},
@ -1569,10 +1570,10 @@
{"name":"sh_draw_tile_clear","order":4,"path":"shaders/sh_draw_tile_clear/sh_draw_tile_clear.yy",},
{"name":"sh_draw_tile_map","order":5,"path":"shaders/sh_draw_tile_map/sh_draw_tile_map.yy",},
{"name":"sh_draw_tile","order":1,"path":"shaders/sh_draw_tile/sh_draw_tile.yy",},
{"name":"sh_edge_detect","order":49,"path":"shaders/sh_edge_detect/sh_edge_detect.yy",},
{"name":"sh_edge_detect","order":50,"path":"shaders/sh_edge_detect/sh_edge_detect.yy",},
{"name":"sh_edge_shade_apply","order":2,"path":"shaders/sh_edge_shade_apply/sh_edge_shade_apply.yy",},
{"name":"sh_edge_shade_convert","order":1,"path":"shaders/sh_edge_shade_convert/sh_edge_shade_convert.yy",},
{"name":"sh_erode","order":25,"path":"shaders/sh_erode/sh_erode.yy",},
{"name":"sh_erode","order":26,"path":"shaders/sh_erode/sh_erode.yy",},
{"name":"sh_fd_add_velocity","order":1,"path":"shaders/sh_fd_add_velocity/sh_fd_add_velocity.yy",},
{"name":"sh_fd_advect_material","order":2,"path":"shaders/sh_fd_advect_material/sh_fd_advect_material.yy",},
{"name":"sh_fd_advect_velocity","order":7,"path":"shaders/sh_fd_advect_velocity/sh_fd_advect_velocity.yy",},
@ -1593,11 +1594,11 @@
{"name":"sh_flood_fill_replace","order":2,"path":"shaders/sh_flood_fill_replace/sh_flood_fill_replace.yy",},
{"name":"sh_freeform_fill_cleanup","order":2,"path":"shaders/sh_freeform_fill_cleanup/sh_freeform_fill_cleanup.yy",},
{"name":"sh_freeform_fill_pass2","order":1,"path":"shaders/sh_freeform_fill_pass2/sh_freeform_fill_pass2.yy",},
{"name":"sh_FXAA","order":43,"path":"shaders/sh_FXAA/sh_FXAA.yy",},
{"name":"sh_gamma_map","order":51,"path":"shaders/sh_gamma_map/sh_gamma_map.yy",},
{"name":"sh_FXAA","order":44,"path":"shaders/sh_FXAA/sh_FXAA.yy",},
{"name":"sh_gamma_map","order":52,"path":"shaders/sh_gamma_map/sh_gamma_map.yy",},
{"name":"sh_get_max_downsampled","order":8,"path":"shaders/sh_get_max_downsampled/sh_get_max_downsampled.yy",},
{"name":"sh_get_min_downsampled","order":9,"path":"shaders/sh_get_min_downsampled/sh_get_min_downsampled.yy",},
{"name":"sh_glow","order":34,"path":"shaders/sh_glow/sh_glow.yy",},
{"name":"sh_glow","order":35,"path":"shaders/sh_glow/sh_glow.yy",},
{"name":"sh_gradient_display_alpha","order":12,"path":"shaders/sh_gradient_display_alpha/sh_gradient_display_alpha.yy",},
{"name":"sh_gradient_display","order":7,"path":"shaders/sh_gradient_display/sh_gradient_display.yy",},
{"name":"sh_gradient_points","order":8,"path":"shaders/sh_gradient_points/sh_gradient_points.yy",},
@ -1611,8 +1612,8 @@
{"name":"sh_grid_tri","order":3,"path":"shaders/sh_grid_tri/sh_grid_tri.yy",},
{"name":"sh_herringbone_tile","order":5,"path":"shaders/sh_herringbone_tile/sh_herringbone_tile.yy",},
{"name":"sh_high_pass","order":15,"path":"shaders/sh_high_pass/sh_high_pass.yy",},
{"name":"sh_image_trace","order":48,"path":"shaders/sh_image_trace/sh_image_trace.yy",},
{"name":"sh_interlaced","order":57,"path":"shaders/sh_interlaced/sh_interlaced.yy",},
{"name":"sh_image_trace","order":49,"path":"shaders/sh_image_trace/sh_image_trace.yy",},
{"name":"sh_interlaced","order":58,"path":"shaders/sh_interlaced/sh_interlaced.yy",},
{"name":"sh_invert","order":17,"path":"shaders/sh_invert/sh_invert.yy",},
{"name":"sh_jpeg_recons","order":1,"path":"shaders/sh_jpeg_recons/sh_jpeg_recons.yy",},
{"name":"sh_kuwahara_ani_pass1","order":1,"path":"shaders/sh_kuwahara_ani_pass1/sh_kuwahara_ani_pass1.yy",},
@ -1625,17 +1626,19 @@
{"name":"sh_liquefy_bloat","order":3,"path":"shaders/sh_liquefy_bloat/sh_liquefy_bloat.yy",},
{"name":"sh_liquefy_pinch","order":2,"path":"shaders/sh_liquefy_pinch/sh_liquefy_pinch.yy",},
{"name":"sh_liquefy_twirl","order":1,"path":"shaders/sh_liquefy_twirl/sh_liquefy_twirl.yy",},
{"name":"sh_local_analyze","order":39,"path":"shaders/sh_local_analyze/sh_local_analyze.yy",},
{"name":"sh_local_analyze","order":40,"path":"shaders/sh_local_analyze/sh_local_analyze.yy",},
{"name":"sh_lovify","order":2,"path":"shaders/sh_lovify/sh_lovify.yy",},
{"name":"sh_lum2alpha","order":16,"path":"shaders/sh_lum2alpha/sh_lum2alpha.yy",},
{"name":"sh_mask_expand","order":44,"path":"shaders/sh_mask_expand/sh_mask_expand.yy",},
{"name":"sh_mask_expand","order":45,"path":"shaders/sh_mask_expand/sh_mask_expand.yy",},
{"name":"sh_mask_invert","order":20,"path":"shaders/sh_mask_invert/sh_mask_invert.yy",},
{"name":"sh_mask_modify","order":2,"path":"shaders/sh_mask_modify/sh_mask_modify.yy",},
{"name":"sh_mesh_generation","order":3,"path":"shaders/sh_mesh_generation/sh_mesh_generation.yy",},
{"name":"sh_mirror_mask","order":8,"path":"shaders/sh_mirror_mask/sh_mirror_mask.yy",},
{"name":"sh_mk_ballGrid","order":5,"path":"shaders/sh_mk_ballGrid/sh_mk_ballGrid.yy",},
{"name":"sh_mk_flag_shade","order":1,"path":"shaders/sh_mk_flag_shade/sh_mk_flag_shade.yy",},
{"name":"sh_mk_flipGrid","order":1,"path":"shaders/sh_mk_flipGrid/sh_mk_flipGrid.yy",},
{"name":"sh_mk_saber_glow","order":2,"path":"shaders/sh_mk_saber_glow/sh_mk_saber_glow.yy",},
{"name":"sh_mk_flipGrid","order":6,"path":"shaders/sh_mk_flipGrid/sh_mk_flipGrid.yy",},
{"name":"sh_mk_saber_glow","order":7,"path":"shaders/sh_mk_saber_glow/sh_mk_saber_glow.yy",},
{"name":"sh_mk_shuffle_block","order":1,"path":"shaders/sh_mk_shuffle_block/sh_mk_shuffle_block.yy",},
{"name":"sh_mk_subpixel_chevron","order":4,"path":"shaders/sh_mk_subpixel_chevron/sh_mk_subpixel_chevron.yy",},
{"name":"sh_mk_subpixel_diagonal","order":7,"path":"shaders/sh_mk_subpixel_diagonal/sh_mk_subpixel_diagonal.yy",},
{"name":"sh_mk_subpixel_linear_block_offset","order":3,"path":"shaders/sh_mk_subpixel_linear_block_offset/sh_mk_subpixel_linear_block_offset.yy",},
@ -1672,13 +1675,13 @@
{"name":"sh_normal_light","order":1,"path":"shaders/sh_normal_light/sh_normal_light.yy",},
{"name":"sh_normalize","order":23,"path":"shaders/sh_normalize/sh_normalize.yy",},
{"name":"sh_offset","order":12,"path":"shaders/sh_offset/sh_offset.yy",},
{"name":"sh_outline_only","order":32,"path":"shaders/sh_outline_only/sh_outline_only.yy",},
{"name":"sh_outline","order":23,"path":"shaders/sh_outline/sh_outline.yy",},
{"name":"sh_outline_only","order":33,"path":"shaders/sh_outline_only/sh_outline_only.yy",},
{"name":"sh_outline","order":24,"path":"shaders/sh_outline/sh_outline.yy",},
{"name":"sh_override_channel","order":21,"path":"shaders/sh_override_channel/sh_override_channel.yy",},
{"name":"sh_palette_mixer_atlas_expand_apply","order":2,"path":"shaders/sh_palette_mixer_atlas_expand_apply/sh_palette_mixer_atlas_expand_apply.yy",},
{"name":"sh_palette_mixer_atlas_expand_iterate","order":1,"path":"shaders/sh_palette_mixer_atlas_expand_iterate/sh_palette_mixer_atlas_expand_iterate.yy",},
{"name":"sh_palette_mixer_atlas_expand_palette","order":3,"path":"shaders/sh_palette_mixer_atlas_expand_palette/sh_palette_mixer_atlas_expand_palette.yy",},
{"name":"sh_palette_replace","order":37,"path":"shaders/sh_palette_replace/sh_palette_replace.yy",},
{"name":"sh_palette_replace","order":38,"path":"shaders/sh_palette_replace/sh_palette_replace.yy",},
{"name":"sh_palette_shift","order":19,"path":"shaders/sh_palette_shift/sh_palette_shift.yy",},
{"name":"sh_path_fill_profile","order":15,"path":"shaders/sh_path_fill_profile/sh_path_fill_profile.yy",},
{"name":"sh_pb_blob","order":1,"path":"shaders/sh_pb_blob/sh_pb_blob.yy",},
@ -1696,12 +1699,12 @@
{"name":"sh_perlin_tiled","order":15,"path":"shaders/sh_perlin_tiled/sh_perlin_tiled.yy",},
{"name":"sh_perlin","order":12,"path":"shaders/sh_perlin/sh_perlin.yy",},
{"name":"sh_pixel_cloud","order":4,"path":"shaders/sh_pixel_cloud/sh_pixel_cloud.yy",},
{"name":"sh_pixel_math","order":56,"path":"shaders/sh_pixel_math/sh_pixel_math.yy",},
{"name":"sh_pixel_math","order":57,"path":"shaders/sh_pixel_math/sh_pixel_math.yy",},
{"name":"sh_pixel_sample","order":27,"path":"shaders/sh_pixel_sample/sh_pixel_sample.yy",},
{"name":"sh_pixel_sort","order":33,"path":"shaders/sh_pixel_sort/sh_pixel_sort.yy",},
{"name":"sh_pixel_sort","order":34,"path":"shaders/sh_pixel_sort/sh_pixel_sort.yy",},
{"name":"sh_polar","order":1,"path":"shaders/sh_polar/sh_polar.yy",},
{"name":"sh_posterize_palette","order":20,"path":"shaders/sh_posterize_palette/sh_posterize_palette.yy",},
{"name":"sh_posterize","order":24,"path":"shaders/sh_posterize/sh_posterize.yy",},
{"name":"sh_posterize_palette","order":21,"path":"shaders/sh_posterize_palette/sh_posterize_palette.yy",},
{"name":"sh_posterize","order":25,"path":"shaders/sh_posterize/sh_posterize.yy",},
{"name":"sh_preview_histogram_outline","order":1,"path":"shaders/sh_preview_histogram_outline/sh_preview_histogram_outline.yy",},
{"name":"sh_pytagorean_tile","order":4,"path":"shaders/sh_pytagorean_tile/sh_pytagorean_tile.yy",},
{"name":"sh_quarsicrystal","order":14,"path":"shaders/sh_quarsicrystal/sh_quarsicrystal.yy",},
@ -1721,21 +1724,21 @@
{"name":"sh_region_fill_rg_coord","order":11,"path":"shaders/sh_region_fill_rg_coord/sh_region_fill_rg_coord.yy",},
{"name":"sh_region_fill_rg_index","order":12,"path":"shaders/sh_region_fill_rg_index/sh_region_fill_rg_index.yy",},
{"name":"sh_region_fill_rg_map","order":7,"path":"shaders/sh_region_fill_rg_map/sh_region_fill_rg_map.yy",},
{"name":"sh_remove_black","order":30,"path":"shaders/sh_remove_black/sh_remove_black.yy",},
{"name":"sh_remove_black","order":31,"path":"shaders/sh_remove_black/sh_remove_black.yy",},
{"name":"sh_replace_color","order":4,"path":"shaders/sh_replace_color/sh_replace_color.yy",},
{"name":"sh_rim","order":50,"path":"shaders/sh_rim/sh_rim.yy",},
{"name":"sh_rim","order":51,"path":"shaders/sh_rim/sh_rim.yy",},
{"name":"sh_rm_cloud","order":2,"path":"shaders/sh_rm_cloud/sh_rm_cloud.yy",},
{"name":"sh_rm_terrain","order":1,"path":"shaders/sh_rm_terrain/sh_rm_terrain.yy",},
{"name":"sh_rsh_erode","order":2,"path":"shaders/sh_rsh_erode/sh_rsh_erode.yy",},
{"name":"sh_rsh_rotate","order":1,"path":"shaders/sh_rsh_rotate/sh_rsh_rotate.yy",},
{"name":"sh_sample_points","order":9,"path":"shaders/sh_sample_points/sh_sample_points.yy",},
{"name":"sh_sao","order":4,"path":"shaders/sh_sao/sh_sao.yy",},
{"name":"sh_scale_cleanedge","order":54,"path":"shaders/sh_scale_cleanedge/sh_scale_cleanedge.yy",},
{"name":"sh_scale2x","order":27,"path":"shaders/sh_scale2x/sh_scale2x.yy",},
{"name":"sh_scale3x","order":29,"path":"shaders/sh_scale3x/sh_scale3x.yy",},
{"name":"sh_sdf_dist","order":18,"path":"shaders/sh_sdf_dist/sh_sdf_dist.yy",},
{"name":"sh_sdf_tex","order":15,"path":"shaders/sh_sdf_tex/sh_sdf_tex.yy",},
{"name":"sh_sdf","order":16,"path":"shaders/sh_sdf/sh_sdf.yy",},
{"name":"sh_scale_cleanedge","order":55,"path":"shaders/sh_scale_cleanedge/sh_scale_cleanedge.yy",},
{"name":"sh_scale2x","order":28,"path":"shaders/sh_scale2x/sh_scale2x.yy",},
{"name":"sh_scale3x","order":30,"path":"shaders/sh_scale3x/sh_scale3x.yy",},
{"name":"sh_sdf_dist","order":19,"path":"shaders/sh_sdf_dist/sh_sdf_dist.yy",},
{"name":"sh_sdf_tex","order":16,"path":"shaders/sh_sdf_tex/sh_sdf_tex.yy",},
{"name":"sh_sdf","order":17,"path":"shaders/sh_sdf/sh_sdf.yy",},
{"name":"sh_seperate_shape_counter","order":1,"path":"shaders/sh_seperate_shape_counter/sh_seperate_shape_counter.yy",},
{"name":"sh_seperate_shape_ite","order":2,"path":"shaders/sh_seperate_shape_ite/sh_seperate_shape_ite.yy",},
{"name":"sh_seperate_shape_sep","order":3,"path":"shaders/sh_seperate_shape_sep/sh_seperate_shape_sep.yy",},
@ -1755,10 +1758,10 @@
{"name":"sh_surface_replace_fast_replace","order":3,"path":"shaders/sh_surface_replace_fast_replace/sh_surface_replace_fast_replace.yy",},
{"name":"sh_surface_replace_replace","order":1,"path":"shaders/sh_surface_replace_replace/sh_surface_replace_replace.yy",},
{"name":"sh_svg_fill","order":1,"path":"shaders/sh_svg_fill/sh_svg_fill.yy",},
{"name":"sh_texture_atlas","order":35,"path":"shaders/sh_texture_atlas/sh_texture_atlas.yy",},
{"name":"sh_texture_remap","order":26,"path":"shaders/sh_texture_remap/sh_texture_remap.yy",},
{"name":"sh_texture_atlas","order":36,"path":"shaders/sh_texture_atlas/sh_texture_atlas.yy",},
{"name":"sh_texture_remap","order":27,"path":"shaders/sh_texture_remap/sh_texture_remap.yy",},
{"name":"sh_threshold","order":18,"path":"shaders/sh_threshold/sh_threshold.yy",},
{"name":"sh_tile_random","order":45,"path":"shaders/sh_tile_random/sh_tile_random.yy",},
{"name":"sh_tile_random","order":46,"path":"shaders/sh_tile_random/sh_tile_random.yy",},
{"name":"sh_tile_rule_apply","order":9,"path":"shaders/sh_tile_rule_apply/sh_tile_rule_apply.yy",},
{"name":"sh_tile_rule_select","order":10,"path":"shaders/sh_tile_rule_select/sh_tile_rule_select.yy",},
{"name":"sh_tiler_autoterrain_apply","order":8,"path":"shaders/sh_tiler_autoterrain_apply/sh_tiler_autoterrain_apply.yy",},
@ -1766,9 +1769,9 @@
{"name":"sh_tiler_convert_mask","order":12,"path":"shaders/sh_tiler_convert_mask/sh_tiler_convert_mask.yy",},
{"name":"sh_tiler_convert","order":11,"path":"shaders/sh_tiler_convert/sh_tiler_convert.yy",},
{"name":"sh_time_remap","order":2,"path":"shaders/sh_time_remap/sh_time_remap.yy",},
{"name":"sh_trail_filler_pass1","order":40,"path":"shaders/sh_trail_filler_pass1/sh_trail_filler_pass1.yy",},
{"name":"sh_trail_filler_pass2","order":42,"path":"shaders/sh_trail_filler_pass2/sh_trail_filler_pass2.yy",},
{"name":"sh_trail_filler","order":41,"path":"shaders/sh_trail_filler/sh_trail_filler.yy",},
{"name":"sh_trail_filler_pass1","order":41,"path":"shaders/sh_trail_filler_pass1/sh_trail_filler_pass1.yy",},
{"name":"sh_trail_filler_pass2","order":43,"path":"shaders/sh_trail_filler_pass2/sh_trail_filler_pass2.yy",},
{"name":"sh_trail_filler","order":42,"path":"shaders/sh_trail_filler/sh_trail_filler.yy",},
{"name":"sh_twirl","order":3,"path":"shaders/sh_twirl/sh_twirl.yy",},
{"name":"sh_ui_shape_circle","order":4,"path":"shaders/sh_ui_shape_circle/sh_ui_shape_circle.yy",},
{"name":"sh_ui_slider","order":1,"path":"shaders/sh_ui_slider/sh_ui_slider.yy",},
@ -1776,7 +1779,7 @@
{"name":"sh_vertex_normal_pass","order":3,"path":"shaders/sh_vertex_normal_pass/sh_vertex_normal_pass.yy",},
{"name":"sh_vertex_pnt_light","order":4,"path":"shaders/sh_vertex_pnt_light/sh_vertex_pnt_light.yy",},
{"name":"sh_vertex_pt","order":5,"path":"shaders/sh_vertex_pt/sh_vertex_pt.yy",},
{"name":"sh_vignette","order":47,"path":"shaders/sh_vignette/sh_vignette.yy",},
{"name":"sh_vignette","order":48,"path":"shaders/sh_vignette/sh_vignette.yy",},
{"name":"sh_voronoi_extra","order":17,"path":"shaders/sh_voronoi_extra/sh_voronoi_extra.yy",},
{"name":"sh_warp_4points_pers","order":10,"path":"shaders/sh_warp_4points_pers/sh_warp_4points_pers.yy",},
{"name":"sh_warp_4points","order":9,"path":"shaders/sh_warp_4points/sh_warp_4points.yy",},
@ -1965,6 +1968,7 @@
{"name":"s_filter_node_inspector","order":4,"path":"sprites/s_filter_node_inspector/s_filter_node_inspector.yy",},
{"name":"s_filter_type","order":62,"path":"sprites/s_filter_type/s_filter_type.yy",},
{"name":"s_filter","order":3,"path":"sprites/s_filter/s_filter.yy",},
{"name":"s_flare_type","order":1,"path":"sprites/s_flare_type/s_flare_type.yy",},
{"name":"s_fluid_sim","order":63,"path":"sprites/s_fluid_sim/s_fluid_sim.yy",},
{"name":"s_folder_16","order":64,"path":"sprites/s_folder_16/s_folder_16.yy",},
{"name":"s_folder_24","order":65,"path":"sprites/s_folder_24/s_folder_24.yy",},
@ -2074,9 +2078,8 @@
{"name":"s_minus_16","order":128,"path":"sprites/s_minus_16/s_minus_16.yy",},
{"name":"s_minus_20","order":129,"path":"sprites/s_minus_20/s_minus_20.yy",},
{"name":"s_minus_24","order":130,"path":"sprites/s_minus_24/s_minus_24.yy",},
{"name":"s_mk_sparkle_bg","order":1,"path":"sprites/s_mk_sparkle_bg/s_mk_sparkle_bg.yy",},
{"name":"s_mk_sparkle_select","order":2,"path":"sprites/s_mk_sparkle_select/s_mk_sparkle_select.yy",},
{"name":"s_MKFX","order":6,"path":"sprites/s_MKFX/s_MKFX.yy",},
{"name":"s_mk_sparkle_bg","order":2,"path":"sprites/s_mk_sparkle_bg/s_mk_sparkle_bg.yy",},
{"name":"s_mk_sparkle_select","order":3,"path":"sprites/s_mk_sparkle_select/s_mk_sparkle_select.yy",},
{"name":"s_name","order":131,"path":"sprites/s_name/s_name.yy",},
{"name":"s_new_line_shift","order":133,"path":"sprites/s_new_line_shift/s_new_line_shift.yy",},
{"name":"s_new","order":132,"path":"sprites/s_new/s_new.yy",},
@ -2534,6 +2537,7 @@
{"name":"s_node_shape","order":14,"path":"sprites/s_node_shape/s_node_shape.yy",},
{"name":"s_node_shard","order":33,"path":"sprites/s_node_shard/s_node_shard.yy",},
{"name":"s_node_shell_excecute","order":33,"path":"sprites/s_node_shell_excecute/s_node_shell_excecute.yy",},
{"name":"s_node_shuffle","order":73,"path":"sprites/s_node_shuffle/s_node_shuffle.yy",},
{"name":"s_node_skew","order":11,"path":"sprites/s_node_skew/s_node_skew.yy",},
{"name":"s_node_sky","order":57,"path":"sprites/s_node_sky/s_node_sky.yy",},
{"name":"s_node_slider","order":4,"path":"sprites/s_node_slider/s_node_slider.yy",},

View file

@ -311,6 +311,7 @@
{"$GMFolder":"","%Name":"MK effects","folderPath":"folders/shader/MK effects.yy","name":"MK effects","resourceType":"GMFolder","resourceVersion":"2.0",},
{"$GMFolder":"","%Name":"Flag","folderPath":"folders/shader/MK effects/Flag.yy","name":"Flag","resourceType":"GMFolder","resourceVersion":"2.0",},
{"$GMFolder":"","%Name":"Fracture","folderPath":"folders/shader/MK effects/Fracture.yy","name":"Fracture","resourceType":"GMFolder","resourceVersion":"2.0",},
{"$GMFolder":"","%Name":"shuffle","folderPath":"folders/shader/filter/shuffle.yy","name":"shuffle","resourceType":"GMFolder","resourceVersion":"2.0",},
{"$GMFolder":"","%Name":"Subpixel","folderPath":"folders/shader/MK effects/Subpixel.yy","name":"Subpixel","resourceType":"GMFolder","resourceVersion":"2.0",},
{"$GMFolder":"","%Name":"Tile","folderPath":"folders/shader/MK effects/Tile.yy","name":"Tile","resourceType":"GMFolder","resourceVersion":"2.0",},
{"$GMFolder":"","%Name":"noise","folderPath":"folders/shader/noise.yy","name":"noise","resourceType":"GMFolder","resourceVersion":"2.0",},
@ -1646,6 +1647,7 @@
{"id":{"name":"node_shape","path":"scripts/node_shape/node_shape.yy",},},
{"id":{"name":"node_shard_noise","path":"scripts/node_shard_noise/node_shard_noise.yy",},},
{"id":{"name":"node_shell","path":"scripts/node_shell/node_shell.yy",},},
{"id":{"name":"node_shuffle","path":"scripts/node_shuffle/node_shuffle.yy",},},
{"id":{"name":"node_skew","path":"scripts/node_skew/node_skew.yy",},},
{"id":{"name":"node_sky","path":"scripts/node_sky/node_sky.yy",},},
{"id":{"name":"node_slideshow","path":"scripts/node_slideshow/node_slideshow.yy",},},
@ -2265,6 +2267,8 @@
{"id":{"name":"sh_mk_flipGrid","path":"shaders/sh_mk_flipGrid/sh_mk_flipGrid.yy",},},
{"id":{"name":"sh_mk_fracture","path":"shaders/sh_mk_fracture/sh_mk_fracture.yy",},},
{"id":{"name":"sh_mk_saber_glow","path":"shaders/sh_mk_saber_glow/sh_mk_saber_glow.yy",},},
{"id":{"name":"sh_mk_shuffle_block","path":"shaders/sh_mk_shuffle_block/sh_mk_shuffle_block.yy",},},
{"id":{"name":"sh_mk_shuffle_pixel","path":"shaders/sh_mk_shuffle_pixel/sh_mk_shuffle_pixel.yy",},},
{"id":{"name":"sh_mk_subpixel_chevron","path":"shaders/sh_mk_subpixel_chevron/sh_mk_subpixel_chevron.yy",},},
{"id":{"name":"sh_mk_subpixel_diagonal","path":"shaders/sh_mk_subpixel_diagonal/sh_mk_subpixel_diagonal.yy",},},
{"id":{"name":"sh_mk_subpixel_hex_disc","path":"shaders/sh_mk_subpixel_hex_disc/sh_mk_subpixel_hex_disc.yy",},},
@ -3228,6 +3232,7 @@
{"id":{"name":"s_node_shape","path":"sprites/s_node_shape/s_node_shape.yy",},},
{"id":{"name":"s_node_shard","path":"sprites/s_node_shard/s_node_shard.yy",},},
{"id":{"name":"s_node_shell_excecute","path":"sprites/s_node_shell_excecute/s_node_shell_excecute.yy",},},
{"id":{"name":"s_node_shuffle","path":"sprites/s_node_shuffle/s_node_shuffle.yy",},},
{"id":{"name":"s_node_skew","path":"sprites/s_node_skew/s_node_skew.yy",},},
{"id":{"name":"s_node_sky","path":"sprites/s_node_sky/s_node_sky.yy",},},
{"id":{"name":"s_node_slider","path":"sprites/s_node_slider/s_node_slider.yy",},},

View file

@ -45,7 +45,7 @@
VERSION = 1_18_05_1;
SAVE_VERSION = 1_18_05_0;
VERSION_STRING = MAC? "1.18.003m" : "1.18.6.006";
BUILD_NUMBER = 1_18_05_1;
BUILD_NUMBER = 1_18_05_6;
var _vsp = string_split(VERSION_STRING, ".");
var _lsp = _vsp[array_length(_vsp) - 1];

View file

@ -663,6 +663,7 @@ function __initNodes() {
addNodeObject(filter, "Interlace", s_node_interlace, "Node_Interlaced", [1, Node_Interlaced],, "Apply interlace effect to an image.").setVersion(11760);
addNodeObject(filter, "Blend Edge", s_node_blend_edge, "Node_Blend_Edge", [1, Node_Blend_Edge],, "Blend the edges of an image to create tilable patterns.").setVersion(11740);
addNodeObject(filter, "Pixel Math", s_node_pixel_math, "Node_Pixel_Math", [0, Node_create_Pixel_Math], global.node_math_keys, "Apply mathematical operation directly on RGBA value.").setVersion(1_18_02_0);
addNodeObject(filter, "Shuffle", s_node_shuffle, "Node_Shuffle", [1, Node_Shuffle],, "Shuffle image while keeping pixel colors.").setVersion(1_18_05_6);
ds_list_add(filter, "Colors");
addNodeObject(filter, "Replace Palette", s_node_replace_palette, "Node_Color_replace", [1, Node_Color_replace], ["isolate color", "select color", "palette swap", "color replace"], "Match image to a palette then remap it to another palette.");

View file

@ -0,0 +1,146 @@
function Node_Shuffle(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Shuffle";
newInput(0, nodeValue_Surface("Surface", self));
newInput(1, nodeValue_Enum_Scroll("Type", self, 0, [ "Pixel", "Block" ]));
newInput(2, nodeValueSeed(self));
newInput(3, nodeValue_Enum_Scroll("Axis", self, 2, [ "Horizontal", "Vertical", "Both" ]));
newInput(4, nodeValue_IVec2("Block count", self, [ 4, 4 ]));
newInput(5, nodeValue_Float("Randomness", self, 1))
.setDisplay(VALUE_DISPLAY.slider);
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
input_display_list = [ 0, 2,
["Shuffle", false], 1, 5, 3, 4,
];
temp_surface = [ 0, 0 ];
static processData_prebatch = function() {
var _type = getSingleValue(1);
inputs[3].setVisible(_type == 0);
inputs[4].setVisible(_type == 1);
}
static genShuffled = function(len, rand = 1) {
var _indx = array_create_ext(len, function(i) /*=>*/ {return i});
for( var i = len - 1; i >= 1; i-- ) {
var t = irandom(i);
if(random(1) > rand) continue;
var _tmp = _indx[i];
_indx[i] = _indx[t];
_indx[t] = _tmp;
}
return _indx;
}
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _surf = _data[0];
var _type = _data[1];
var _seed = _data[2];
var _axis = _data[3];
var _blok = _data[4];
var _rand = _data[5];
if(!is_surface(_surf)) return _outSurf;
var _dim = surface_get_dimension(_surf);
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
temp_surface[0] = surface_verify(temp_surface[0], _dim[0], _dim[1]);
temp_surface[1] = surface_verify(temp_surface[1], _dim[0], _dim[1]);
random_set_seed(_seed);
switch(_type) {
case 0 :
surface_set_shader(temp_surface[1]);
draw_surface_safe(_surf);
surface_reset_shader();
shader_set(sh_mk_shuffle_pixel);
shader_set_2("dimension", _dim);
var _bg = 0, _arr;
if(_axis == 0) {
surface_set_target(temp_surface[0]);
DRAW_CLEAR BLEND_OVERRIDE
shader_set_f("index", genShuffled(min(_dim[0], 1024), _rand));
shader_set_i("axis", 0);
shader_set_i("shift", 0);
draw_surface_safe(temp_surface[1]);
surface_reset_target();
_bg = 1;
} else if(_axis == 1) {
surface_set_target(temp_surface[0]);
DRAW_CLEAR BLEND_OVERRIDE
shader_set_f("index", genShuffled(min(_dim[1], 1024), _rand));
shader_set_i("axis", 1);
shader_set_i("shift", 0);
draw_surface_safe(temp_surface[1]);
surface_reset_target();
_bg = 1;
} else {
repeat(4) {
surface_set_target(temp_surface[_bg]);
DRAW_CLEAR BLEND_OVERRIDE
shader_set_f("index", genShuffled(min(_bg? _dim[1] : _dim[0], 1024), _rand));
shader_set_i("axis", _bg);
shader_set_i("shift", 1);
draw_surface_safe(temp_surface[!_bg]);
surface_reset_target();
_bg = !_bg;
}
}
BLEND_NORMAL
shader_reset();
surface_set_shader(_outSurf);
draw_surface_safe(temp_surface[!_bg]);
surface_reset_shader();
break;
case 1 :
var _indx = genShuffled(min(1024, _blok[0] * _blok[1]), _rand);
var _rep = ceil(4);
surface_set_shader(temp_surface[1]);
draw_surface_safe(_surf);
surface_reset_shader();
var _bg = 0, _arr;
repeat(_rep) {
surface_set_shader(temp_surface[_bg], sh_mk_shuffle_block);
shader_set_2("dimension", _dim);
shader_set_2("block", _blok);
shader_set_i("index", _indx);
draw_surface_safe(temp_surface[!_bg]);
surface_reset_shader();
_bg = !_bg;
}
surface_set_shader(_outSurf);
draw_surface_safe(temp_surface[!_bg]);
surface_reset_shader();
break;
}
return _outSurf;
}
}

View file

@ -0,0 +1,13 @@
{
"$GMScript":"v1",
"%Name":"node_shuffle",
"isCompatibility":false,
"isDnD":false,
"name":"node_shuffle",
"parent":{
"name":"effects",
"path":"folders/nodes/data/filter/effects.yy",
},
"resourceType":"GMScript",
"resourceVersion":"2.0",
}

View file

@ -0,0 +1,27 @@
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform vec2 dimension;
uniform vec2 block;
uniform int index[1024]; // yep
void main() {
gl_FragColor = texture2D(gm_BaseTexture, v_vTexcoord);
vec2 tx = 1. / dimension;
vec2 px = floor(v_vTexcoord * dimension);
vec2 blockInd = floor(v_vTexcoord * block);
vec2 blockuv = fract(v_vTexcoord * block) / block;
float blockIndR = blockInd.y * block.x + blockInd.x;
float blockIndM = floor(blockIndR / 1024.);
int blockIndL = int(mod(blockIndR, 1024.));
float targeIndL = float(index[blockIndL]);
targeIndL = 1024. * blockIndM + mod(targeIndL + float(index[int(blockIndM)]), 1024.);
vec2 targeInd = vec2(mod(targeIndL, block.x), floor(targeIndL / block.x)) / block;
gl_FragColor = texture2D(gm_BaseTexture, targeInd + blockuv);
}

View file

@ -0,0 +1,14 @@
attribute vec3 in_Position; // (x, y, z)
attribute vec4 in_Colour; // (r, g, b, a)
attribute vec2 in_TextureCoord; // (u, v)
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
vec4 object_space_pos = vec4(in_Position.x, in_Position.y, in_Position.z, 1.0);
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
v_vColour = in_Colour;
v_vTexcoord = in_TextureCoord;
}

View file

@ -0,0 +1,12 @@
{
"$GMShader":"",
"%Name":"sh_mk_shuffle_block",
"name":"sh_mk_shuffle_block",
"parent":{
"name":"shuffle",
"path":"folders/shader/filter/shuffle.yy",
},
"resourceType":"GMShader",
"resourceVersion":"2.0",
"type":1,
}

View file

@ -0,0 +1,27 @@
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform vec2 dimension;
uniform float index[1024];
uniform int axis;
uniform int shift;
void main() {
vec2 tx = 1. / dimension;
vec2 px = floor(v_vTexcoord * dimension);
gl_FragColor = vec4(0.);
if(axis == 0) {
int ind = int(min(px.x, 1024.));
float npx = mod(index[ind] + .5 + (shift == 1? px.y : 0.), dimension.x);
gl_FragColor = texture2D( gm_BaseTexture, vec2(tx.x * npx, v_vTexcoord.y) );
} else if(axis == 1) {
int ind = int(min(px.y, 1024.));
float npy = mod(index[ind] + .5 + (shift == 1? px.x : 1.), dimension.y);
gl_FragColor = texture2D( gm_BaseTexture, vec2(v_vTexcoord.x, tx.y * npy) );
}
}

View file

@ -0,0 +1,19 @@
//
// Simple passthrough vertex shader
//
attribute vec3 in_Position; // (x,y,z)
//attribute vec3 in_Normal; // (x,y,z) unused in this shader.
attribute vec4 in_Colour; // (r,g,b,a)
attribute vec2 in_TextureCoord; // (u,v)
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main()
{
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
v_vColour = in_Colour;
v_vTexcoord = in_TextureCoord;
}

View file

@ -0,0 +1,12 @@
{
"$GMShader":"",
"%Name":"sh_mk_shuffle_pixel",
"name":"sh_mk_shuffle_pixel",
"parent":{
"name":"shuffle",
"path":"folders/shader/filter/shuffle.yy",
},
"resourceType":"GMShader",
"resourceVersion":"2.0",
"type":1,
}

View file

@ -25,8 +25,8 @@
"nineSlice":null,
"origin":1,
"parent":{
"name":"MK effects",
"path":"folders/nodes/icons/MK effects.yy",
"name":"src",
"path":"folders/nodes/data/MKFX/src.yy",
},
"preMultiplyAlpha":false,
"resourceType":"GMSprite",

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@ -0,0 +1,90 @@
{
"$GMSprite":"",
"%Name":"s_node_shuffle",
"bboxMode":0,
"bbox_bottom":61,
"bbox_left":2,
"bbox_right":61,
"bbox_top":2,
"collisionKind":1,
"collisionTolerance":0,
"DynamicTexturePage":false,
"edgeFiltering":false,
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