[2D light] Add Ellipse shape.

This commit is contained in:
Tanasart 2024-10-01 15:15:07 +07:00
parent 7801629f2a
commit fa2fe00eff
9 changed files with 276 additions and 210 deletions

View File

@ -79,7 +79,7 @@ function Node_VFX_effector(_x, _y, _group = noone) : Node(_x, _y, _group) constr
draw_set_color(COLORS._main_accent); draw_set_color(COLORS._main_accent);
draw_set_alpha(0.5); draw_set_alpha(0.5);
switch(cs) { switch(cs) {
case AREA_SHAPE.elipse : draw_ellipse_dash(x0, y0, x1, y1); break; case AREA_SHAPE.elipse : draw_ellipse_dash(cx, cy, cw + fall * 2, ch + fall * 2); break;
case AREA_SHAPE.rectangle : draw_rectangle_dashed(x0, y0, x1, y1); break; case AREA_SHAPE.rectangle : draw_rectangle_dashed(x0, y0, x1, y1); break;
} }
draw_set_alpha(1); draw_set_alpha(1);
@ -94,7 +94,7 @@ function Node_VFX_effector(_x, _y, _group = noone) : Node(_x, _y, _group) constr
draw_set_color(COLORS._main_accent); draw_set_color(COLORS._main_accent);
draw_set_alpha(0.5); draw_set_alpha(0.5);
switch(cs) { switch(cs) {
case AREA_SHAPE.elipse : draw_ellipse_dash(x0, y0, x1, y1); break; case AREA_SHAPE.elipse : draw_ellipse_dash(cx, cy, cw + fall * 2, ch + fall * 2); break;
case AREA_SHAPE.rectangle : draw_rectangle_dashed(x0, y0, x1, y1); break; case AREA_SHAPE.rectangle : draw_rectangle_dashed(x0, y0, x1, y1); break;
} }
draw_set_alpha(1); draw_set_alpha(1);

View File

@ -80,17 +80,9 @@ function _Node_Strand_Affector(_x, _y, _group = noone) : Node(_x, _y, _group) co
if(_typ == 0) { if(_typ == 0) {
draw_circle_prec(px, py, _ran, true); draw_circle_prec(px, py, _ran, true);
var x0 = px - (_ran + fal); draw_circle_dash(px, py, _ran + fal);
var y0 = py - (_ran + fal); draw_circle_dash(px, py, _ran - fal);
var x1 = px + (_ran + fal);
var y1 = py + (_ran + fal);
draw_ellipse_dash(x0, y0, x1, y1);
var x0 = px - (_ran - fal);
var y0 = py - (_ran - fal);
var x1 = px + (_ran - fal);
var y1 = py + (_ran - fal);
draw_ellipse_dash(x0, y0, x1, y1);
} else if(_typ == 1) { } else if(_typ == 1) {
_dir += 90; _dir += 90;

View File

@ -1,9 +1,9 @@
function draw_circle_prec(x, y, r, border, precision = 32) { #region function draw_circle_prec(x, y, r, border, precision = 32) {
draw_set_circle_precision(precision); draw_set_circle_precision(precision);
draw_circle(x, y, r, border); draw_circle(x, y, r, border);
} #endregion }
function draw_polygon(x, y, r, sides, a = 0) { #region function draw_polygon(x, y, r, sides, a = 0) {
draw_primitive_begin(pr_trianglelist); draw_primitive_begin(pr_trianglelist);
for( var i = 0; i < sides; i++ ) { for( var i = 0; i < sides; i++ ) {
var a0 = (i + 0) / sides * 360 + a; var a0 = (i + 0) / sides * 360 + a;
@ -14,9 +14,9 @@ function draw_polygon(x, y, r, sides, a = 0) { #region
draw_vertex(x + lengthdir_x(r, a1), y + lengthdir_y(r, a1)); draw_vertex(x + lengthdir_x(r, a1), y + lengthdir_y(r, a1));
} }
draw_primitive_end(); draw_primitive_end();
} #endregion }
function draw_circle_color_alpha(_x, _y, _r, colI, colO, alpI, alpO) { #region function draw_circle_color_alpha(_x, _y, _r, colI, colO, alpI, alpO) {
var _step = 32; var _step = 32;
var angle_step = 360 / _step; var angle_step = 360 / _step;
@ -35,9 +35,9 @@ function draw_circle_color_alpha(_x, _y, _r, colI, colO, alpI, alpO) { #region
draw_vertex_color(p1x, p1y, colO, alpO); draw_vertex_color(p1x, p1y, colO, alpO);
} }
draw_primitive_end(); draw_primitive_end();
} #endregion }
function draw_circle_border(xx, yy, r, w) { #region function draw_circle_border(xx, yy, r, w) {
var _step = 32; var _step = 32;
var angle_step = 360 / _step; var angle_step = 360 / _step;
@ -52,9 +52,9 @@ function draw_circle_border(xx, yy, r, w) { #region
draw_vertex(p1x, p1y); draw_vertex(p1x, p1y);
} }
draw_primitive_end(); draw_primitive_end();
} #endregion }
function draw_ellipse_border(x0, y0, x1, y1, w) { #region function draw_ellipse_border(x0, y0, x1, y1, w) {
var step = 32; var step = 32;
var angle_step = 360 / step; var angle_step = 360 / step;
@ -75,9 +75,89 @@ function draw_ellipse_border(x0, y0, x1, y1, w) { #region
_px = px; _px = px;
_py = py; _py = py;
} }
} #endregion }
function draw_circle_angle(_x, _y, _r, _angSt, _angEd, precision = 32) { #region function draw_ellipse_angle_color(cx, cy, rx, ry, ang, color0, color1) {
var n = ceil(max(cx, cy));
var step = 360 / n;
var ox, oy, nx, ny;
draw_primitive_begin(pr_trianglelist);
for (var i = 0; i <= n; i++) {
var nx = cx + rx * dcos(i * step);
var ny = cy + ry * dsin(i * step);
var p0 = point_rotate(nx, ny, cx, cy, ang);
nx = p0[0];
ny = p0[1];
if(i) {
draw_vertex_color(cx, cy, color0, 1);
draw_vertex_color(ox, oy, color1, 1);
draw_vertex_color(nx, ny, color1, 1);
}
ox = nx;
oy = ny;
}
draw_primitive_end();
}
function draw_ellipse_width(x0, y0, x1, y1, th = 1) {
var cx = (x0 + x1) / 2;
var cy = (y0 + y1) / 2;
var ww = abs(x0 - x1) / 2;
var hh = abs(y0 - y1) / 2;
var samp = 32;
var ox, oy, nx, ny;
for( var i = 0; i < samp; i++ ) {
nx = cx + lengthdir_x(ww, i * 360 / samp);
ny = cy + lengthdir_y(hh, i * 360 / samp);
if(i)
draw_line_width(ox, oy, nx, ny, th);
ox = nx;
oy = ny;
}
}
function draw_ellipse_dash(cx, cy, ww, hh, th = 1, dash = 8, ang = 0) {
var rd = max(ww, hh);
var dash_dist = 0, is_dash = true;
var samp = dash * max(cx, cy);
var ox, oy, nx, ny;
for( var i = 0; i < samp; i++ ) {
nx = cx + lengthdir_x(ww, i * 360 / samp);
ny = cy + lengthdir_y(hh, i * 360 / samp);
var p0 = point_rotate(nx, ny, cx, cy, ang);
nx = p0[0];
ny = p0[1];
if(i) {
dash_dist += point_distance(ox, oy, nx, ny);
if(dash_dist >= dash) {
dash_dist -= dash;
is_dash = !is_dash;
}
if(is_dash)
draw_line_width(ox, oy, nx, ny, th);
}
ox = nx;
oy = ny;
}
}
function draw_circle_dash(_x, _y, rad, th = 1, dash = 8, ang = 0) { draw_ellipse_dash(_x, _y, rad, rad, th, dash, ang); }
function draw_circle_angle(_x, _y, _r, _angSt, _angEd, precision = 32) {
var ox, oy, nx, ny, oa, na; var ox, oy, nx, ny, oa, na;
draw_primitive_begin(pr_trianglelist); draw_primitive_begin(pr_trianglelist);
@ -99,9 +179,9 @@ function draw_circle_angle(_x, _y, _r, _angSt, _angEd, precision = 32) { #region
} }
draw_primitive_end(); draw_primitive_end();
} #endregion }
function draw_arc_width(_x, _y, _r, _th, _angSt, _angEd) { #region function draw_arc_width(_x, _y, _r, _th, _angSt, _angEd) {
draw_primitive_begin(pr_trianglelist); draw_primitive_begin(pr_trianglelist);
var oxI, oyI, oxO, oyO; var oxI, oyI, oxO, oyO;
@ -133,9 +213,9 @@ function draw_arc_width(_x, _y, _r, _th, _angSt, _angEd) { #region
} }
draw_primitive_end(); draw_primitive_end();
} #endregion }
function draw_arc_forward(_x, _y, _r, _th, _angSt, _angEd) { #region function draw_arc_forward(_x, _y, _r, _th, _angSt, _angEd) {
draw_primitive_begin(pr_trianglelist); draw_primitive_begin(pr_trianglelist);
var oxI, oyI, oxO, oyO; var oxI, oyI, oxO, oyO;
@ -167,7 +247,7 @@ function draw_arc_forward(_x, _y, _r, _th, _angSt, _angEd) { #region
} }
draw_primitive_end(); draw_primitive_end();
} #endregion }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

View File

@ -13,59 +13,3 @@ function draw_rectangle_dashed(x0, y0, x1, y1, th = 1, dash = 8, shift = 0) {
draw_line_dashed(x0, y0 - th / 2, x0, y1 + th / 2, th, dash, shift); draw_line_dashed(x0, y0 - th / 2, x0, y1 + th / 2, th, dash, shift);
draw_line_dashed(x1, y0 - th / 2, x1, y1 + th / 2, th, dash, shift); draw_line_dashed(x1, y0 - th / 2, x1, y1 + th / 2, th, dash, shift);
} }
function draw_ellipse_width(x0, y0, x1, y1, th = 1) {
var cx = (x0 + x1) / 2;
var cy = (y0 + y1) / 2;
var ww = abs(x0 - x1) / 2;
var hh = abs(y0 - y1) / 2;
var samp = 32;
var ox, oy, nx, ny;
for( var i = 0; i < samp; i++ ) {
nx = cx + lengthdir_x(ww, i * 360 / samp);
ny = cy + lengthdir_y(hh, i * 360 / samp);
if(i)
draw_line_width(ox, oy, nx, ny, th);
ox = nx;
oy = ny;
}
}
function draw_ellipse_dash(x0, y0, x1, y1, th = 1, dash = 8) {
var cx = (x0 + x1) / 2;
var cy = (y0 + y1) / 2;
var ww = abs(x0 - x1) / 2;
var hh = abs(y0 - y1) / 2;
var rd = max(ww, hh);
var dash_dist = 0, is_dash = true;
var samp = 64;
var ox, oy, nx, ny;
for( var i = 0; i < samp; i++ ) {
nx = cx + lengthdir_x(ww, i * 360 / samp);
ny = cy + lengthdir_y(hh, i * 360 / samp);
if(i) {
dash_dist += point_distance(ox, oy, nx, ny);
if(dash_dist >= dash) {
dash_dist -= dash;
is_dash = !is_dash;
}
if(is_dash)
draw_line_width(ox, oy, nx, ny, th);
}
ox = nx;
oy = ny;
}
}
function draw_circle_dash(_x, _y, rad, th = 1, dash = 8) {
draw_ellipse_dash(_x - rad, _y - rad, _x + rad, _y + rad, th, dash);
}

View File

@ -2,25 +2,21 @@ enum LIGHT_SHAPE_2D {
point, point,
line, line,
line_asym, line_asym,
spot spot,
ellipse,
} }
function Node_2D_light(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { function Node_2D_light(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "2D Light"; name = "2D Light";
batch_output = false; batch_output = false;
shader = sh_2d_light;
uniform_colr = shader_get_uniform(shader, "color");
uniform_intn = shader_get_uniform(shader, "intensity");
uniform_band = shader_get_uniform(shader, "band");
uniform_attn = shader_get_uniform(shader, "atten");
newInput(0, nodeValue_Surface("Surface in", self)); newInput(0, nodeValue_Surface("Surface in", self));
newInput(1, nodeValue_Enum_Scroll("Light shape", self, 0, [ new scrollItem("Point", s_node_2d_light_shape, 0), newInput(1, nodeValue_Enum_Scroll("Light shape", self, 0, [ new scrollItem("Point", s_node_2d_light_shape, 0),
new scrollItem("Line", s_node_2d_light_shape, 1), new scrollItem("Line", s_node_2d_light_shape, 1),
new scrollItem("Line asymmetric", s_node_2d_light_shape, 2), new scrollItem("Line asymmetric", s_node_2d_light_shape, 2),
new scrollItem("Spot", s_node_2d_light_shape, 3), ])); new scrollItem("Spot", s_node_2d_light_shape, 3),
new scrollItem("Ellipse", s_node_2d_light_shape, 4), ]));
newInput(2, nodeValue_Vec2("Center", self, [ 16, 16 ])) newInput(2, nodeValue_Vec2("Center", self, [ 16, 16 ]))
.setUnitRef(function(index) { return getDimension(index); }); .setUnitRef(function(index) { return getDimension(index); });
@ -28,7 +24,7 @@ function Node_2D_light(_x, _y, _group = noone) : Node_Processor(_x, _y, _group)
newInput(3, nodeValue_Float("Range", self, 16)); newInput(3, nodeValue_Float("Range", self, 16));
newInput(4, nodeValue_Float("Intensity", self, 1)) newInput(4, nodeValue_Float("Intensity", self, 1))
.setDisplay(VALUE_DISPLAY.slider); .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 4, 0.01 ]});
newInput(5, nodeValue_Color("Color", self, c_white)); newInput(5, nodeValue_Color("Color", self, c_white));
@ -62,13 +58,19 @@ function Node_2D_light(_x, _y, _group = noone) : Node_Processor(_x, _y, _group)
newInput(15, nodeValue_Bool("Active", self, true)); newInput(15, nodeValue_Bool("Active", self, true));
active_index = 15; active_index = 15;
newInput(16, nodeValue_Float("Radius x", self, 16));
newInput(17, nodeValue_Float("Radius y", self, 16));
newInput(18, nodeValue_Rotation("Rotation", self, 0));
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone)); newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
newOutput(1, nodeValue_Output("Light only", self, VALUE_TYPE.surface, noone)); newOutput(1, nodeValue_Output("Light only", self, VALUE_TYPE.surface, noone));
input_display_list = [ 15, 0, input_display_list = [ 15, 0,
["Shape", false], 1, 2, 6, 7, 8, 9, ["Shape", false], 1, 2, 6, 7, 8, 9, 16, 17, 18,
["Light", false], 3, 4, 5, 12, 13, 14, ["Light", false], 3, 4, 5, 12, 13, 14,
["Render", false], 11, 10 ["Render", false], 11, 10,
]; ];
attribute_surface_depth(); attribute_surface_depth();
@ -82,18 +84,45 @@ function Node_2D_light(_x, _y, _group = noone) : Node_Processor(_x, _y, _group)
switch(_shape) { switch(_shape) {
case LIGHT_SHAPE_2D.point : case LIGHT_SHAPE_2D.point :
var pos = current_data[2]; var pos = current_data[2];
var rad = current_data[3];
var px = _x + pos[0] * _s; var px = _x + pos[0] * _s;
var py = _y + pos[1] * _s; var py = _y + pos[1] * _s;
var hv = inputs[2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); draw_set_color(COLORS._main_accent);
var hv = inputs[3].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); draw_set_alpha(0.5);
draw_circle_dash(px, py, rad * _s, 1, 8);
draw_set_alpha(1);
var hv = inputs[2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); hover &= !hv;
var hv = inputs[3].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); hover &= !hv;
break;
case LIGHT_SHAPE_2D.ellipse :
var pos = current_data[ 2];
var rdx = current_data[16];
var rdy = current_data[17];
var ang = current_data[18];
var px = _x + pos[0] * _s;
var py = _y + pos[1] * _s;
draw_set_color(COLORS._main_accent);
draw_set_alpha(0.5);
draw_ellipse_dash(px, py, rdx * _s, rdy * _s, 1, 8, ang);
draw_set_alpha(1);
var hv = inputs[ 2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); hover &= !hv;
var hv = inputs[16].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny, ang); _hov |= bool(hv); hover &= !hv;
var hv = inputs[17].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny, ang + 90); _hov |= bool(hv); hover &= !hv;
var hv = inputs[18].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); hover &= !hv;
break; break;
case LIGHT_SHAPE_2D.line : case LIGHT_SHAPE_2D.line :
case LIGHT_SHAPE_2D.line_asym : case LIGHT_SHAPE_2D.line_asym :
case LIGHT_SHAPE_2D.spot : case LIGHT_SHAPE_2D.spot :
var hv = inputs[6].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); var hv = inputs[6].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); hover &= !hv;
var hv = inputs[7].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); var hv = inputs[7].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); hover &= !hv;
break; break;
} }
@ -103,43 +132,50 @@ function Node_2D_light(_x, _y, _group = noone) : Node_Processor(_x, _y, _group)
static processData = function(_outSurf, _data, _output_index, _array_index) { static processData = function(_outSurf, _data, _output_index, _array_index) {
var _shape = _data[1]; var _shape = _data[1];
inputs[ 2].setVisible(false);
inputs[ 3].setVisible(false);
inputs[ 6].setVisible(false);
inputs[ 7].setVisible(false);
inputs[ 8].setVisible(false);
inputs[ 9].setVisible(false);
inputs[12].setVisible(false);
inputs[13].setVisible(false);
inputs[14].setVisible(false);
inputs[16].setVisible(false);
inputs[17].setVisible(false);
inputs[18].setVisible(false);
switch(_shape) { switch(_shape) {
case LIGHT_SHAPE_2D.point : case LIGHT_SHAPE_2D.point :
inputs[2].setVisible(true); inputs[2].setVisible(true);
inputs[3].setVisible(true); inputs[3].setVisible(true);
inputs[6].setVisible(false);
inputs[7].setVisible(false);
inputs[8].setVisible(false);
inputs[9].setVisible(false);
inputs[12].setVisible(true); inputs[12].setVisible(true);
inputs[13].setVisible(true); inputs[13].setVisible(true);
inputs[14].setVisible(true); inputs[14].setVisible(true);
break; break;
case LIGHT_SHAPE_2D.ellipse :
inputs[2].setVisible(true);
inputs[16].setVisible(true);
inputs[17].setVisible(true);
inputs[18].setVisible(true);
break;
case LIGHT_SHAPE_2D.line : case LIGHT_SHAPE_2D.line :
case LIGHT_SHAPE_2D.line_asym : case LIGHT_SHAPE_2D.line_asym :
inputs[2].setVisible(false);
inputs[3].setVisible(true); inputs[3].setVisible(true);
inputs[6].setVisible(true); inputs[6].setVisible(true);
inputs[7].setVisible(true); inputs[7].setVisible(true);
inputs[8].setVisible(true); inputs[8].setVisible(true);
inputs[9].setVisible(_shape == LIGHT_SHAPE_2D.line_asym); inputs[9].setVisible(_shape == LIGHT_SHAPE_2D.line_asym);
inputs[12].setVisible(false);
inputs[13].setVisible(false);
inputs[14].setVisible(false);
break; break;
case LIGHT_SHAPE_2D.spot : case LIGHT_SHAPE_2D.spot :
inputs[2].setVisible(false);
inputs[3].setVisible(false);
inputs[6].setVisible(true); inputs[6].setVisible(true);
inputs[7].setVisible(true); inputs[7].setVisible(true);
inputs[8].setVisible(true); inputs[8].setVisible(true);
inputs[9].setVisible(false);
inputs[12].setVisible(false);
inputs[13].setVisible(false);
inputs[14].setVisible(false);
break; break;
} }
@ -164,13 +200,13 @@ function Node_2D_light(_x, _y, _group = noone) : Node_Processor(_x, _y, _group)
draw_clear_alpha(c_black, 1); draw_clear_alpha(c_black, 1);
BLEND_ADD; BLEND_ADD;
shader_set(shader); shader_set(sh_2d_light);
gpu_set_colorwriteenable(1, 1, 1, 0); gpu_set_colorwriteenable(1, 1, 1, 0);
shader_set_uniform_f(uniform_intn, _inten * _color_get_alpha(_color)); shader_set_color("color", _color);
shader_set_uniform_f(uniform_band, _band); shader_set_f("intensity", _inten * _color_get_alpha(_color));
shader_set_uniform_f(uniform_attn, _attn); shader_set_f("band", _band);
shader_set_uniform_f_array_safe(uniform_colr, [ _color_get_red(_color), _color_get_green(_color), _color_get_blue(_color) ]); shader_set_f("atten", _attn);
draw_set_circle_precision(64); draw_set_circle_precision(64);
@ -210,6 +246,15 @@ function Node_2D_light(_x, _y, _group = noone) : Node_Processor(_x, _y, _group)
draw_primitive_end(); draw_primitive_end();
} }
break; break;
case LIGHT_SHAPE_2D.ellipse :
var _rngx = _data[16];
var _rngy = _data[17];
var _anng = _data[18];
draw_ellipse_angle_color(_pos[0], _pos[1], _rngx, _rngy, _anng, c_white, c_black);
break;
case LIGHT_SHAPE_2D.line : case LIGHT_SHAPE_2D.line :
case LIGHT_SHAPE_2D.line_asym : case LIGHT_SHAPE_2D.line_asym :
var dir = point_direction(_start[0], _start[1], _finis[0], _finis[1]); var dir = point_direction(_start[0], _start[1], _finis[0], _finis[1]);
@ -227,6 +272,7 @@ function Node_2D_light(_x, _y, _group = noone) : Node_Processor(_x, _y, _group)
draw_vertex_color(fn_sw[0], fn_sw[1], c_black, 1); draw_vertex_color(fn_sw[0], fn_sw[1], c_black, 1);
draw_primitive_end(); draw_primitive_end();
break; break;
case LIGHT_SHAPE_2D.spot : case LIGHT_SHAPE_2D.spot :
var dir = point_direction(_start[0], _start[1], _finis[0], _finis[1]); var dir = point_direction(_start[0], _start[1], _finis[0], _finis[1]);
var astr = dir - _sweep; var astr = dir - _sweep;

View File

@ -4,7 +4,7 @@
//varying vec2 v_vTexcoord; //varying vec2 v_vTexcoord;
varying vec4 v_vColour; varying vec4 v_vColour;
uniform vec3 color; uniform vec4 color;
uniform float intensity; uniform float intensity;
uniform float band; uniform float band;
uniform float atten; uniform float atten;
@ -25,5 +25,5 @@ void main() {
if(band > 0.) if(band > 0.)
bright = ceil(bright * band) / band; bright = ceil(bright * band) / band;
gl_FragColor = vec4(color, 1.) * bright; gl_FragColor = color * bright;
} }

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