/// @description Insert description here drag_mx = mouse_mx; drag_my = mouse_my; drag_sx = 0; drag_sy = 0; drag_cx = 0; drag_cy = 0; drag_sa = 0; delta = 0; delta_acc = 0; function init(_m, cx, cy) { drag_sx = _m[0]; drag_sy = _m[1]; drag_cx = cx; drag_cy = cy; drag_sa = point_direction(drag_cx, drag_cy, drag_sx, drag_sy); return self; }