function Node_Sprite_Stack(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Sprite Stack"; dimension_index = 1; inputs[| 0] = nodeValue("Base shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone); inputs[| 1] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF) .setDisplay(VALUE_DISPLAY.vector); inputs[| 2] = nodeValue("Stack amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4); inputs[| 3] = nodeValue("Stack shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 1 ] ) .setDisplay(VALUE_DISPLAY.vector); inputs[| 4] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0 ] ) .setDisplay(VALUE_DISPLAY.vector) .setUnitRef(function(index) { return getDimension(index); }); inputs[| 5] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 ) .setDisplay(VALUE_DISPLAY.rotation); inputs[| 6] = nodeValue("Stack blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white ); inputs[| 7] = nodeValue("Alpha end", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1, "Alpha value for the last copy." ) .setDisplay(VALUE_DISPLAY.slider); inputs[| 8] = nodeValue("Move base", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Make each copy move the original image." ); inputs[| 9] = nodeValue("Highlight", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "None", "Color", "Inner pixel" ]); inputs[| 10] = nodeValue("Highlight color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white); inputs[| 11] = nodeValue("Highlight alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| 12] = nodeValue("Array process", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Individual", "Combined" ]); outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone); input_display_list = [ ["Surface", false], 0, 1, 12, ["Stack", false], 2, 3, 8, 4, 5, ["Render", false], 6, 7, 9, 10, ]; attribute_surface_depth(); preview_custom = false; preview_custom_surface = -1; preview_custom_index = noone; preview_custom_x = 0; preview_custom_x_to = 0; preview_custom_x_max = 0; static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region PROCESSOR_OVERLAY_CHECK var pos = current_data[4]; var px = _x + pos[0] * _s; var py = _y + pos[1] * _s; var a = inputs[| 3].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny, THEME.anchor); active &= a; var a = inputs[| 4].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= a; var a = inputs[| 5].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= a; } #endregion static drawPreviewToolOverlay = function(hover, active, _mx, _my, _panel) { #region var _surf = getInputData(0); if(!is_array(_surf)) return false; var _arry = getInputData(12); if(_arry == 0) return false; var prev_size = ui(48); var sx = preview_custom_x + ui(8); var sy = _panel.y1 - ui(8) - prev_size; var hov = false; preview_custom_index = noone; preview_custom_x_max = 0; for( var i = 0, n = array_length(_surf); i < n; i++ ) { var _s = _surf[i]; var _sw = surface_get_width_safe(_s); var _sh = surface_get_height_safe(_s); var _ss = prev_size / max(_sw, _sh); var _sx = sx + (prev_size / 2 - _sw * _ss / 2); var _sy = sy + (prev_size / 2 - _sh * _ss / 2); draw_surface_ext_safe(_s, _sx, _sy, _ss, _ss); if(hover && point_in_rectangle(_mx, _my, _sx - ui(4), _sy, _sx + _sw * _ss + ui(4), _sy + _sh * _ss)) { hov = true; preview_custom_index = i; draw_set_color(COLORS._main_accent); } else draw_set_color(COLORS.panel_preview_surface_outline); draw_rectangle(_sx, _sy, _sx + _sw * _ss, _sy + _sh * _ss, true); sx += prev_size + ui(8); preview_custom_x_max += prev_size + ui(8); } preview_custom_x_max = max(preview_custom_x_max - _panel.w + ui(64), 0); if(hov) { if(mouse_wheel_down()) preview_custom_x_to -= ui(128); if(mouse_wheel_up()) preview_custom_x_to += ui(128); } preview_custom_x_to = clamp(preview_custom_x_to, -preview_custom_x_max, 0); preview_custom_x = lerp_float(preview_custom_x, preview_custom_x_to, 5); return hov; } #endregion static preGetInputs = function() { #region var _surf = inputs[| 0].getValue(); var _arry = inputs[| 12].getValue(); inputs[| 0].setArrayDepth(is_array(_surf) && _arry); } #endregion static step = function() { #region var _high = getInputData(9); var _surf = getInputData(0); var _arry = getInputData(12); inputs[| 2].setVisible(_arry == 0 || !is_array(_surf)); inputs[| 10].setVisible(_high); inputs[| 11].setVisible(_high); inputs[| 12].setVisible(is_array(_surf)); #region custom preview preview_custom = preview_custom_index != noone && is_array(_surf) && _arry; if(preview_custom) drawPreviewCustom(); #endregion } #endregion static drawPreviewCustom = function() { #region var _in = getSingleValue(0); var _dim = getSingleValue(1); var _shf = getSingleValue(3); var _pos = getSingleValue(4); var _rot = getSingleValue(5); var _col = getSingleValue(6); var _alp = getSingleValue(7); var _mov = getSingleValue(8); _pos = [ _pos[0], _pos[1] ]; if(_mov) { _pos[0] -= _shf[0] * _amo; _pos[1] -= _shf[1] * _amo; } var _prev_s = noone; var _prev_x = noone; var _prev_y = noone; preview_custom_surface = surface_verify(preview_custom_surface, _dim[0], _dim[1]); surface_set_target(preview_custom_surface); DRAW_CLEAR for(var i = 0; i < array_length(_in); i++) { var index = clamp(i, 0, array_length(_in) - 1); var _surf = _in[index]; if(!is_surface(_surf)) continue; var _ww = surface_get_width_safe(_surf); var _hh = surface_get_height_safe(_surf); var _po = point_rotate(0, 0, _ww / 2, _hh / 2, _rot); var _aa = i == preview_custom_index? 1 : 0.2; if(i == preview_custom_index) { _prev_s = _surf; _prev_x = _po[0] + _pos[0]; _prev_y = _po[1] + _pos[1]; } draw_surface_ext_safe(_surf, _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, _col, 0.2); _pos[0] += _shf[0]; _pos[1] += _shf[1]; } if(is_surface(_prev_s)) draw_surface_ext_safe(_prev_s, _prev_x, _prev_y, 1, 1, _rot, _col, 1); surface_reset_target(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _in = _data[0]; var _dim = _data[1]; var _amo = _data[2]; var _shf = _data[3]; var _pos = _data[4]; var _rot = _data[5]; var _col = _data[6]; var _alp = _data[7]; var _mov = _data[8]; var _hig = _data[ 9]; var _hiC = _data[10]; var _hiA = _data[11]; var _arr = _data[12]; _pos = [ _pos[0], _pos[1] ]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); if(is_array(_in) && _arr) _amo = array_length(_in); if(_mov) { _pos[0] -= _shf[0] * _amo; _pos[1] -= _shf[1] * _amo; } surface_set_target(_outSurf); DRAW_CLEAR if(is_surface(_in)) { var _ww = surface_get_width_safe(_in); var _hh = surface_get_height_safe(_in); var _po = point_rotate(0, 0, _ww / 2, _hh / 2, _rot); var aa = _alp; var aa_delta = (1 - aa) / _amo; _pos[0] += _shf[0] * _amo; _pos[1] += _shf[1] * _amo; for( var i = 0; i < _amo; i++ ) { if(_hig && i == _amo - 1) { shader_set(sh_replace_color); shader_set_i("type", _hig); shader_set_f("dimension", _ww, _hh); shader_set_f("shift", _shf[0] / _ww, _shf[1] / _hh); shader_set_f("angle", degtorad(_rot)); draw_surface_ext_safe(_in, _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, _hiC, _color_get_alpha(_hiC)); shader_reset(); } else draw_surface_ext_safe(_in, _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, _col, _color_get_alpha(_col) * aa); _pos[0] -= _shf[0]; _pos[1] -= _shf[1]; aa += aa_delta; } draw_surface_ext_safe(_in, _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, c_white, aa); } else if(is_array(_in)) { for(var i = 0; i < _amo; i++) { var index = clamp(i, 0, array_length(_in) - 1); var _surf = _in[index]; if(!is_surface(_surf)) continue; var _ww = surface_get_width_safe(_surf); var _hh = surface_get_height_safe(_surf); var _po = point_rotate(0, 0, _ww / 2, _hh / 2, _rot); draw_surface_ext_safe(_surf, _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, _col, _color_get_alpha(_col)); _pos[0] += _shf[0]; _pos[1] += _shf[1]; } } surface_reset_target(); return _outSurf; } #endregion static getPreviewValues = function() { #region if(preview_custom && is_surface(preview_custom_surface)) return preview_custom_surface; if(preview_channel >= ds_list_size(outputs)) return noone; switch(outputs[| preview_channel].type) { case VALUE_TYPE.surface : case VALUE_TYPE.dynaSurface : break; default : return; } return outputs[| preview_channel].getValue(); } #endregion }