function Node_Audio_Loudness(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Audio Loudness"; setDimension(96, 72); inputs[0] = nodeValue_Float("Audio Data", self, []) .setArrayDepth(1) .setVisible(true, true); outputs[0] = nodeValue_Output("Loudness", self, VALUE_TYPE.float, 0); static processData = function(_outSurf, _data, _output_index, _array_index) { var _dat = _data[0]; var N = array_length(_dat); var val = 0; if(N == 0) return 0; for( var i = 0; i < N; i++ ) val += _dat[i] * _dat[i]; val = sqrt(val / N); var dec = 10 * log10(val); return dec; } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_audio_volume, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }