function Node_Blur_Slope(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Slope Blur"; newInput(0, nodeValue_Surface("Surface in", self)); inputs[1] = nodeValue_Float("Strength", self, 4) .setDisplay(VALUE_DISPLAY.slider, { range: [ 1, 32, 0.1 ] }) .setMappable(9); newInput(2, nodeValue_Surface("Slope Map", self)); newInput(3, nodeValue_Surface("Mask", self)); inputs[4] = nodeValue_Float("Mix", self, 1) .setDisplay(VALUE_DISPLAY.slider); newInput(5, nodeValue_Bool("Active", self, true)); active_index = 5; newInput(6, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) })); __init_mask_modifier(3); // inputs 7, 8 ////////////////////////////////////////////////////////////////////////////////////////////////// newInput( 9, nodeValueMap("Strength map", self)); ////////////////////////////////////////////////////////////////////////////////////////////////// inputs[10] = nodeValue_Float("Step", self, 0.1) .setDisplay(VALUE_DISPLAY.slider, { range: [0, 1, 0.01] }); newInput(11, nodeValue_Bool("Gamma Correction", self, false)); input_display_list = [ 5, 6, ["Surfaces", true], 0, 3, 4, 7, 8, ["Blur", false], 2, 1, 9, 10, 11, ] outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); attribute_surface_depth(); attribute_oversample(); attribute_interpolation(); static step = function() { #region __step_mask_modifier(); inputs[1].mappableStep(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region surface_set_shader(_outSurf, sh_blur_slope); shader_set_interpolation(_data[0]); shader_set_f("dimension", surface_get_dimension(_data[0])); shader_set_f_map("strength", _data[1], _data[ 9], inputs[1]); shader_set_f("stepSize", _data[10]); shader_set_surface("slopeMap", _data[2]); shader_set_f("slopeMapDim", surface_get_dimension(_data[2])); shader_set_i("sampleMode", struct_try_get(attributes, "oversample")); shader_set_i("gamma", _data[11]); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]); _outSurf = channel_apply(_data[0], _outSurf, _data[6]); return _outSurf; } #endregion }