function Node_Gamma_Map(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Gamma Map"; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Bool("Invert", self, false)); newInput(2, nodeValue_Bool("Active", self, true)); active_index = 2; input_display_list = [ 2, 0, 1, ]; outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); attribute_surface_depth(); static processData = function(_outSurf, _data, _output_index, _array_index) { #region surface_set_shader(_outSurf, sh_gamma_map); shader_set_i("invert", _data[1]) draw_surface_safe(_data[0]); surface_reset_shader(); return _outSurf; } #endregion }