function Node_Level(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Level"; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Slider_Range("White in", self, [0, 1])); newInput(2, nodeValue_Slider_Range("Red in", self, [0, 1])); newInput(3, nodeValue_Slider_Range("Green in", self, [0, 1])); newInput(4, nodeValue_Slider_Range("Blue in", self, [0, 1])); newInput(5, nodeValue_Slider_Range("Alpha in", self, [0, 1])); newInput(6, nodeValue_Surface("Mask", self)); inputs[7] = nodeValue_Float("Mix", self, 1) .setDisplay(VALUE_DISPLAY.slider); newInput(8, nodeValue_Bool("Active", self, true)); active_index = 8; newInput(9, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) })); __init_mask_modifier(6); // inputs 10, 11 newInput(12, nodeValue_Slider_Range("White out", self, [0, 1])); newInput(13, nodeValue_Slider_Range("Red out", self, [0, 1])); newInput(14, nodeValue_Slider_Range("Green out", self, [0, 1])); newInput(15, nodeValue_Slider_Range("Blue out", self, [0, 1])); newInput(16, nodeValue_Slider_Range("Alpha out", self, [0, 1])); outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); attribute_surface_depth(); level_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) { #region var _h = 128; var x0 = _x; var x1 = _x + _w; var y0 = _y; var y1 = _y + _h; draw_set_color(COLORS.node_level_shade); var _wh = getInputData(1); var _wmin = min(_wh[0], _wh[1]); var _wmax = max(_wh[0], _wh[1]); draw_rectangle(x0, y0, x0 + max(0, _wmin) * _w, y1, false); draw_rectangle(x0 + min(1, _wmax) * _w, y0, x1, y1, false); for( var i = 0; i < 4; i++ ) { var _bx = x1 - 20 - i * 24; var _by = y0; if(buttonInstant(THEME.button_hide, _bx, _by, 20, 20, _m, _focus, _hover) == 2) histShow[i] = !histShow[i]; draw_sprite_ui_uniform(THEME.circle, 0, _bx + 10, _by + 10, 1, COLORS.histogram[i], 0.5 + histShow[i] * 0.5); } if(histMax > 0) histogramDraw(x0, y1, _w, _h); draw_set_color(COLORS.node_level_outline); draw_rectangle(x0, y0, x1, y1, true); return _h; }); #endregion input_display_list = [ 8, 9, level_renderer, ["Surfaces", true], 0, 6, 7, 10, 11, ["Brightness", false], 1, 12, ["Red", false], 2, 13, ["Green", false], 3, 14, ["Blue", false], 4, 15, ["Alpha", false], 5, 16, ]; histogramInit(); static onInspect = function() { if(array_length(current_data) > 0) histogramUpdate(current_data[0]); } static onValueFromUpdate = function(index) { #region if(index == 0) { doUpdate(); if(array_length(current_data) > 0) histogramUpdate(current_data[0]); } } #endregion static step = function() { #region __step_mask_modifier(); } #endregion static processData = function(_outSurf, _data, _output_index, _array_index) { #region var _wi = _data[1]; var _ri = _data[2]; var _gi = _data[3]; var _bi = _data[4]; var _ai = _data[5]; var _wo = _data[12]; var _ro = _data[13]; var _go = _data[14]; var _bo = _data[15]; var _ao = _data[16]; surface_set_shader(_outSurf, sh_level); shader_set_2("lwi", _wi); shader_set_2("lri", _ri); shader_set_2("lgi", _gi); shader_set_2("lbi", _bi); shader_set_2("lai", _ai); shader_set_2("lwo", _wo); shader_set_2("lro", _ro); shader_set_2("lgo", _go); shader_set_2("lbo", _bo); shader_set_2("lao", _ao); draw_surface_safe(_data[0]); surface_reset_shader(); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[6], _data[7]); _outSurf = channel_apply(_data[0], _outSurf, _data[9]); return _outSurf; } #endregion }