function Node_Perlin(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Perlin Noise"; newInput(0, nodeValue_Dimension(self)); inputs[1] = nodeValue_Vec2("Position", self, [ 0, 0 ]) .setUnitRef(function(index) { return getDimension(index); }); inputs[2] = nodeValue_Vec2("Scale", self, [ 5, 5 ]) .setMappable(10); newInput(3, nodeValue_Int("Iteration", self, 4)); newInput(4, nodeValue_Bool("Tile", self, true)); inputs[5] = nodeValue_Float("Seed", self, seed_random(6)) .setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[5].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) }); newInput(6, nodeValue_Enum_Button("Color mode", self, 0, [ "Greyscale", "RGB", "HSV" ])); newInput(7, nodeValue_Slider_Range("Color R range", self, [ 0, 1 ])); newInput(8, nodeValue_Slider_Range("Color G range", self, [ 0, 1 ])); newInput(9, nodeValue_Slider_Range("Color B range", self, [ 0, 1 ])); ////////////////////////////////////////////////////////////////////////////////// newInput(10, nodeValueMap("Scale map", self)); ////////////////////////////////////////////////////////////////////////////////// newInput(11, nodeValue_Rotation("Rotation", self, 0)); input_display_list = [ ["Output", true], 0, 5, ["Noise", false], 1, 11, 2, 10, 3, 4, ["Render", false], 6, 7, 8, 9, ]; outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); attribute_surface_depth(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _hov = false; var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; return _hov; } static step = function() { var _col = getInputData(6); inputs[7].setVisible(_col != 0); inputs[8].setVisible(_col != 0); inputs[9].setVisible(_col != 0); inputs[7].name = _col == 1? "Color R range" : "Color H range"; inputs[8].name = _col == 1? "Color G range" : "Color S range"; inputs[9].name = _col == 1? "Color B range" : "Color V range"; inputs[2].mappableStep(); } static processData = function(_outSurf, _data, _output_index, _array_index) { var _dim = _data[0]; var _pos = _data[1]; var _ite = _data[3]; var _til = _data[4]; var _sed = _data[5]; var _col = _data[6]; var _clr = _data[7]; var _clg = _data[8]; var _clb = _data[9]; var _rot = _data[11]; _outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth()); surface_set_shader(_outSurf, sh_perlin_tiled); shader_set_f("u_resolution", _dim); shader_set_2("position", _pos); shader_set_f("rotation", degtorad(_rot)); shader_set_f_map("scale", _data[2], _data[10], inputs[2]); shader_set_f("seed", _sed); shader_set_i("tile", _til); shader_set_i("iteration", _ite); shader_set_i("colored", _col); shader_set_2("colorRanR", _clr); shader_set_2("colorRanG", _clg); shader_set_2("colorRanB", _clb); draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1); surface_reset_shader(); return _outSurf; } }