function Node_Shadow(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { name = "Shadow"; newInput(0, nodeValue_Surface("Surface in", self)); newInput(1, nodeValue_Color("Color", self, c_black)); inputs[2] = nodeValue_Float("Strength", self, .5) .setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01] }); inputs[3] = nodeValue_Vec2("Shift", self, [ 4, 4 ]) .setUnitRef(function(index) { return getDimension(index); }); inputs[4] = nodeValue_Float("Grow", self, 3) .setDisplay(VALUE_DISPLAY.slider, { range: [0, 16, 0.1] }); inputs[5] = nodeValue_Float("Blur", self, 3) .setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] }); newInput(6, nodeValue_Surface("Mask", self)); inputs[7] = nodeValue_Float("Mix", self, 1) .setDisplay(VALUE_DISPLAY.slider); newInput(8, nodeValue_Bool("Active", self, true)); active_index = 8; __init_mask_modifier(6); // inputs 9, 10 newInput(11, nodeValue_Enum_Scroll("Positioning", self, 0, [ "Shift", "Light" ])); inputs[12] = nodeValue_Vec2("Light Position", self, [ 0, 0 ]) .setUnitRef(function(index) { return getDimension(index); }); outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone); input_display_list = [ 8, ["Surfaces", true], 0, 6, 7, 9, 10, ["Shadow", false], 1, 2, 11, 3, 12, 4, 5, ]; surface_blur_init(); attribute_surface_depth(); static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { var _surf = outputs[0].getValue(); var _hov = false; if(is_array(_surf)) { if(array_length(_surf) == 0) return _hov; _surf = _surf[preview_index]; } var ww = surface_get_width_safe(_surf) * _s; var hh = surface_get_height_safe(_surf) * _s; var _typ = getSingleValue(11); if(_typ == 0) { var hv = inputs[ 3].drawOverlay(hover, active, _x + ww / 2, _y + hh / 2, _s, _mx, _my, _snx, _sny); _hov |= hv; } else if(_typ == 1) { var hv = inputs[12].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; } return _hov; } static step = function() { __step_mask_modifier(); var _typ = getSingleValue(11); inputs[ 3].setVisible(_typ == 0); inputs[12].setVisible(_typ == 1); } static processData = function(_outSurf, _data, _output_index, _array_index) { var _surf = _data[0]; var cl = _data[1]; var _stre = _data[2]; var _border = _data[4]; var _size = _data[5]; var _posi = _data[11]; var _shf = _data[ 3]; var _lgh = _data[12]; var _dim = surface_get_dimension(_surf); var pass1 = surface_create_valid(_dim[0], _dim[1], attrDepth()); var _shax = _shf[0], var _shay = _shf[1]; if(_posi == 1) { _shax = _dim[0] / 2 - _lgh[0]; _shay = _dim[1] / 2 - _lgh[1]; } surface_set_shader(pass1, sh_outline_only); shader_set_f("dimension", _dim); shader_set_f("borderSize", _border); shader_set_f("borderColor", [ 1., 1., 1., 1. ]); draw_surface_safe(_data[0], _shax, _shay); surface_reset_shader(); surface_set_target(_outSurf); DRAW_CLEAR BLEND_OVERRIDE draw_surface_ext_safe(surface_apply_gaussian(pass1, _size, false, cl), 0, 0, 1, 1, 0, cl, _stre * _color_get_alpha(cl)); BLEND_ALPHA_MULP draw_surface_safe(_surf); BLEND_NORMAL surface_reset_target(); surface_free(pass1); __process_mask_modifier(_data); _outSurf = mask_apply(_data[0], _outSurf, _data[6], _data[7]); return _outSurf; } }