/// @description init if !ready exit; #region base UI draw_sprite_stretched(s_dialog_bg, 0, dialog_x, dialog_y, dialog_w, dialog_h); if(FOCUS == self) draw_sprite_stretched(s_dialog_active, 0, dialog_x, dialog_y, dialog_w, dialog_h); #endregion #region text draw_set_text(f_p0, fa_center, fa_top, c_white); draw_text(dialog_x + dialog_w / 2, dialog_y + 24, warning_text); #endregion