function Node_Widget_Test(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Widget Test"; w = 96; min_h = 32 + 24 * 1; draw_padding = 8; inputs[| 0] = nodeValue("textBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY._default) inputs[| 1] = nodeValue("rangeBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0]) .setDisplay(VALUE_DISPLAY.range) inputs[| 2] = nodeValue("vectorBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0]) .setDisplay(VALUE_DISPLAY.vector) inputs[| 3] = nodeValue("vectorRangeBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0, 0, 0]) .setDisplay(VALUE_DISPLAY.vector_range) inputs[| 4] = nodeValue("rotator", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.rotation) inputs[| 5] = nodeValue("rotatorRange", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0]) .setDisplay(VALUE_DISPLAY.rotation_range) inputs[| 6] = nodeValue("rotatorRandom", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0, 0, 0, 0]) .setDisplay(VALUE_DISPLAY.rotation_random) inputs[| 7] = nodeValue("slider", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ]) inputs[| 8] = nodeValue("sliderRange", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0]) .setDisplay(VALUE_DISPLAY.slider_range, [ 0, 1, 0.01 ]) inputs[| 9] = nodeValue("areaBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.area) inputs[| 10] = nodeValue("paddingBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.padding) inputs[| 11] = nodeValue("cornerBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.corner) inputs[| 12] = nodeValue("controlPointBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.puppet_control) inputs[| 13] = nodeValue("scrollBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.enum_scroll, [ "Choice 1", "Choice 2" ]) inputs[| 14] = nodeValue("buttonGroup", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.enum_button, [ "Choice 1", "Choice 2" ]) inputs[| 15] = nodeValue("matrixGrid", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, array_create(9)) .setDisplay(VALUE_DISPLAY.matrix, 3) inputs[| 16] = nodeValue("transformBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.transform) inputs[| 17] = nodeValue("toggleGroup", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0) .setDisplay(VALUE_DISPLAY.toggle) inputs[| 18] = nodeValue("quarternionBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0 ]) .setDisplay(VALUE_DISPLAY.d3quarternion) inputs[| 19] = nodeValue("checkBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false) .setDisplay(VALUE_DISPLAY._default) inputs[| 20] = nodeValue("buttonColor", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, 0) .setDisplay(VALUE_DISPLAY._default) inputs[| 21] = nodeValue("buttonPalette", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, DEF_PALETTE) .setDisplay(VALUE_DISPLAY.palette) inputs[| 22] = nodeValue("buttonGradient", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject(c_white)) .setDisplay(VALUE_DISPLAY._default) inputs[| 23] = nodeValue("pathArrayBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, []) .setDisplay(VALUE_DISPLAY.path_array, [ "*.png" ]) inputs[| 24] = nodeValue("textBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "") .setDisplay(VALUE_DISPLAY.path_load) inputs[| 25] = nodeValue("textBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "") .setDisplay(VALUE_DISPLAY.path_save) inputs[| 26] = nodeValue("fontScrollBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "") .setDisplay(VALUE_DISPLAY.path_font) inputs[| 27] = nodeValue("curveBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11) .setDisplay(VALUE_DISPLAY._default) inputs[| 28] = nodeValue("textArea", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "") .setDisplay(VALUE_DISPLAY._default) inputs[| 29] = nodeValue("textBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "") .setDisplay(VALUE_DISPLAY.text_box) inputs[| 30] = nodeValue("textArea", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "") .setDisplay(VALUE_DISPLAY.codeLUA) inputs[| 31] = nodeValue("textArea", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "") .setDisplay(VALUE_DISPLAY.codeHLSL) inputs[| 32] = nodeValue("textArrayBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, []) .setDisplay(VALUE_DISPLAY.text_array, [ "Choice 1", "Choice 2" ]) inputs[| 33] = nodeValue("surfaceBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone) .setDisplay(VALUE_DISPLAY._default) input_display_list = [ ["Number", false], 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, ["Boolean", false], 19, ["Color", false], 20, 21, 22, ["Path", false], 23, 24, 25, 26, ["Curve", false], 27, ["Text", false], 28, 29, 30, 31, 32, ["Surface", false], 33, ]; }