/// @description init #region base UI draw_sprite_stretched(s_dialog_bg, 0, dialog_x, dialog_y, dialog_w, dialog_h); if(FOCUS == self) draw_sprite_stretched(s_dialog_active, 0, dialog_x, dialog_y, dialog_w, dialog_h); #endregion #region draw draw_set_text(f_p0b, fa_left, fa_top, c_white); draw_text(dialog_x + 16, dialog_y + 16, "Assets"); draw_sprite_stretched(s_ui_panel_bg, 0, dialog_x + 16, dialog_y + 40, folderW - 8, dialog_h - 16 - 40); draw_sprite_stretched(s_ui_panel_bg, 0, dialog_x + 16 + folderW, dialog_y + 16, dialog_w - 16 - folderW - 16, dialog_h - 32); folderPane.active = HOVER == self; folderPane.draw(dialog_x + 16, dialog_y + 48); contentPane.active = HOVER == self; contentPane.draw(dialog_x + 20 + folderW, dialog_y + 16); #endregion