function Node_Camera(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor { name = "Camera"; preview_alpha = 0.5; inputs[| 0] = nodeValue(0, "Scene", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue(1, "Focus area", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 16, 16, 4, 4, AREA_SHAPE.rectangle ]) .setDisplay(VALUE_DISPLAY.area); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); static getPreviewValue = function() { return inputs[| 0]; } static drawOverlay = function(active, _x, _y, _s, _mx, _my) { var _out = outputs[| 0].getValue(); var _area = current_data[1]; var _px = _x + (_area[0] - _area[2]) * _s; var _py = _y + (_area[1] - _area[3]) * _s; draw_surface_ext_safe(_out, _px, _py, _s, _s); inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my); } static process_data = function(_outSurf, _data, _output_index) { var _area = _data[1]; var _dw = surface_valid_size(_area[2]) * 2; var _dh = surface_valid_size(_area[3]) * 2; surface_size_to(_outSurf, _dw, _dh); var _px = _area[0] - _dw / 2; var _py = _area[1] - _dh / 2; surface_set_target(_outSurf); draw_clear_alpha(0, 0); BLEND_ADD draw_surface_safe(_data[0], -_px, -_py); BLEND_NORMAL surface_reset_target(); return _outSurf; } }