function Node_Wrap_Area(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor { name = "Area wrap"; inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0); inputs[| 1] = nodeValue(1, "Area", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16, 4, 4, AREA_SHAPE.rectangle ]) .setDisplay(VALUE_DISPLAY.area); outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE); static drawOverlay = function(active, _x, _y, _s, _mx, _my) { inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my); } static process_data = function(_outSurf, _data, _output_index) { var _inSurf = _data[0]; var _area = _data[1]; var cx = _area[0]; var cy = _area[1]; var cw = _area[2]; var ch = _area[3]; var ww = cw / surface_get_width(_inSurf) * 2; var hh = ch / surface_get_height(_inSurf) * 2; surface_set_target(_outSurf); draw_clear_alpha(0, 0); BLEND_ADD draw_surface_ext_safe(_inSurf, cx - cw, cy - ch, ww, hh, 0, c_white, 1); BLEND_NORMAL surface_reset_target(); return _outSurf; } }