#region defines globalvar window_resize_padding; window_resize_padding = 6; globalvar window_minimize_size; window_minimize_size = [ 1920, 1080 ]; globalvar window_is_maximized; window_is_maximized = false; globalvar window_is_fullscreen; window_is_fullscreen = false; globalvar window_drag_status; window_drag_status = 0; globalvar window_drag_hold; window_drag_hold = 0; globalvar window_drag_mx; window_drag_mx = 0; globalvar window_drag_my; window_drag_my = 0; globalvar window_drag_sx; window_drag_sx = 0; globalvar window_drag_sy; window_drag_sy = 0; globalvar window_drag_sw; window_drag_sw = 0; globalvar window_drag_sh; window_drag_sh = 0; globalvar window_min_w; window_min_w = 960; globalvar window_min_h; window_min_h = 600; #macro DISPLAY_REFRESH CURRENT_PANEL = panelSerialize(); display_refresh(); #endregion function winMan_getData(curr = true) { #region INLINE var _monitors = display_measure_all(); if(!is_array(_monitors) || array_empty(_monitors)) return [ 0, 0, display_get_width(), display_get_height(), 0, 0, display_get_width(), display_get_height(), ]; var _x = window_get_x(); var _y = window_get_y(); for( var i = 0, n = array_length(_monitors); i < n; i++ ) { var _monitor = _monitors[i]; if(!is_array(_monitor) || array_length(_monitor) < 8) continue; if(point_in_rectangle( _x + WIN_W / 2, _y + WIN_H / 2, _monitor[0], _monitor[1], _monitor[0] + _monitor[2], _monitor[1] + _monitor[3] )) return _monitor; } return _monitors[0]; } #endregion function winMan_setRect(_x, _y, _w, _h) { #region INLINE _w = max(window_min_w, _w); _h = max(window_min_h, _h); window_set_rectangle(_x, _y, _w, _h); } #endregion function winMan_isMinimized() { #region INLINE return gameframe_is_natively_minimized(); } #endregion function winMan_Maximize() { #region INLINE if(gameframe_is_natively_minimized()) return; window_is_maximized = true; var _mon = winMan_getData(); winMan_setRect(_mon[4], _mon[5], _mon[6], _mon[7]); gameframe_set_shadow(false); } #endregion function winMan_Unmaximize() { #region INLINE if(gameframe_is_natively_minimized()) return; window_is_maximized = false; var _mon = winMan_getData(); winMan_setRect( _mon[4] + _mon[6] / 2 - window_minimize_size[0] / 2, _mon[5] + _mon[7] / 2 - window_minimize_size[1] / 2, window_minimize_size[0], window_minimize_size[1] ); gameframe_set_shadow(true); } #endregion function winMan_Minimize() { #region INLINE if(gameframe_is_natively_minimized()) return; gameframe_syscommand(61472); } #endregion function winMan_initDrag(_index) { #region window_drag_status = _index; window_drag_hold = 0; window_drag_mx = mouse_raw_x; window_drag_my = mouse_raw_y; window_drag_sx = window_get_x(); window_drag_sy = window_get_y(); window_drag_sw = window_get_width(); window_drag_sh = window_get_height(); } #endregion function winMan_setFullscreen(full) { #region if(full == window_is_fullscreen) return; window_is_fullscreen = full; var _mon = winMan_getData(); if(full) { winMan_setRect(_mon[0], _mon[1], _mon[2], _mon[3]); gameframe_set_shadow(false); } else { if(window_is_maximized) winMan_Maximize(); else winMan_Unmaximize(); } run_in(5, function() { DISPLAY_REFRESH }); } #endregion function winManStep() { #region if(window_drag_status == 0) return; var _mx = window_drag_mx; var _my = window_drag_my; var _sx = window_drag_sx; var _sy = window_drag_sy; var _sw = window_drag_sw; var _sh = window_drag_sh; var mx = mouse_raw_x; var my = mouse_raw_y; var sx = _sx; var sy = _sy; var sw = _sw; var sh = _sh; if(window_drag_status & 0b10000) { if(window_drag_hold == 0 && window_is_maximized) { if(point_distance(mx, my, _mx, _my) > 8) window_drag_hold = 1; } else { if(window_is_maximized) { winMan_Unmaximize(); window_drag_sw = window_minimize_size[0]; window_drag_sh = window_minimize_size[1]; } else { sx = _sx + (mx - _mx); sy = _sy + (my - _my); winMan_setRect(sx, sy, sw, sh); } } } else { if(window_drag_status & 0b0001) { sw = _sw + (mx - _mx); } if(window_drag_status & 0b0010) { sh = max(window_min_h, _sh - (my - _my)); sy = _sy + (_sh - sh); } if(window_drag_status & 0b0100) { sw = max(window_min_w, _sw - (mx - _mx)); sx = _sx + (_sw - sw); } if(window_drag_status & 0b1000) { sh = _sh + (my - _my); } winMan_setRect(sx, sy, sw, sh); if(mouse_release(mb_left)) { DISPLAY_REFRESH } } if(mouse_release(mb_left)) { window_minimize_size = [ sw, sh ]; window_drag_status = 0; } } #endregion function winManDraw() { #region if(window_is_maximized || window_is_fullscreen) return; var pd = window_resize_padding; var hv = -1; var l = mouse_mx > 0 && mouse_mx < pd && mouse_my > 0 && mouse_my < WIN_H; var r = mouse_mx > WIN_W - pd && mouse_mx < WIN_W && mouse_my > 0 && mouse_my < WIN_H; var u = mouse_mx > 0 && mouse_mx < WIN_W && mouse_my > 0 && mouse_my < pd; var d = mouse_mx > 0 && mouse_mx < WIN_W && mouse_my > WIN_H - pd && mouse_my < WIN_H; if(r) { CURSOR = cr_size_we; hv = 0b0001; } if(u) { CURSOR = cr_size_ns; hv = 0b0010; } if(l) { CURSOR = cr_size_we; hv = 0b0100; } if(d) { CURSOR = cr_size_ns; hv = 0b1000; } if(l && u) { CURSOR = cr_size_nwse; hv = 0b0110; } if(r && d) { CURSOR = cr_size_nwse; hv = 0b1001; } if(l && d) { CURSOR = cr_size_nesw; hv = 0b1100; } if(r && u) { CURSOR = cr_size_nesw; hv = 0b0011; } if(hv > -1 && mouse_press(mb_left)) winMan_initDrag(hv); } #endregion