/// @description Insert description here // You can write your code in this editor #region anim anim_prog = lerp_float(anim_prog, active, 5); if(anim_prog == 0 && !active) instance_destroy(); #endregion #region draw var rad = anim_prog * pie_rad; var amo = array_length(menus); var _r = 360 / amo; for( var i = 0; i < amo; i++ ) { var _menuItem = menus[i]; var label = _menuItem.name; var _ba = i * _r; var _bx = x + lengthdir_x(rad, _ba); var _by = y + lengthdir_y(rad, _ba); var _spr = _menuItem.spr; draw_set_font(f_p0); var _spw = string_width(label) + ui(32) + (_spr != noone) * ui(32); _spw = max(8, _spw * anim_prog); var _sph = hght; var _bx0 = _bx - _spw / 2; var _by0 = _by - _sph / 2; var _bx1 = _bx + _spw / 2; var _by1 = _by + _sph / 2; draw_sprite_stretched(THEME.menu_bg, 0, _bx0, _by0, _spw, _sph); if(point_in_rectangle(mouse_mx, mouse_my, _bx0, _by0, _bx1, _by1)) { draw_sprite_stretched_ext(THEME.textbox, 3, _bx0, _by0, _spw, _sph, COLORS.dialog_menubox_highlight, 0.75); if(mouse_release(mb_left)) { var _dat = { _x: _bx0, x: _bx1, y: _by0, depth: depth, name: _menuItem.name, index: i, context: context, params: _menuItem.params, }; var _res = _menuItem.func(_dat); } } if(_spr != noone) { var spr = is_array(_spr)? _spr[0] : _spr; var ind = is_array(_spr)? _spr[1] : 0; var aa = _menuItem.active * 0.5 + 0.25; draw_sprite_ui(spr, ind, _bx0 + ui(24), _by0 + _sph / 2,,,, COLORS._main_icon, aa * anim_prog); } if(_menuItem.toggle != noone) { var tog = _menuItem.toggle(_menuItem); if(tog) draw_sprite_ui(THEME.icon_toggle, 0, _bx0 + ui(24), _by0 + _sph / 2,,,, COLORS._main_icon); } var tx = _bx0 + ui(16) + (_spr != noone) * ui(32); var aa = _menuItem.active * 0.75 + 0.25; draw_set_text(f_p0, fa_left, fa_center, COLORS._main_text); draw_set_alpha(aa * anim_prog); draw_text(tx, _by0 + _sph / 2, label); draw_set_alpha(1); draw_sprite_stretched(THEME.menu_bg, 1, _bx0, _by0, _spw, _sph); } if(mouse_release(mb_left)) { HOVER = noone; FOCUS = noone; active = false; } #endregion