enum ANIM_END_ACTION { loop, pingpong, destroy, } enum PARTICLE_BLEND_MODE { normal, alpha, additive } function __part(_node) constructor { seed = irandom(99999); node = _node; active = false; surf = noone; arr_type = 0; prevx = 0; prevy = 0; x = 0; y = 0; speedx = 0; speedy = 0; turning = 0; turnSpd = 0; x_history = []; y_history = []; drawx = 0; drawy = 0; drawrot = 0; drawsx = 0; drawsy = 0; accel = 0; spVec = [ 0, 0 ]; grav = 0; gravDir = -90; gravX = 0; gravY = 0; scx = 1; scy = 1; sc_sx = 1; sc_sy = 1; sct = CURVE_DEF_11; rot = 0; follow = false; rot_s = 0; col = -1; blend = c_white; alp = 1; alp_draw = alp; alp_fade = 0; life = 0; life_total = 0; life_incr = 0; step_int = 0; anim_speed = 1; anim_end = ANIM_END_ACTION.loop; ground = false; ground_y = 0; ground_bounce = 0; ground_friction = 1; trailLife = 0; trailActive = false; frame = 0; path = noone; pathIndex = 0; pathPos = new __vec2(); pathDiv = noone; static reset = function() { #region INLINE surf = noone; prevx = undefined; prevy = undefined; } #endregion static create = function(_surf, _x, _y, _life) { #region INLINE active = true; surf = _surf; x = _x; y = _y; drawx = x; drawy = y; life_incr = 0; life = _life; life_total = life; if(node.onPartCreate != noone) node.onPartCreate(self); trailLife = 0; x_history = array_create(life); y_history = array_create(life); } #endregion static setPhysic = function(_sx, _sy, _ac, _g, _gDir, _turn, _turnSpd) { #region INLINE speedx = _sx; speedy = _sy; accel = _ac; grav = _g; gravDir = _gDir; gravX = lengthdir_x(grav, gravDir); gravY = lengthdir_y(grav, gravDir); turning = _turn; turnSpd = _turnSpd; spVec[0] = point_distance(0, 0, speedx, speedy); spVec[1] = point_direction(0, 0, speedx, speedy); } #endregion static setWiggle = function(wiggle_maps) { #region INLINE wig_psx = wiggle_maps.wig_psx; wig_psy = wiggle_maps.wig_psy; wig_rot = wiggle_maps.wig_rot; wig_scx = wiggle_maps.wig_scx; wig_scy = wiggle_maps.wig_scy; wig_dir = wiggle_maps.wig_dir; } #endregion static setGround = function(_ground, _ground_offset, _ground_bounce, _ground_frict) { #region INLINE ground = _ground; ground_y = y + _ground_offset; ground_bounce = _ground_bounce; ground_friction = clamp(1 - _ground_frict, 0, 1); } #endregion static setTransform = function(_scx, _scy, _sct, _rot, _rots, _follow) { #region INLINE sc_sx = _scx; sc_sy = _scy; sct = _sct; rot = _rot; rot_s = _rots; follow = _follow; } #endregion static setDraw = function(_col, _blend, _alp, _fade) { #region INLINE col = _col; blend = _blend; alp = _alp; alp_draw = _alp; alp_fade = _fade; } #endregion static setPath = function(_path, _pathDiv) { #region INLINE path = _path; pathDiv = _pathDiv; } #endregion static kill = function(callDestroy = true) { #region INLINE active = false; if(callDestroy && node.onPartDestroy != noone) node.onPartDestroy(self); } #endregion static step = function(frame = 0) { #region INLINE //if(life_total > 0) print($"Step {seed}: {trailLife}"); trailLife++; if(!active) return; x += speedx; self.frame = frame; random_set_seed(seed + life); if(ground && y + speedy > ground_y) { y = ground_y; speedy = -speedy * ground_bounce; if(abs(speedy) < 0.1) speedx *= ground_friction; } else y += speedy; var dirr = point_direction(0, 0, speedx, speedy); var diss = point_distance(0, 0, speedx, speedy); diss = max(0, diss + accel); if(speedx != 0 || speedy != 0) { dirr += wig_dir.get(seed + life); if(turning != 0) { var trn = turning; if(turnSpd > 0) trn = turning * diss * turnSpd; else if(turnSpd < 0) trn = turning / diss * turnSpd; dirr += trn } } speedx = lengthdir_x(diss, dirr) + gravX; speedy = lengthdir_y(diss, dirr) + gravY; if(follow) rot = spVec[1]; else rot += rot_s; if(node.onPartStep != noone && step_int > 0 && safe_mod(life, step_int) == 0) node.onPartStep(self); if(life-- < 0) kill(); if(prevx != undefined) { spVec[0] = point_distance(prevx, prevy, x, y); spVec[1] = point_direction(prevx, prevy, x, y); } x_history[life_incr] = drawx; y_history[life_incr] = drawy; life_incr++; prevx = x; prevy = y; drawx = x; drawy = y; drawrot = rot; drawsx = sc_sx; drawsy = sc_sy; drawx += wig_psx.get(seed + life); drawy += wig_psy.get(seed + life); drawrot += wig_rot.get(seed + life); drawsx += wig_scy.get(seed + life); drawsy += wig_scy.get(seed + life); } #endregion static draw = function(exact, surf_w, surf_h, _index = 0) { #region INLINE var ss = surf; if(arr_type == 2 && surf != noone && is_array(surf)) { var ind = abs(round((life_total - life) * anim_speed)); var len = array_length(surf); switch(anim_end) { case ANIM_END_ACTION.loop: ss = surf[safe_mod(ind, len)]; break; case ANIM_END_ACTION.pingpong: var ping = safe_mod(ind, (len - 1) * 2 + 1); ss = surf[ping >= len? (len - 1) * 2 - ping : ping]; break; case ANIM_END_ACTION.destroy: if(ind >= len) { kill(); return; } else ss = surf[ind]; break; } } else if(arr_type == 3) ss = array_safe_get(ss, _index); var surface = is_instanceof(ss, SurfaceAtlas)? ss.getSurface() : node.surface_cache[$ ss]; var _useS = is_surface(surface); var lifeRat = 1 - life / life_total; var scCurve = sct == noone? 1 : sct.get(lifeRat); scx = drawsx * scCurve; scy = drawsy * scCurve; var _xx, _yy; var s_w = (_useS? surface_get_width(surface) : 1) * scx; var s_h = (_useS? surface_get_height(surface) : 1) * scy; var _pp = point_rotate(-s_w / 2, -s_h / 2, 0, 0, rot); _xx = drawx + _pp[0]; _yy = drawy + _pp[1]; if(path != noone) { var _div = pathDiv.get(lifeRat); pathPos = path.getPointRatio(lifeRat, pathIndex, pathPos); _xx = _xx * _div + pathPos.x; _yy = _yy * _div + pathPos.y; } if(exact) { _xx = round(_xx); _yy = round(_yy); } var x0 = _xx - s_w * 1.5; var y0 = _yy - s_h * 1.5; var x1 = _xx + s_w * 1.5; var y1 = _yy + s_h * 1.5; if(_useS && (x0 > surf_w || y0 > surf_h || x1 < 0 || y1 < 0)) return; var cc = (col == -1)? c_white : col.eval(lifeRat); if(blend != c_white) cc = colorMultiply(blend, cc); alp_draw = alp * (alp_fade == noone? 1 : alp_fade.get(lifeRat)) * _color_get_alpha(cc); if(_useS) draw_surface_ext(surface, _xx, _yy, scx, scy, drawrot, cc, alp_draw); else { if(round(ss) == 0) return; var _s = shader_current(); shader_reset(); var ss = round(min(scx, scy)); draw_set_color(cc); draw_set_alpha(alp_draw); switch(round(ss)) { case 0 : case 1 : draw_point(_xx, _yy); break; case 2 : draw_point(_xx + 0, _yy + 0); draw_point(_xx + 1, _yy + 0); draw_point(_xx + 0, _yy + 1); draw_point(_xx + 1, _yy + 1); break; case 3 : draw_point(_xx - 1, _yy); draw_point(_xx + 1, _yy); draw_point(_xx, _yy + 1); draw_point(_xx, _yy - 1); break; default : draw_circle(round(_xx), round(_yy), round(ss) - 2, false); break; } draw_set_alpha(1); shader_set(_s); } } #endregion static getPivot = function() { #region INLINE return [x, y]; } #endregion static clone = function() { #region var _p = new __part(node); struct_override(_p, self); return _p; } #endregion } #region helper #macro UPDATE_PART_FORWARD static updateParticleForward = function() { \ var pt = outputs[| 0]; \ for( var i = 0; i < array_length(pt.value_to); i++ ) { \ var _n = pt.value_to[i]; \ if(_n.value_from != pt) continue; \ \ if(variable_struct_exists(_n.node, "updateParticleForward")) \ _n.node.updateParticleForward(); \ } \ } #endregion