function Node_Array_Composite(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Array Composite"; w = 96; h = 32 + 24; min_h = h; inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, []) .setArrayDepth(1) .setVisible(true, true); inputs[| 1] = nodeValue("Compose", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, []) .setArrayDepth(1) .setVisible(true, true); outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0) .setArrayDepth(1); static composite = function(arr, com) { __tmp_com = com; __tmp_len = array_length(com); return array_map(arr, function(val, ind) { var ret = array_create(__tmp_len); for( var i = 0; i < __tmp_len; i++ ) ret[i] = __tmp_com[i] * val; return ret; }); } static update = function(frame = CURRENT_FRAME) { var _arr = getInputData(0); var _ker = getInputData(1); if(!is_array(_arr) || !is_array(_ker)) return; if(array_empty(_arr) || array_empty(_ker)) return; var res; if(is_array(_arr[0])) { for( var i = 0, n = array_length(_arr); i < n; i++ ) res[i] = composite(_arr[i], _ker); } else res = composite(_arr, _ker); outputs[| 0].setValue(res); } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_array_composite, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }