function Node_Strand_Break(_x, _y, _group = noone) : _Node_Strand_Affector(_x, _y, _group) constructor { name = "Strand Break"; color = COLORS.node_blend_strand; icon = THEME.strandSim; w = 96; manual_ungroupable = false; inputs[| input_fix_len + 0] = nodeValue("Chance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1) .setDisplay(VALUE_DISPLAY.slider); inputs[| input_fix_len + 1] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom_range(100000, 999999)); array_push(input_display_list, ["Break", false], input_fix_len + 0, input_fix_len + 1 ); static update = function(frame = CURRENT_FRAME) { var _cha = getInputData(input_fix_len + 0); var _sed = getInputData(input_fix_len + 1); STRAND_EFFECTOR_PRE if(_sed && random1D(h.id) < _cha * mulp) h.free = true; else if(!_sed && random(1) < _cha * mulp) h.free = true; STRAND_EFFECTOR_POST } static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { var bbox = drawGetBbox(xx, yy, _s); draw_sprite_fit(s_node_strandSim_break, 0, bbox.xc, bbox.yc, bbox.w, bbox.h); } }