function Mesh() constructor { triangles = []; center = [ 0, 0 ]; static getRandomPoint = function(seed) { random_set_seed(seed); if(array_length(triangles) == 0) return [ 0, 0 ]; var tri = triangles[irandom(array_length(triangles) - 1)]; var p0 = tri[0]; var p1 = tri[1]; var p2 = tri[2]; var a1 = random1D(seed); seed++; var a2 = random1D(seed); seed++; var _x = (1 - sqrt(a1)) * p0.x + (sqrt(a1) * (1 - a2)) * p1.x + (sqrt(a1) * a2) * p2.x; var _y = (1 - sqrt(a1)) * p0.y + (sqrt(a1) * (1 - a2)) * p1.y + (sqrt(a1) * a2) * p2.y; return new __vec2( _x, _y ); } static draw = function(_x, _y, _s) { for( var i = 0, n = array_length(triangles); i < n; i++ ) { var t = triangles[i]; draw_line(_x + t[0].x * _s, _y + t[0].y * _s, _x + t[1].x * _s, _y + t[1].y * _s); draw_line(_x + t[1].x * _s, _y + t[1].y * _s, _x + t[2].x * _s, _y + t[2].y * _s); draw_line(_x + t[0].x * _s, _y + t[0].y * _s, _x + t[2].x * _s, _y + t[2].y * _s); } } static pointIn = function(_x, _y) { for( var i = 0, n = array_length(triangles); i < n; i++ ) { var t = triangles[i]; if(point_in_triangle(_x, _y, t[0].x, t[0].y, t[1].x, t[1].y, t[2].x, t[2].y)) return true; } return false; } static mergePath = function() { if(array_length(triangles) == 0) return []; var segments = []; var pointsPairs = ds_map_create(); for( var i = 0, n = array_length(triangles); i < n; i++ ) { var t = triangles[i]; for( var j = 0; j < 3; j++ ) { var p0 = t[(j + 0) % 3]; var p1 = t[(j + 1) % 3]; var overlap = false; var ind = -1; var amo = array_length(segments); for( var k = 0; k < amo; k ++ ) { if( (segments[k][0].equal(p0) && segments[k][1].equal(p1)) || (segments[k][0].equal(p1) && segments[k][1].equal(p0)) ) { overlap = true; ind = k; break; } } if(overlap) array_delete(segments, ind, 1); else array_push(segments, [ p0, p1 ]); } } for( var i = 0, n = array_length(segments); i < n; i++ ) { var s0 = string(segments[i][0]); var s1 = string(segments[i][1]); if(!ds_map_exists(pointsPairs, s0)) pointsPairs[? s0] = []; if(!ds_map_exists(pointsPairs, s1)) pointsPairs[? s1] = []; array_push(pointsPairs[? s0], segments[i][1]); array_push(pointsPairs[? s1], segments[i][0]); } var path = [ segments[0][0], segments[0][1] ]; for( var i = 0, n = array_length(segments); i < n; i++ ) { var end_point = path[array_length(path) - 1]; var next_point = array_pop(pointsPairs[? string(end_point) ]); array_remove(pointsPairs[? string(next_point)], end_point); array_push(path, next_point); } ds_map_destroy(pointsPairs); return path; } static clone = function() { var msh = new Mesh(); for( var i = 0, n = array_length(triangles); i < n; i++ ) { msh.triangles[i] = [ triangles[i][0].clone(), triangles[i][1].clone(), triangles[i][2].clone(), ]; } msh.center = [ center[0], center[1] ]; return msh; } static calcCoM = function() { var _ax = 0, _ay = 0; var _p = 0; for( var i = 0, n = array_length(triangles); i < n; i++ ) { var _tr = triangles[i]; for( var j = 0; j < 3; j++ ) { _ax += _tr[j].x; _ay += _tr[j].y; _p++; } } center = [ 0, 0 ]; if(_p == 0) return; center = [ _ax / _p, _ay / _p ]; } static serialize = function() { return ""; } static deserialize = function(s) { return self; } }