function Node_Revert(_x, _y, _group = noone) : Node(_x, _y, _group) constructor { name = "Revert"; use_cache = CACHE_USE.manual; newInput(0, nodeValue_Surface("Surface in", self)); newOutput(0, nodeValue_Output("Output", self, VALUE_TYPE.surface, noone)); input_display_list = [ ["Surfaces", true], 0, ]; setTrigger(2, "Clear cache", [ THEME.cache, 0, COLORS._main_icon ]); static onInspector2Update = function() { clearCache(true); } static update = function() { if(!inputs[0].value_from) return; if(!inputs[0].value_from.node.renderActive) return; var _surf = getInputData(0); cacheCurrentFrame(_surf); var _frm = TOTAL_FRAMES - CURRENT_FRAME - 1; if(!cacheExist(_frm)) return; outputs[0].setValue(getCacheFrame(_frm)); } }